**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Quick appreciation post - auto complete function
hungryhungrybbq
Posts: 2,106 ★★★★★
Just wanted to say I'm grateful that the auto complete function was added to daily quests awhile back. Its great. A truly quick and easy way to spend energy when you don't quite have time to play. I take full advantage of it sometimes. Especially towards the second half of the month. Helps me not let my energy go to waste while also restocking on lower tier cats for my 2 and 3* champs. Love it.
Any chance this might ever be expanded to include lower level EQ, or something similar? Anyways, thanks for adding this QOL feature to game.
Any chance this might ever be expanded to include lower level EQ, or something similar? Anyways, thanks for adding this QOL feature to game.
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Comments
/s
It's hilarious how anytime some suggests Anything to do with Uping T1 Alpha Gain for UC or Higher, the players that don't need more act personally offended and Must go out of their way to shut down anyone's idea. Then just use the over generalization of "Oh you're probably just Ranking Up Random Champions All Day which is why you're so low on T1 Alpha" basically saying "I don't have a problem with Low T1 Alpha so it's not a problem" which most of the time shows they aren't even reading the OC Post which contradicts that "excuse".
Tl;dr If you don't have a Problem with T1 Alpha Gain, good for you, any change then wouldn't apply to you meaning You Can Ignore It. Stop Smashing People With Legitimate Concerns.
Also the t4bc and t4cc daily quests, are a joke on the current state of the game.
Cutting the paths to two from three and updating the rewards would make them relevant again.
What would hurt the game if you could use a full energy bar to do two paths daily and get a 1/4 or 1/2 t4bc or t4cc?
For every individual player, some things will be more or less available, and some resources will require more or less special effort. Even though resources like gold or T1A are much more available than others, there will be people who at least temporarily have shortages of those resources. But modifying the game to lessen those bottlenecks will have the side effect of pushing more players into harder to escape constraints, so in general I don't think it is a good idea.
The idea that you can add resources to the game and people can just choose to ignore them completely is not true, because the game developers do not design the game around individual players. They design them around holistic averages. If everyone in the game got stronger except you, you can't ignore that because you will become weaker explicitly, because all of the content will get harder to match that movement upward of everyone else. If everyone else gets more stuff, the game will be balanced around that higher resource earning capability and if you're not one of them, your effective resource earning ability will drop relative to what the game demands of you.
The Glory has always been a poor point for T1 Alpha, the Stacking Cost Increase makes it a less than efficient source. As well in conjunction with that, it does not have a High Purchase Limit as most people say because of the Amount Required for Each 5 Star's Rank Up (Rank 1-3 is 5 T1 Alpha Each, Rank 3-5 is 6 T1 Alpha Each, for a Total of 22 T1 Alpha!).
My point was the people that have no issue with T1A can ignore it because, as they are so willing to show off, they usually have plenty in Overflow meaning if they stuck to their current methods they wouldn't get behind others if they ignored this Additional way as well an addition of a new Daily Quest doesn't Have to shift the "Bottle Cap" but simply Add To a Severally Outdated Bottlecap. But let's say that is the case and they couldn't possibly add one New Daily Event (that unlocks and changes with Act Title), another alternative is reducing the T1A Cost on 5 Stars by even just 1 Catalyst on Each Rank bringing the total down to 18. (Though if you don't want to mess with Rank 5 Requirements you could do R2=3 R3=4 R4=5 R5=6 T1A on each Rank for the same 18 Total)
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Anyways to get back on topic the Auto Complete is Definitely useful Early to Mid Game, though once you get into a Good Alliance and begin to transition into Late Game it becomes less and less useful.
It doesn't Have to be useful for Late to Endgame Players but Refreshing the Old Daily Quest would be a nice way to keep it Relevant in all Level, I did Daily Quests with Auto Complete a bit on my Second and Third Account in their Early-Late Stages but even in Mid Game on my Third Account I quickly found the EQs being more Rewarding for the Energy Spent.
Auto Complete is a Very Nice Addition that imo was added waaay too late in the Game's Overall Lifecycle.