Champion Spotlight - Vulture (2021 Update)

2

Comments

  • theMercenarytheMercenary Posts: 643 ★★★
    i don’t have vulture as 6* or 5*. but i can say that this buff is good. i used to play with him as 4* back when exploring act 5. let’s just see the actual gameplay before trashing him
  • slackerslacker Posts: 768 ★★★★
    Diabolic said:

    For god sake his main problem is damage not chiutari charges or whatever it's name ,at least give him some more critical rating against incinirated opponents before release it,Vulture is suck for too long ,you should do little bit better

    Can we not judge champ before actual gameplay ?
  • slackerslacker Posts: 768 ★★★★

    I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.

    From that new text to old one, they didn't say "Max: 1" so they is a change it can stack
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★
    slacker said:

    I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.

    From that new text to old one, they didn't say "Max: 1" so they is a change it can stack
    They said *Non-Stacking* in this Rework Spotlight
  • slackerslacker Posts: 768 ★★★★
    edited May 2021

    slacker said:

    I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.

    From that new text to old one, they didn't say "Max: 1" so they is a change it can stack
    They said *Non-Stacking* in this Rework Spotlight
    Oh my mistake, anyway i hope he's get some crit rate increase, maybe give him warlock's crit base then he'll really good, also spotlights don't give change about base stats so we have wait for update came, i noted they did chance crit rate with crossbones and howard last update.
  • No_oneukNo_oneuk Posts: 1,430 ★★★★★
    11750 pi?
  • MagrailothosMagrailothos Posts: 4,520 ★★★★★
    edited May 2021
    Good changes - surprised they aren't emphasised more in the spotlight:
    • Doesn't need to be awakened any more
    • Starts at half charge instead of zero
    • Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
    • Incinerate damage roughly doubled on dodge, and SP3.
    • Armour buff bonus increased from a variable 0-800 to a flat 1750
    • Duration of Thermal Feedback increased by 100%
    • Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
    • Armour Break on heavy.
    There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?

    He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
  • FluffyPigMonsterFluffyPigMonster Posts: 2,069 ★★★★★

    YES PLS SENTRY BUFF TEASE IS TRUE HOPEFULLY.

    Where is this tease? I’m on board
  • The_Sentry06The_Sentry06 Posts: 7,762 ★★★★★

    YES PLS SENTRY BUFF TEASE IS TRUE HOPEFULLY.

    Where is this tease? I’m on board
    Synergies with Vulture: "Time we change too".

    Considering that Sentry and Vulture have no known connection in-game or comics, the buff could probably be a good explanation of this.
  • ILLUSION8ILLUSION8 Posts: 234
    Fabwizi said:

    Good changes - surprised they aren't emphasised more in the spotlight:

    • Doesn't need to be awakened any more
    • Starts at half charge instead of zero
    • Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
    • Incinerate damage roughly doubled on dodge, and SP3.
    • Armour buff bonus increased from a variable 0-800 to a flat 1750
    • Duration of Thermal Feedback increased by 100%
    • Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
    • Armour Break on heavy.
    There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?

    He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
    All the utility he has is not very sensible in actual fights.

    Raptor strike can't be used safely above 1 bar of power.

    To get incinerated by torch,sunspot or anybody you need to get hit and that means you are already dead or about to die.

    Dash back incinerate uses chaturi charge hence when you dex your charges will reduce and may be you won't have enough charge to heavy armour break.

    Dex Incinerate is really docile to have any impact on playstyle or damage.

    Sp3 kind of has no meaning.

    I have 6 star vulture and play with him since all my 20 six stars are duds, Was hoping of more of a change on him but well my bad luck continues.

    I am almost getting fed up of my luck in this game now.
    bro you really dont understand the champ then, he is a power control machine. you should watch these 2 vids to get an idea of how he is to be played as he really is decent, now he will be even more useful. https://www.youtube.com/watch?v=NIZJuIUcv0E https://www.youtube.com/watch?v=D77fQvULJhI
  • The_Sentry06The_Sentry06 Posts: 7,762 ★★★★★

    YES PLS SENTRY BUFF TEASE IS TRUE HOPEFULLY.

    Where is this tease? I’m on board
    Synergies with Vulture: "Time we change too".

    Considering that Sentry and Vulture have no known connection in-game or comics, the buff could probably be a good explanation of this.
    Plus, he has a synergy with Kingpin, Massacre and YJ called "Battlerealms's Changing", all of whom have been buffed. So this could potentially be true.
  • MagrailothosMagrailothos Posts: 4,520 ★★★★★
    Fabwizi said:

    Good changes - surprised they aren't emphasised more in the spotlight:

    • Doesn't need to be awakened any more
    • Starts at half charge instead of zero
    • Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
    • Incinerate damage roughly doubled on dodge, and SP3.
    • Armour buff bonus increased from a variable 0-800 to a flat 1750
    • Duration of Thermal Feedback increased by 100%
    • Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
    • Armour Break on heavy.
    There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?

    He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
    All the utility he has is not very sensible in actual fights.

    Raptor strike can't be used safely above 1 bar of power.
    Of course it can. Why aren't you using it when the opponent is stunned? It's best used after you Parry the opponent (assuming you can).

    Your Siphon and Burn debuffs only work if your opponent can gain power - if the opponent is at three bars, they'll achieve nothing. If they're closer to three bars, they achieve less. So, if the opponent is at two bars or more, you use Raptor strike first, to drain enough power to make them effective. Try using it to maximise your power Burn: Parry--dash back--dash in--throw SP1/SP2.
    Fabwizi said:


    To get incinerated by torch,sunspot or anybody you need to get hit and that means you are already dead or about to die.

