Mephesto Tune-Up Ideas
AegSheriff
Member Posts: 5 ★
Mephisto Tune-Up Ideas
Base abilities and synergies
The Champion and Symbiote Supreme synergies should be incorporated into Mephisto's base abilities.
As for the synergies they would be changed to the following:
The Champion synergy now gives mephisto +5% attack per captured soul totalling 20% attack increase per captured soul when you have him on the team.
The Symbiote Supreme synergy increases the chance of him activation the aura on basic attacks by a flat 7.5% for a total of 22.5% when Sym Supreme is on the team.
That way these synergies are nice to have but not always 100% necessary to play Mephisto.
Regeneration
Once per fight when Mephisto reaches 30% health he consumes 2 souls (instead of all of them) to regeneration based on the amount of persistent charges he had at the beginning of the fight.
Special attack 1
The duration of soul imprisonments is reduced to 10 seconds (from 15 seconds) and the special attack doesn't consume any souls to activate this ability.
Special attack 3
Always power drains up to 2 bars of power (instead of once per fight) but the permanent aura of incineration is only activated once per fight.
Base abilities and synergies
The Champion and Symbiote Supreme synergies should be incorporated into Mephisto's base abilities.
As for the synergies they would be changed to the following:
The Champion synergy now gives mephisto +5% attack per captured soul totalling 20% attack increase per captured soul when you have him on the team.
The Symbiote Supreme synergy increases the chance of him activation the aura on basic attacks by a flat 7.5% for a total of 22.5% when Sym Supreme is on the team.
That way these synergies are nice to have but not always 100% necessary to play Mephisto.
Regeneration
Once per fight when Mephisto reaches 30% health he consumes 2 souls (instead of all of them) to regeneration based on the amount of persistent charges he had at the beginning of the fight.
Special attack 1
The duration of soul imprisonments is reduced to 10 seconds (from 15 seconds) and the special attack doesn't consume any souls to activate this ability.
Special attack 3
Always power drains up to 2 bars of power (instead of once per fight) but the permanent aura of incineration is only activated once per fight.
3
Comments
Red skull gets a 50% attack increase from synergies.
Hood has a 50% attack increase while invisible through synergies.
Mephistop Gets almost a 135% attack increase from synergies and still is just average. It’s much more than just adding numbers.