Champion Spotlight - Vulture (2021 Update)




About Vulture
When a failed business opportunity left him desperate, Adrian Toomes became a black market power-player by scavenging the advanced tech and alien weapons left behind from previous Super Hero battles. From these scraps and leftovers, Toomes built himself a massive winged vehicle and retrofitted the rest into incredible weapons that he sells. Now seeking further profits and power, the Vulture has set his sights on even more advanced technology.


Vulture's Mechanics

    Vulture is an effective power controller that focuses on siphoning his opponents power while staying elusive himself. Chitauri Core Charges allow him to augment various attacks for bonuses such as Armor Break, Power Drain or Incinerate. Dashing back renders Vulture immune to attacks and Raptor Strikes into block give him a Passive that causes the opponent to Miss. Utilizing his Core Charges while staying safe is the key to Vulture’s success.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  6321  463  1571
 4-Star  15850  1159  3941
 5-Star  31779  2324  9141
 6-Star (Rank 3, Level 45)  40949  2994  11750

Character Class: Tech

Basic Abilities: Armor, Siphon Charge, Siphon Burn, Incinerate

STRENGTHS:
  • Power Control
  • Special Attacks and Raptor Strike give you multiple ways to Power Drain your opponent

  • Elusiveness
  • Dashing back and using Raptor Strike into block give you multiple avenues to keep yourself safe from incoming attacks

  • Great against Incinerate Champions
  • Vulture is completely immune to Incinerate and instantly gains max Chitauri Core Charges when he avoids a Debuff due to Immunity
WEAKNESSES:
  • Critical Hits reliant
  • Landing Critical Hits is the primary way to gain Chitauri Core Charges which are required to augment his kit

  • Double-Hit attacks
  • Vulture’s Decoy Passive is vulnerable to double hitting attacks as the first hit will Miss while the second will still connect

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Always Active
  • The Vulture’s high-tech suit grants Immunity to Incinerate effects.
  • Gain an Indefinite Armor Up Buff, increasing Armor Rating by +1718.18. If removed, this Buff will return after 8 seconds.
Chitauri Core Charge - Always Active
  • Starting Charge: 50. Max Charge: 100.
  • Either Champion Lands a Critical Hit: +10 Charge.
  • Vulture avoids a Debuff due to Immunity: +100 Charge.
Chitauri Core Charge - Exhaust Burn
  • While dashing back, Vulture cannot be struck by attacks.
  • If Vulture avoids an attack while dashing back in this way, he spends 10 Core Charge to grant a 100% chance to inflict a non-stacking Incinerate Debuff, causing 1859.2 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50%.
Chitauri Core Charge - Raptor Strike
  • To perform a Raptor Strike, launch a Medium Attack immediately after dashing back. Launching a Raptor Strike costs 40 Core Charge.
  • If the Raptor Strike Hits: Drain 50% of the opponent’s current Power.
  • If the Raptor Strike is Blocked: Vulture gains a non-stacking indefinite Decoy Passive, which causes the next strike against him to Miss. Well-Timed Blocks will ignore the Decoy’s Miss Chance.
Heavy Attack
  • Spend 25 Core Charge to grant a 100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 900 for 30 seconds. Max Stacks: 5
Special Attack 1 & 2
  • Vulture’s Siphon Debuffs have 100% chance to trigger and they Passively Drain 25% of all Power the opponent gains from any source while they are active.

SPECIAL ATTACKS
Special 1 - Wingpack Strike
  • Inflict a Siphon Charge Debuff lasting 15 seconds. All Power Drained by this Debuff grants Core Charge proportional to the amount Drained. Ratio: 1 Bar = 45 Charge(s).
Dev Notes: Combine this with a flurry of heavy attacks to stack a ton of armor break on your opponent!

Special 2 - Engine Flare
  • Inflict a Siphon Burn Debuff lasting 20 seconds. All Power Drained by this Debuff inflicts Direct Damage proportional to the amount lost. Ratio: 1 Bar = 4880.4 Damage.
Dev Notes: Vultures main damage source, make sure you’re using the Special 2 whenever you’re chasing damage!

Special 3 - Hybrid Alien Technology
  • This attack Incinerates the enemy, dealing 5577.6 Energy Damage over 20 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while active.