    Dex Incinerate is really docile to have any impact on playstyle or damage.

    Sp3 kind of has no meaning.

    I guess yours isn't Awakened? You clearly missed my point - I meant it's a shame that it didn't count as though Human Torch/Sunspot was incinerated for the purposes of gaining Power through your Awakened Ability.

    The Dex Incinerate damage is going to double after this buff, as is the Incinerate damage from his SP3. If you've got him, add Sparky for +40%. Try him out after the buff - I think it'll start looking better. Don't forget the 50% reduction in block proficiency as a means to inflict some damage.

    As for 'about to die' if he gets hit: he's about to get a major Armour upgrade. Throw Venom on the team, and he'll get +2000 Armour Vs Specials. He's surprisingly tanky.

    I'm not saying this buff is perfect, but it'll certainly make him better. And in places like Variants 3 & 6 and the Cavalier side quests, as a Tech Villain with a permanent Armour Up buff, he'll certainly have places he's very useable.
  • The_Sentry06The_Sentry06 Posts: 7,762 ★★★★★
    The spotlight on the official site says Ebony Maw instead of Sentry for the "Time We Changed Too" synergy.

    Can we some clarification on this MODS?
  • MagrailothosMagrailothos Posts: 4,520 ★★★★★
    edited May 2021
    Fabwizi said:


    Is he r3 worthy?

    R2 probably. R3, I don't know. It all depends on the gameplay, man. He could be, particularly if his Crit Rate goes up a bit. Those video's above look interesting, too. Try him out in a few of the ways we'd suggested; with synergy partners if you've got them. Darkhawk, Stealthy, Starkey and Venom all provide good synergies.

    Even at 1/25, trust me he'll be great in several chapters of Variant 6:


    On my Alt account, I took him to 4/55 and used an Awakening gem in him, as it made him really effective.
  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★

    Fabwizi said:


    Is he r3 worthy?

    R2 probably. R3, I don't know. It all depends on the gameplay, man. He could be, particularly if his Crit Rate goes up a bit. Those video's above look interesting, too. Try him out in a few of the ways we'd suggested; with synergy partners if you've got them. Darkhawk, Stealthy, Starkey and Venom all provide good synergies.

    Even at 1/25, trust me he'll be great in several chapters of Variant 6:


    On my Alt account, I took him to 4/55 and used an Awakening gem in him, as it made him really effective.
    Oh yeah he is already amazing for the Armor=Power Burn Node, now with this Buff he'll also have the Armor Break=Power Lock Node.
    Probably the next best option if you don't have Venom (for those Paths, also one or two of the Bosses have those Nodes), if he gets a Crit Rating Boost too that's gonna be some Solid Damage for Variant Opponents.
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★
    Diabolic said:

    Diabolic said:

    For god sake his main problem is damage not chiutari charges or whatever it's name ,at least give him some more critical rating against incinirated opponents before release it,Vulture is suck for too long ,you should do little bit better

    They gave him +4500 armor reduction through his armor breaks and double the duration on his sp2 damage mode, it's a significant damage update
    Yeah it's good but i mean he also need something more about his basic attacks,they so weak
    The armor breaks will increase the damage of his basic attacks... Do you not understand how armor breaks work?
  • H3t3rH3t3r Posts: 2,765 Guardian
    Is ultron prime the LoL one? Or the age of ultron one
  • KDSuperFlash10KDSuperFlash10 Posts: 5,869 ★★★★★
    This update looks amazing, but his crit rate will make or break him imo. It's crazy how one single stat can make or break a champ (cough cough Cull block proficiency). Please Kabam, just a bit more crit rate.
  • Real_Madrid_76_2Real_Madrid_76_2 Posts: 2,907 ★★★★
    Weak synergies but overall the buff looks solid
  • No_oneukNo_oneuk Posts: 1,430 ★★★★★
    Kabam, 11750 pi? You need to tell us what his actual Pi is, there's no way it's 11750...
  • The_Sentry06The_Sentry06 Posts: 7,762 ★★★★★
    No_oneuk said:

    Kabam, 11750 pi? You need to tell us what his actual Pi is, there's no way it's 11750...

    Most PI's are like that. Keep in mind this is without masteries.
  • No_oneukNo_oneuk Posts: 1,430 ★★★★★
    edited May 2021

    No_oneuk said:

    Kabam, 11750 pi? You need to tell us what his actual Pi is, there's no way it's 11750...

    Most PI's are like that. Keep in mind this is without masteries.
    He currently has 12989. They're nerfing it down by over 1000? Doesn't seem fair
  • The_Sentry06The_Sentry06 Posts: 7,762 ★★★★★
    No_oneuk said:

    No_oneuk said:

    Kabam, 11750 pi? You need to tell us what his actual Pi is, there's no way it's 11750...

    Most PI's are like that. Keep in mind this is without masteries.
    He currently has 12989. They're nerfing it down by over 1000? Doesn't seem fair
    Oh that, then yes some clarification would ne nice.
  • te_dua_shumte_dua_shum Posts: 1,001 ★★★★
    No_oneuk said:

    Kabam, 11750 pi? You need to tell us what his actual Pi is, there's no way it's 11750...

    probably a typo, the official spotlight says 13260PI for a 6* R3 ^_^

    Vulture's Spotlight
Sign In or Register to comment.