5* is fine. I’d like at least 50% more but I’m not gonna complain. But with the introduction of t6 iso, duping a 6* should be updated to give that instead of t5
Furthermore, max sig crystals need to be a thing. Not something I've experienced 'cuz I'm a peasant, but duping a max sig 6* has got to be one of the worst feelings in the game.
I am yet to hear a convincing argument as to why you need to change the iso now instead of just giving more iso in eq and side events.
Because the rewards we currently have in place for duping a champion, including the amount of ISO given still operates on the original standard when four stars were the endgame champs.
After seeing changes in other areas such as the drop rates of crystals as well as changes to the respective stores and what we're getting for our respective currencies, one of the next changes that should be addressed is the reality that 5 and 6 star Champions require considerably more ISO than what we use for four stars and below.
By making a increase into the amount of ISO given with every 5 & 6 star duplication, this creates a cascading benefit as we're not only ensuring that players can have the ISO necessary to take those Champions up for more difficult content but to also offset the other big issue that people bring up: the gold shortage.
The idea of an increase would not only allow players to sell their excess ISO to help build up their banks, it also ensures that players always have the ISO so they don't miss out on a level up event and by one change ultimately resolving a series of burdens that has affected both players and the dev team for the past couple years.
Of course yes, the answer to this SHOULD be a no-brainer. However.... Don't expect any kind of response from kabam. They'll ignore this like they do every other community-wide desire.
There needs to be something more for duping a six star. You literally recieve less rewards for duping a 6 Starr than a 4 star, it makes no sense. The 5* is fine imo like not biggie but the 6* sucks.
I do not know how this has not been addressed, honestly. We have allowed the Law of Diminishing Returns to apply to duping higher rarity champs for lesser rewards.
Comments
Dupe 5* - 36 t5 class iso
Dupe 6* - 12 t6 class iso
Just my thoughts
Furthermore, max sig crystals need to be a thing. Not something I've experienced 'cuz I'm a peasant, but duping a max sig 6* has got to be one of the worst feelings in the game.
Nothing angers me more than getting another 6* Omega Red when mine is already sig 200
Remember this has got to be something that benefits everybody regardless of where you are progression wise
After seeing changes in other areas such as the drop rates of crystals as well as changes to the respective stores and what we're getting for our respective currencies, one of the next changes that should be addressed is the reality that 5 and 6 star Champions require considerably more ISO than what we use for four stars and below.
By making a increase into the amount of ISO given with every 5 & 6 star duplication, this creates a cascading benefit as we're not only ensuring that players can have the ISO necessary to take those Champions up for more difficult content but to also offset the other big issue that people bring up: the gold shortage.
The idea of an increase would not only allow players to sell their excess ISO to help build up their banks, it also ensures that players always have the ISO so they don't miss out on a level up event and by one change ultimately resolving a series of burdens that has affected both players and the dev team for the past couple years.
However....
Don't expect any kind of response from kabam. They'll ignore this like they do every other community-wide desire.
We have allowed the Law of Diminishing Returns to apply to duping higher rarity champs for lesser rewards.
It honestly is Kabam's greatest trick.