Advent of an ability… prehistoric buffs
It’s FUN to make new abilities isn’t it? Except when you FAIL to make the retroactive!
Poison: Okay so AA and Voodoo are amazing and KG can be semi-immortal… but Abominaion and AntMan need better poison
Scorch: OKAY IM BEING PICKY! Scorch should be affected by Incinerate and Frostbite/Coldsnap
Incinerate is absorbed and turned into a scorch. If either COLD ability is placed a scorch is removed to negate the COLD debuff
Coldsnap/Frostbite: Iceman needs to be immune to it. Ghost Rider and Dormammu at LEAST need a resistance similar I how Beast is resistant to bleed.
Incinerate… Ghost Rider L2 is fire breath… DUH!
Shock: Black Widow L2, Maybe some for Thor is his specials Crit…
This is a big one… SIM has built in taser arms as one of the few noticeable traits on the endosym armor… crits has a chance to stun (maybe only when he has more power saved?)
Armor SHATTER, I think BOTH Iron Fists and maybe a few others could benefit from this
Exhaustion: should lower enemy crit resistance making it easier for LC to land crits the lower an enemies health is.
Interacting with Parry and well timed Blocks: Captain America, WWII and Civil warrior... Guillotine?
Captain classic: passive true strike charges for 3 hits
WWII: chance to shrug off any debuff
Civil: a 50% chance to gain 3% max power
Guillotine: Armor penetration boost for 6 seconds (single stack)
Interacting with Dexterity and well timed dash-backs (not entriely sure)
The new Carry Over thing:
Joe Fixit? A candidate for an extra roll?
Unique synergies? YES PLEASE
Holding Charges… Make Gambit work like Nebula… please…