**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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AW AND MISSION NODES
kraioszero
Posts: 148 ★
Just a quick question since English is not my native language and translations before have been quite bitter at some cases.
Recently I wás asked to arrange defenders for AW since I like to Know the chraracters from the game, habilites and so on.
We got a talk with some members so then, as we are from Latín América mainly, the question is
Alliance war and other Nodes' bonus(es) are an added hability/advantage or are just a power up for a pre-existing hability?
For example lets say a +20% automatic block gives that percentage to any champion or it just adds to a champion already having that hability (Spider for example)?
What about other Nodes? The ones that give fury or armor/defense for example?
I Asume some other Nodes like for example "start the fight with +500 extra defense" are "for general purpose" So Those are not restricted to a pre-existing (if so) hability
Recently I wás asked to arrange defenders for AW since I like to Know the chraracters from the game, habilites and so on.
We got a talk with some members so then, as we are from Latín América mainly, the question is
Alliance war and other Nodes' bonus(es) are an added hability/advantage or are just a power up for a pre-existing hability?
For example lets say a +20% automatic block gives that percentage to any champion or it just adds to a champion already having that hability (Spider for example)?
What about other Nodes? The ones that give fury or armor/defense for example?
I Asume some other Nodes like for example "start the fight with +500 extra defense" are "for general purpose" So Those are not restricted to a pre-existing (if so) hability
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