Still, this is interesting. The spotlight says this:
My 4* Sig99 says this:
Given it used to be 1.02%, that's a decent Improvement. Can anyone confirm that it's been increased a bit more since the Spotlight? Or is the game wrong, and the Spotlight right?
Let's see: one Dex places an Incinerate for five seconds; so that'll generate 12.3% Power without landing a hit. Three of those for a bar of Power...
Please for the love of everything Increase His Damn Crit Rating, there is Absolutely No Reason Whatsoever his Crit Rating should still be This Low. ESPECIALLY since Crits is one of his Main Sources of his Ramp Up which isn't some Game Breaking Ramp Up either, you gave him Amazing Crit Damage on his First Release so stop teasing us and Update it all these years later when it would simply make the champion more fun.
I also think. He needs a way to refresh his armour breaks.
They already have a good Duration, but I could easily see a Defensive AI Stopping you from Stacking all 5 at one time. A Refresh or Pause for the Armor Breaks would be a Good Synergy in the future...
I also think. He needs a way to refresh his armour breaks.
They already have a good Duration, but I could easily see a Defensive AI Stopping you from Stacking all 5 at one time. A Refresh or Pause for the Armor Breaks would be a Good Synergy in the future...
Yeah. Like all it takes is one passive Ai or super long special and his damage is gone again.
Oh wow, had never paid attention to vulture before but yeah, his crit rating is criminally low! Hopefully it’s just an oversight and will be fixed quickly by Kabam in a patch.
I also think. He needs a way to refresh his armour breaks.
Honestly I don't see a point to the Armor Breaks, if you have the Tigra Synergy they just screw up your Rotation... (With the Tigra Synergy you can just Backdraft Intercept over and over to keep your Siphon Charge and Burn on Indefinite Pause as well it keeps the Enemy at a super low amount of Power) With how long his Heavy Animation is, whether you have the Tigra Synergy or not, you lose so much Duration on your Siphons which is main source of Utility... If they still don't want to increase his Crit Rating for whatever reason, I think a Better Addition than the Armor Breaks on Heavy would be Smaller Armor Breaks on Non-Crits that could Stack to equal the same 4,500 Armor Reduction (that you currently will have trouble reaching if the AI is just a little too Passive). That keep his Crits still Unnecessarily Balanced, but give him more Solid Damage (as well even some more Utility if you have the Despair Mastery).
Comments
My 4* Sig99 says this:
Given it used to be 1.02%, that's a decent Improvement. Can anyone confirm that it's been increased a bit more since the Spotlight? Or is the game wrong, and the Spotlight right?
Let's see: one Dex places an Incinerate for five seconds; so that'll generate 12.3% Power without landing a hit. Three of those for a bar of Power...
ESPECIALLY since Crits is one of his Main Sources of his Ramp Up which isn't some Game Breaking Ramp Up either, you gave him Amazing Crit Damage on his First Release so stop teasing us and Update it all these years later when it would simply make the champion more fun.
A Refresh or Pause for the Armor Breaks would be a Good Synergy in the future...
With how long his Heavy Animation is, whether you have the Tigra Synergy or not, you lose so much Duration on your Siphons which is main source of Utility...
If they still don't want to increase his Crit Rating for whatever reason, I think a Better Addition than the Armor Breaks on Heavy would be Smaller Armor Breaks on Non-Crits that could Stack to equal the same 4,500 Armor Reduction (that you currently will have trouble reaching if the AI is just a little too Passive). That keep his Crits still Unnecessarily Balanced, but give him more Solid Damage (as well even some more Utility if you have the Despair Mastery).