**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Masacre Buff is good but...
theMercenary
Member Posts: 643 ★★★
Well i really loved the increased duration of flammable and ignited. with Gwenpool Synergy its even becoming 25 seconds. really solid upgrade for what massacre suffered from. before you were so between hitting block and they can just expire one by one even if you keep hitting. now its not. which makes him far more usable.
from what i understand, they wanted to prioritize his cornering fight style. wheter the opponents block or not no escape from masacre, if he's ignited. the whole thing is about him is reducing the opponents block proficiency,
incinerate reduces by 50%
bat attacks reduce by 700 - 1400+ if ignited - dont really understand these numbers but they reduce some.
sp2 is also reducing by 1400+ if igntied
now the ideal scenario is (if you're not running sp1 cycle) between these 3 is:
ignite your bat
incinerate the opponent
and use sp 2 through block.
but...
disorient debuff from sp1 is also reducing block proficiency,
if we could just use the sp2 before 12 seconds of disorient expire, he would've been better. this could be his max potential to revert the opponents block proficiency, and he could've been unique for this. this also could've been rare like not 12 seconds of disorient but like 14 seconds or 16 seconds.
overall love the buff, enjoying even more with masacre than before.
from what i understand, they wanted to prioritize his cornering fight style. wheter the opponents block or not no escape from masacre, if he's ignited. the whole thing is about him is reducing the opponents block proficiency,
incinerate reduces by 50%
bat attacks reduce by 700 - 1400+ if ignited - dont really understand these numbers but they reduce some.
sp2 is also reducing by 1400+ if igntied
now the ideal scenario is (if you're not running sp1 cycle) between these 3 is:
ignite your bat
incinerate the opponent
and use sp 2 through block.
but...
disorient debuff from sp1 is also reducing block proficiency,
if we could just use the sp2 before 12 seconds of disorient expire, he would've been better. this could be his max potential to revert the opponents block proficiency, and he could've been unique for this. this also could've been rare like not 12 seconds of disorient but like 14 seconds or 16 seconds.
overall love the buff, enjoying even more with masacre than before.
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