A couple bugs

First with parry. I did some testing in arena and in AQ around trying to parry an enemy when they dash forward to me. The only time I was able to get a parry off with some consistency was at the beginning of the match, first block. I just finished a match against cyclops where I didn’t attack at all, just continually tried to parry him when he dashed at me. It took 8 attempts mid match to get off a parry.
I do find that parry is pretty consistent after I finish a 5 hit combo and immediately block at the end.

Second, I have been hit with a lot of lag spikes each match.

Third, AI behaviour is still strange. AI is able to stand still without holding block and aren’t forced to move forward like we do if we don’t hold block. I’ve also noticed they have become wizards at evading, intercepting and parrying. Their behaviour has also changed when you get a significant buff. I’ve noticed this a lot when I use Ghostrider and get my healing buff. The AI (especially Symbiods) get defensive and just hold block when I get this buff with GR. It’s like they recognize it and go into a complete defensive stance.

I have complete whiffed with a few characters when dashing forward to attack as well.

Comments

  • rwhackrwhack Member Posts: 1,064 ★★★
    My heroes are interrupting themselves during a combo. they stop and can't chain. Specials don't activate.This is actually worse than before the update. Baiting the opponent is specifically more difficult in AQ. They broke the game changing the behavior and speeding up the AI in AQ. They have consistently made small changes to AI in AQ and AW. The problems I'm having in AQ are not duplicated in arena or in the master quest.
  • TheObiJuanTheObiJuan Member Posts: 46
    Everything you have expressed has also been my experience since the update yesterday.

    Thank you for taking the time to share your experience
    Slickpetey wrote: »
    First with parry. I did some testing in arena and in AQ around trying to parry an enemy when they dash forward to me. The only time I was able to get a parry off with some consistency was at the beginning of the match, first block. I just finished a match against cyclops where I didn’t attack at all, just continually tried to parry him when he dashed at me. It took 8 attempts mid match to get off a parry.
    I do find that parry is pretty consistent after I finish a 5 hit combo and immediately block at the end.

    Second, I have been hit with a lot of lag spikes each match.

    Third, AI behaviour is still strange. AI is able to stand still without holding block and aren’t forced to move forward like we do if we don’t hold block. I’ve also noticed they have become wizards at evading, intercepting and parrying. Their behaviour has also changed when you get a significant buff. I’ve noticed this a lot when I use Ghostrider and get my healing buff. The AI (especially Symbiods) get defensive and just hold block when I get this buff with GR. It’s like they recognize it and go into a complete defensive stance.

    I have complete whiffed with a few characters when dashing forward to attack as well.

  • FreakydFreakyd Member Posts: 209
    Ye mine are doing the same. Only doing half a combo then stopping or dashing forward when i was blocking. Trying to move them through sand.
  • Jennys26Jennys26 Member Posts: 3
    The parry don't work. When you playing with nebula even if the parry are working the shock don't hit the enemy!!!!!! Fix it !!!!!!!!!! I'm tired of the all you4 bugs in this 3 month!!!
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