Upgrade 7.2 rewards before release!
Dreanica
Member Posts: 22 ★
I was very excited for 7.2, and am still looking forward to the content itself, but the rewards are pretty much copy/paste of 7.1. Same completion rewards. For exploration, low amount next level resources that many won't care about, and a 25% crystal. Bump it up a little more. Most new chapters saw a pretty good increase in rewards than the last, for the time they were released. Story quests are the best, make it more juicy. Anyone else have thoughts how kabam can bump them up a bit?
Post edited by Kabam Zibiit on
38
Comments
My disappointment stems in part from resource/power creep. More shards and resources are available now than were in December when 7.1 came out. This means that the same rewards have diminished impact and value compared to the 7.1 rewards upon their release. 25% t5cc is a minor letdown when you’ve also handed out a new variant and you’re giving out monthly nexuses. I really hoped for a 25 and a 10, or for 2% crystals to be path rewards.
And if you look at 6.4 rewards and 7.2 rewards. 7.2 are better overall, which fits with the natural progression of the game.
3x the amount of t5cc
More 6* shards, plus a 6* nexus.
1) Gm is a hard fight. If the gwenmaster fight is the same diffculty as gm, then the rewards need a bump for sure. I know people will come after me and say, gm is a skill based fight and you are exactly right. But, it is a skill learned through practice. Easy fights are those that can be done without any practice. I don't know of anyone who has soloed the grandmaster on the first try.
2) Why are you comparing 6.4 to 7.2? There was 7.1 released in the middle. Shouldn't that be the point of reference for the rewards?
2) oh I’m only comparing 6.4 and 7.2 due the the grandmaster similarity. They will be similar fights and presumably similar difficulties. 7.2 is easier than 6.4, and if the final boss is the same difficulty then the rewards are good for 7.2, but are better than 6.4 because it fits in with the progression of the game
If difficulty alone determines rewards, act 6 will have better rewards than abyss. But, that is not the case. It depends on the value of the materials offered. What 6 stars were worth when 6.4 came out is not even close to what they are worth now. The new shiny item has moved on to T5cc and R4 materials if we are to believe some people. So, why are the completion rewards kept the same?
We are almost in a similar steps in ladder, albeit I am several steps below in terms of progression. But, I also don't care if they increase the amount or not. But, there is actually no real justification for keeping the rewards the same. 6.3 was way easier than 6.2, the rewards were still increased. So, I don't know how this can be justified if the difficulty is kept the same.
Okay that might be a bit extreme, but tell me how 5k more 6* shards, some more iso/gold maybe, a couple more t2a, a couple more sig stones maybe, and maybe a little more t5b are REALLY affecting you?
Like I just don’t understand the mentality....”NO GOD PLEASE DONT GIVE ME 25k 6* SHARDS! I CAN ONLY HAVE 19k AND IF I CAN ONLY HAVE 19k THEN SO SHOULD EVERYONE ELSE!”
However, I am still thoroughly excited for 7.2 release because I love story content. Do I think the rewards should be a little bit better? Absolutely. But I will be still be there on day 1 regardless I suppose
As one of the dozen you are referring to, it's not about us not wanting extra rewards. it's about the principle of "content to rewards" this game has been based on since it's release. We're only saying that based on the difficulty of the content, the rewards are fine. If Kabam decides to bump them up, ok cool.