Signature Ability - Thermal Reconfiguration
  • Always Active:
  • Vulture now begins the fight at full Chitauri Core Charge. Additionally, while the opponent is Incinerated, Vulture gains 1.88% Max Power per second.
Dev Notes: Pair Vulture’s Signature Ability with his Special 3 for a great boost to power gain for a long period of time, allowing you to quickly cycle to that Special 2 and deal even more damage to your opponent.



SYNERGY BONUSES
TEAMMATES - with Electro, Doc Ock, Rhino
  • All Champions: +5% Perfect Block Chance.

TEAMMATES - with Venom, Mysterio, Green Goblin
  • All Champions: +5% Perfect Block Chance.

NEMESIS - with Spider-Man (Stark Tech), Spider-Man (Stealth Suit)
  • All Champions: +6% Attack Rating.

ENEMIES- with Spider-Man (Classic), Spider-Gwen, Spider-Man (Miles Morales)
  • All Champions: +155 Critical Rating.

BATTLEREALM’S CHANGING…- Unique - with Kingpin, Yellow Jacket, Masacre
Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.




...TIME WE CHANGED TOO- Unique - with War Machine, Ultron Prime, Sentry
Vulture: Gain +5% Attack Rating & Immunity to Poison effects.
Other Synergy Champions: +5% Attack Rating & +15% Buff Duration.




RECOMMENDED MASTERIES
Collar Tech
  • Push Vultures power control even further with Collar Tech!

Despair
  • With Vultures new Armor breaks, you can stack a decent number of debuffs on the opponent and reduce their regen rate quite a bit!

Post edited by Kabam Boo on
«13

Comments

  • Hammerbro_64Hammerbro_64 Posts: 7,463 ★★★★★
    Looks very solid. Well done!
  • Silver_GooseSilver_Goose Posts: 488 ★★★
    Someone called it
  • MaxtheSilentMaxtheSilent Posts: 663 ★★★
    This looks very promising
  • BladethaKingBladethaKing Posts: 6
    Overall, this buff for Vulture looks great and it’s just what he needed
  • PoorlyMadePoorlyMade Posts: 52
    While I like the changes, I do want to see what his damage numbers look like, I have a feeling in comparison to Odin and Mr F I will be a little upset.
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★
    Fabwizi said:

    What has changed apart from armour breaks and synergy immunities?
    Does not look that spicy however better than before.

    I think his Siphons now affect Passive Power Gain, I don't remember that being apart of his original kit.
    But yeah I'm not seeing too much else, probably some small Stat/Potency Increases...
    His Dex Incinerates still can't stack for no reason, seriously that wouldn't be game breaking and it still consumes Core Charge everytime you Dex which can get annoying...
  • slackerslacker Posts: 768 ★★★★

    Fabwizi said:

    What has changed apart from armour breaks and synergy immunities?
    Does not look that spicy however better than before.

    I think his Siphons now affect Passive Power Gain, I don't remember that being apart of his original kit.
    But yeah I'm not seeing too much else, probably some small Stat/Potency Increases...
    His Dex Incinerates still can't stack for no reason, seriously that wouldn't be game breaking and it still consumes Core Charge everytime you Dex which can get annoying...
    His power gain from sig ability increase from 1.26% to 1.88%, more potential armor up buff, Siphon Burn Debuff (sp2)'s duration increase from 10 to 20s, critical hits gain more Chitauri Core.,....
    So as for damage aspect, he gets 4500 armor break which is really huge, also his base critical damage is high, compare to a champ who also has those things is Warlock, so he's gonna have warlock's damage which is fine
    For utility, his power control also nice and sp2 debuffs ,if i not wrong, can stack so have increase duration make his power control more practical.
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★
    Super excited for this buff! I love his animations and was gonna r5 him pre-buff but this buff seals the deal!
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★
    slacker said:

    Fabwizi said:

    What has changed apart from armour breaks and synergy immunities?
    Does not look that spicy however better than before.

