i don’t have vulture as 6* or 5*. but i can say that this buff is good. i used to play with him as 4* back when exploring act 5. let’s just see the actual gameplay before trashing him
For god sake his main problem is damage not chiutari charges or whatever it's name ,at least give him some more critical rating against incinirated opponents before release it,Vulture is suck for too long ,you should do little bit better
I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.
From that new text to old one, they didn't say "Max: 1" so they is a change it can stack
I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.
Exactly my point, I like how Nick Fury's +1.3k Damage *Per Tick* Bleeds can Stack but Vulture's 1.8k *Total Damage* Incinerates can't... Obviously Vulture's aren't meant to be his Main Source of Damage of course, but the gap between those 2 are insane and hilarious, a better comparison would be Warlock's 3k Shock Debuffs off his Sp1 which is just meant to be nice Chip Damage (not a main source of Damage) and Can Stack. So why can't Vulture's?
Also I like Diabloic's Idea above, have Vulture gain Increased Crit Chance Against Incinerated Opponents. (Or what about Enemy is Heal Blocked while Incinerate is active, though at that point he'd be a Sudo-Warlock) It's Simple Non-Game Breaking Additions like this that make me think these Moderate Updates are a Tad lazy At Times, now don't go putting words in my mouth I'm Not saying Every Moderate Champion Update needs 15 New Abilities and they must come out Top Tier or something unrealistic, it's when players can come up with these Awesome Small Additions in just a few minutes That's what gives me the vibe they are selling these Updates a bit short and could put just a little bit more time into each Rework for Twice the Impact and Value of said Rework than the way Some of them have been as of late... (To be clear I'm Not saying all the Moderate Updates are bad either, but Some have been a little short of what they could've been with just 1 or 2 more Small Changes.)
I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.
From that new text to old one, they didn't say "Max: 1" so they is a change it can stack
I wish Vulture's incinerates would stack, a small change that would do wonders. It currently doesn't feel too good to lose your Chitauri energy before an incinerate finishes its duration. The incinerate really isn't anything too OP so no reason for it not to stack.
From that new text to old one, they didn't say "Max: 1" so they is a change it can stack
They said *Non-Stacking* in this Rework Spotlight
Oh my mistake, anyway i hope he's get some crit rate increase, maybe give him warlock's crit base then he'll really good, also spotlights don't give change about base stats so we have wait for update came, i noted they did chance crit rate with crossbones and howard last update.
Good changes - surprised they aren't emphasised more in the spotlight:
Doesn't need to be awakened any more
Starts at half charge instead of zero
Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
Incinerate damage roughly doubled on dodge, and SP3.
Armour buff bonus increased from a variable 0-800 to a flat 1750
Duration of Thermal Feedback increased by 100%
Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
Armour Break on heavy.
There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?
He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
Good changes - surprised they aren't emphasised more in the spotlight:
Doesn't need to be awakened any more
Starts at half charge instead of zero
Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
Incinerate damage roughly doubled on dodge, and SP3.
Armour buff bonus increased from a variable 0-800 to a flat 1750
Duration of Thermal Feedback increased by 100%
Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
Armour Break on heavy.
There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?
He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
All the utility he has is not very sensible in actual fights.
Raptor strike can't be used safely above 1 bar of power.
To get incinerated by torch,sunspot or anybody you need to get hit and that means you are already dead or about to die.
Dash back incinerate uses chaturi charge hence when you dex your charges will reduce and may be you won't have enough charge to heavy armour break.
Dex Incinerate is really docile to have any impact on playstyle or damage.
Sp3 kind of has no meaning.
I have 6 star vulture and play with him since all my 20 six stars are duds, Was hoping of more of a change on him but well my bad luck continues.
I am almost getting fed up of my luck in this game now.
Considering that Sentry and Vulture have no known connection in-game or comics, the buff could probably be a good explanation of this.
Plus, he has a synergy with Kingpin, Massacre and YJ called "Battlerealms's Changing", all of whom have been buffed. So this could potentially be true.
Good changes - surprised they aren't emphasised more in the spotlight:
Doesn't need to be awakened any more
Starts at half charge instead of zero
Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
Incinerate damage roughly doubled on dodge, and SP3.
Armour buff bonus increased from a variable 0-800 to a flat 1750
Duration of Thermal Feedback increased by 100%
Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
Armour Break on heavy.
There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?
He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
All the utility he has is not very sensible in actual fights.
Raptor strike can't be used safely above 1 bar of power.
Of course it can. Why aren't you using it when the opponent is stunned? It's best used after you Parry the opponent (assuming you can).
Your Siphon and Burn debuffs only work if your opponent can gain power - if the opponent is at three bars, they'll achieve nothing. If they're closer to three bars, they achieve less. So, if the opponent is at two bars or more, you use Raptor strike first, to drain enough power to make them effective. Try using it to maximise your power Burn: Parry--dash back--dash in--throw SP1/SP2.
To get incinerated by torch,sunspot or anybody you need to get hit and that means you are already dead or about to die.
Dex Incinerate is really docile to have any impact on playstyle or damage.
Sp3 kind of has no meaning.
I guess yours isn't Awakened? You clearly missed my point - I meant it's a shame that it didn't count as though Human Torch/Sunspot was incinerated for the purposes of gaining Power through your Awakened Ability.
The Dex Incinerate damage is going to double after this buff, as is the Incinerate damage from his SP3. If you've got him, add Sparky for +40%. Try him out after the buff - I think it'll start looking better. Don't forget the 50% reduction in block proficiency as a means to inflict some damage.
