Change in AI behaviour and reaction
Binawayawhile
Member Posts: 287 ★
Has Kabam formerly mentioned anything about the AI being what seems to be better than before or atleast a bit more challenging?
Also how the AI is sometimes able to recover from a successful SP1 or Sp2 quickly enough to successfully punch your face in?
Also how the AI is sometimes able to recover from a successful SP1 or Sp2 quickly enough to successfully punch your face in?
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I've even seen changes while inside of a match... In 5.2.4, I've been fighting Ant Man. For about the first 80% of the fight, his heavies and L1s have consistent slide distances to their finish point. You swipe evade to a point and then just wait to punch him.
Then, I guess it was probably about the time the Assassin mastery kicks in, his uppercuts and spin kicks started sliding out farther to try and catch me napping. I'm used to the extra slide if you aren't actively evading during the attack, but to have the slide extend even while I think I've evaded properly seems a little bit **** to me...
Especially since pots heal such paltry amounts of health.
Is this one of those changes that will just be sent out and Kabam will just silently monitor with a "we will not confirm or deny" stance?
Expected behavior being what we have grown use to over a long time playing the game.
Personally, I like that it has changed but what I don't like is the lack of acknowledgment or notification.
If there has been a notification and I've missed it then fine, my bad.
If something like that happens (to me at least) it's usually when they have an evade like Ultron, BW, or one of the Spideys.
Man if you think AQ adaptoids are too difficult, i don't know what to even say to that