    I think his Siphons now affect Passive Power Gain, I don't remember that being apart of his original kit.
    But yeah I'm not seeing too much else, probably some small Stat/Potency Increases...
    His Dex Incinerates still can't stack for no reason, seriously that wouldn't be game breaking and it still consumes Core Charge everytime you Dex which can get annoying...
    His power gain from sig ability increase from 1.26% to 1.88%, more potential armor up buff, Siphon Burn Debuff (sp2)'s duration increase from 10 to 20s, critical hits gain more Chitauri Core.,....
    So as for damage aspect, he gets 4500 armor break which is really huge, also his base critical damage is high, compare to a champ who also has those things is Warlock, so he's gonna have warlock's damage which is fine
    For utility, his power control also nice and sp2 debuffs ,if i not wrong, can stack so have increase duration make his power control more practical.
    I was stuck with Vulture as my Second Tech 5 Star for almost a year (first being Iron Patriot for almost 3 Years) and from what I can remember his Sp1 and Sp2 Siphons can Stack together (they are two separate Debuffs) but you couldn't stack Two Sp1 or Two Sp1 Siphons. Hopefully that's changed
  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    I like this buff a lot. I do hope the crit chance is increased as well, that was one of his flaws.
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★

    Real question is, has Vulture's Base Crit Chance been Buffed?!
    He's still got the Highest Base Crit Damage Stat of any Champion last I checked, but has always had one of the Lowest Crit Chance Stats (which seems like really unnecessary Balancing since he was released alongside good ol' Stark Spidey...)

    I really hope his crit rating is increased, especially for a champ who needs to crit to gain charges
    Exactly, what about if they Really want to keep the Unnecessary Balance.
    Give him an Ability that gives him (for example) +1000 Crit Chance, and each Interval of 10 Chitari Charges Active reduces that Bonus by 100. That way his Ramp Up is Easier at Lower Charge without giving him constant High Crit Chance even at Max Charge, I don't think it'd be very necessary seeing as there's plenty of High Crit Chance+Damage Champions including Stark Spidey who was released the same month as Vulture that don't have Balancing like that.
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★

    Fabwizi said:

    What has changed apart from armour breaks and synergy immunities?
    Does not look that spicy however better than before.

    I think his Siphons now affect Passive Power Gain, I don't remember that being apart of his original kit.
    But yeah I'm not seeing too much else, probably some small Stat/Potency Increases...
    His Dex Incinerates still can't stack for no reason, seriously that wouldn't be game breaking and it still consumes Core Charge everytime you Dex which can get annoying...
    Also please if you aren't going to let his Dex Incinerates Stack, fix it so he can't continue to waste Charge on Every Dexterity when all it does is Refresh the Current Incinerate.
    If you have to Dex a Special like StormPX's Sp1 you'll lose 30 Charge right there which gets annoying if you were trying to Build Up Charge for a Raptor Strike or something.
  • No_oneukNo_oneuk Posts: 1,430 ★★★★★
    WRIR said:





    BATTLEREALM’S CHANGING…- Unique - with Kingpin, Yellow Jacket, Masacre
    Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
    Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.




    ...TIME WE CHANGED TOO- Unique - with War Machine, Ultron Prime, Sentry
    Vulture: Gain +5% Attack Rating & Immunity to Poison effects.
    Other Synergy Champions: +5% Attack Rating & +15% Buff Duration.


    This is a hint! Battlerealm is changing has champions that were updated. War Machine, Ultron, and Sentry's gettin updated soon!
    Oh!!!! Extremely good point!!!! Maybe they are the buffs for June!!!!!!
  • GMAX77GMAX77 Posts: 400 ★★★
    WRIR said:





    BATTLEREALM’S CHANGING…- Unique - with Kingpin, Yellow Jacket, Masacre
    Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
    Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.




    ...TIME WE CHANGED TOO- Unique - with War Machine, Ultron Prime, Sentry
    Vulture: Gain +5% Attack Rating & Immunity to Poison effects.
    Other Synergy Champions: +5% Attack Rating & +15% Buff Duration.


    This is a hint! Battlerealm is changing has champions that were updated. War Machine, Ultron, and Sentry's gettin updated soon!
    I saw that too! If we are correct, then I love how they gave a hint about upcoming buffs through synergies.
  • GroundedWisdomGroundedWisdom Posts: 33,139 ★★★★★
    GMAX77 said:

    WRIR said:





    BATTLEREALM’S CHANGING…- Unique - with Kingpin, Yellow Jacket, Masacre
    Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
    Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.




    ...TIME WE CHANGED TOO- Unique - with War Machine, Ultron Prime, Sentry
    Vulture: Gain +5% Attack Rating & Immunity to Poison effects.
    Other Synergy Champions: +5% Attack Rating & +15% Buff Duration.


    This is a hint! Battlerealm is changing has champions that were updated. War Machine, Ultron, and Sentry's gettin updated soon!
    I saw that too! If we are correct, then I love how they gave a hint about upcoming buffs through synergies.
    I love Easter Eggs. :)
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★
    I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.
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