AW fix suggestion, what do you think?
MadMarks
Member Posts: 155 ★
I think AW is on the mend, but I think 2 critical changes are needed.
1.) give t2a shards (3600 per bg for 100% completion in tier 1, scale down accordingly to other tiers) getting to 100% should award a prize worth the ha$$le of full exploration.
2.) add back defender kills but only like 5 points per kill to start with, BUT add a scaling modifier where dying once is inconsequential but dying 2, 3, 4, 5, 6 times on a node scales up in points. First node death 5 points, second death on same node 25 points, 3rd death on same node 50 points. ect. This way it brings back the skill element and really makes your boss kill and efficiency important, while not penalizing very greatly for pushing forward.
1.) give t2a shards (3600 per bg for 100% completion in tier 1, scale down accordingly to other tiers) getting to 100% should award a prize worth the ha$$le of full exploration.
2.) add back defender kills but only like 5 points per kill to start with, BUT add a scaling modifier where dying once is inconsequential but dying 2, 3, 4, 5, 6 times on a node scales up in points. First node death 5 points, second death on same node 25 points, 3rd death on same node 50 points. ect. This way it brings back the skill element and really makes your boss kill and efficiency important, while not penalizing very greatly for pushing forward.
0
Comments
Not sure about 3600 t2a shards for 100%'ing AW map, as that is pretty easy these days (my alliance has fully 100% every Diversity Parade war since the change occurred -- also would 100% every now and then in prior AW version).