As for 'about to die' if he gets hit: he's about to get a major Armour upgrade. Throw Venom on the team, and he'll get +2000 Armour Vs Specials. He's surprisingly tanky.
I'm not saying this buff is perfect, but it'll certainly make him better. And in places like Variants 3 & 6 and the Cavalier side quests, as a Tech Villain with a permanent Armour Up buff, he'll certainly have places he's very useable.
R2 probably. R3, I don't know. It all depends on the gameplay, man. He could be, particularly if his Crit Rate goes up a bit. Those video's above look interesting, too. Try him out in a few of the ways we'd suggested; with synergy partners if you've got them. Darkhawk, Stealthy, Starkey and Venom all provide good synergies.
Even at 1/25, trust me he'll be great in several chapters of Variant 6:
On my Alt account, I took him to 4/55 and used an Awakening gem in him, as it made him really effective.
R2 probably. R3, I don't know. It all depends on the gameplay, man. He could be, particularly if his Crit Rate goes up a bit. Those video's above look interesting, too. Try him out in a few of the ways we'd suggested; with synergy partners if you've got them. Darkhawk, Stealthy, Starkey and Venom all provide good synergies.
Even at 1/25, trust me he'll be great in several chapters of Variant 6:
On my Alt account, I took him to 4/55 and used an Awakening gem in him, as it made him really effective.
Oh yeah he is already amazing for the Armor=Power Burn Node, now with this Buff he'll also have the Armor Break=Power Lock Node. Probably the next best option if you don't have Venom (for those Paths, also one or two of the Bosses have those Nodes), if he gets a Crit Rating Boost too that's gonna be some Solid Damage for Variant Opponents.
For god sake his main problem is damage not chiutari charges or whatever it's name ,at least give him some more critical rating against incinirated opponents before release it,Vulture is suck for too long ,you should do little bit better
They gave him +4500 armor reduction through his armor breaks and double the duration on his sp2 damage mode, it's a significant damage update
Yeah it's good but i mean he also need something more about his basic attacks,they so weak
The armor breaks will increase the damage of his basic attacks... Do you not understand how armor breaks work?
This update looks amazing, but his crit rate will make or break him imo. It's crazy how one single stat can make or break a champ (cough cough Cull block proficiency). Please Kabam, just a bit more crit rate.
Comments
Also I like Diabloic's Idea above, have Vulture gain Increased Crit Chance Against Incinerated Opponents. (Or what about Enemy is Heal Blocked while Incinerate is active, though at that point he'd be a Sudo-Warlock) It's Simple Non-Game Breaking Additions like this that make me think these Moderate Updates are a Tad lazy At Times, now don't go putting words in my mouth I'm Not saying Every Moderate Champion Update needs 15 New Abilities and they must come out Top Tier or something unrealistic, it's when players can come up with these Awesome Small Additions in just a few minutes That's what gives me the vibe they are selling these Updates a bit short and could put just a little bit more time into each Rework for Twice the Impact and Value of said Rework than the way Some of them have been as of late... (To be clear I'm Not saying all the Moderate Updates are bad either, but Some have been a little short of what they could've been with just 1 or 2 more Small Changes.)
- Doesn't need to be awakened any more
- Starts at half charge instead of zero
- Incinerate immune, rather than Incinerate debuff-immune (hello Mephisto! Hello Longshot!)
- Incinerate damage roughly doubled on dodge, and SP3.
- Armour buff bonus increased from a variable 0-800 to a flat 1750
- Duration of Thermal Feedback increased by 100%
- Power Gain from incinerated opponent increased by 50% (would be great if this worked when fighting Human Torch or Sunspot, don't you think? I'm mean they're literally on fire the while time...)
- Armour Break on heavy.
There are a lot of nice number changes. But you haven't given us the crucial bit of information: Has his crit rating been increased?He really needs that to make him viable; or alternately, he should gain Charge defensively, on well-timed blocks.
Considering that Sentry and Vulture have no known connection in-game or comics, the buff could probably be a good explanation of this.
Your Siphon and Burn debuffs only work if your opponent can gain power - if the opponent is at three bars, they'll achieve nothing. If they're closer to three bars, they achieve less. So, if the opponent is at two bars or more, you use Raptor strike first, to drain enough power to make them effective. Try using it to maximise your power Burn: Parry--dash back--dash in--throw SP1/SP2. I guess yours isn't Awakened? You clearly missed my point - I meant it's a shame that it didn't count as though Human Torch/Sunspot was incinerated for the purposes of gaining Power through your Awakened Ability.
The Dex Incinerate damage is going to double after this buff, as is the Incinerate damage from his SP3. If you've got him, add Sparky for +40%. Try him out after the buff - I think it'll start looking better. Don't forget the 50% reduction in block proficiency as a means to inflict some damage.
As for 'about to die' if he gets hit: he's about to get a major Armour upgrade. Throw Venom on the team, and he'll get +2000 Armour Vs Specials. He's surprisingly tanky.
I'm not saying this buff is perfect, but it'll certainly make him better. And in places like Variants 3 & 6 and the Cavalier side quests, as a Tech Villain with a permanent Armour Up buff, he'll certainly have places he's very useable.
Can we some clarification on this MODS?
Even at 1/25, trust me he'll be great in several chapters of Variant 6:
On my Alt account, I took him to 4/55 and used an Awakening gem in him, as it made him really effective.
Probably the next best option if you don't have Venom (for those Paths, also one or two of the Bosses have those Nodes), if he gets a Crit Rating Boost too that's gonna be some Solid Damage for Variant Opponents.
Vulture's Spotlight