iso problems for free to play players

Ijju07Ijju07 Member Posts: 4
kabam need to understand the problem of free to play players for iso to level up a champion
there is huge consumption of iso for 6 star champs and higher rank champ
just give t6 iso for 6 star duplicates or 48 no. iso instead of 24
there is difference btw 4 star dup and a 6 star dup

Comments

  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    Ijju07 said:

    kabam need to understand the problem of free to play players for iso to level up a champion
    there is huge consumption of iso for 6 star champs and higher rank champ
    just give t6 iso for 6 star duplicates or 48 no. iso instead of 24
    there is difference btw 4 star dup and a 6 star dup

    Do you grind arena.( Old one, not the new one)?
    Did you complete lower levels of eq when they you are able to do?
    Do you complete lower levels of side quest when you are able to do. ?
    Do you hoard your 4 stars and 3 stars so that you don't need to sell ISO?
    ISO is available for players who are patient. Tell me you do all this and still have no ISO and we can talk. There is enough ISO if you put in the effort.
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★

    Ijju07 said:

    kabam need to understand the problem of free to play players for iso to level up a champion
    there is huge consumption of iso for 6 star champs and higher rank champ
    just give t6 iso for 6 star duplicates or 48 no. iso instead of 24
    there is difference btw 4 star dup and a 6 star dup

    F2P players need to realize that the progression curve is way bigger than it is for P2P Players. F2P players generally open less crystals which means less frequent dupes. F2P players also need to realize you'll never be on the same playing field as P2P players. You champion progression is always longer and you have to be more strategic in your rank ups.

    I'm not saying there shouldn't be more for dupes on 6*'s ISO wise, I'm saying Kabam shouldn't do it because of F2P.
    As an FTP player who does not need ISO, I resent that you are grouping me with these guys. :D. No offence intended. But, I don't think there needs to be more ISO from duping. We have enough ISO if we manage it correctly.
  • silentagsilentag Member Posts: 435 ★★★

    Ijju07 said:

    kabam need to understand the problem of free to play players for iso to level up a champion
    there is huge consumption of iso for 6 star champs and higher rank champ
    just give t6 iso for 6 star duplicates or 48 no. iso instead of 24
    there is difference btw 4 star dup and a 6 star dup

    F2P players need to realize that the progression curve is way bigger than it is for P2P Players. F2P players generally open less crystals which means less frequent dupes. F2P players also need to realize you'll never be on the same playing field as P2P players. You champion progression is always longer and you have to be more strategic in your rank ups.

    I'm not saying there shouldn't be more for dupes on 6*'s ISO wise, I'm saying Kabam shouldn't do it because of F2P.
    Agreed.. i feel like there tends to be this chip on the shoulder for f2p’s, bc that pill of progression difference is hard to swallow. As soon as I got over that, I was able to relax and the game is more fun for me since I have my own pace I can go with 0 pressure.
  • AndyBeardoAndyBeardo Member Posts: 180
    I always have plenty of iso and gold. I sell iso when i have reached all the 22h solo rank up event milestones because it would expire. I'm F2P cav.
    This game is about always missing something, depending on what level you're at. Gold, iso, catalysts, champs, energy. This is how it works.
  • CorkscrewCorkscrew Member Posts: 541 ★★★


    F2P players need to realize that the progression curve is way bigger than it is for P2P Players. F2P players generally open less crystals which means less frequent dupes. F2P players also need to realize you'll never be on the same playing field as P2P players. You champion progression is always longer and you have to be more strategic in your rank ups.

    I don't believe this to be necessarily true.

    Progression is relative to effort. I've taken a main and an alt account way past a bunch of P2P players in significantly less time. Why? Because they only do time restricted content (and often not even 100%), much of the permanent content is left untouched.

    Could I have gone faster if I was P2P also? Yes of course. Being F2P, does it mean my account progression is necessarily slower? No.




  • DemonzfyreDemonzfyre Member Posts: 22,686 ★★★★★
    Corkscrew said:


    F2P players need to realize that the progression curve is way bigger than it is for P2P Players. F2P players generally open less crystals which means less frequent dupes. F2P players also need to realize you'll never be on the same playing field as P2P players. You champion progression is always longer and you have to be more strategic in your rank ups.

    I don't believe this to be necessarily true.

    Progression is relative to effort. I've taken a main and an alt account way past a bunch of P2P players in significantly less time. Why? Because they only do time restricted content (and often not even 100%), much of the permanent content is left untouched.

    Could I have gone faster if I was P2P also? Yes of course. Being F2P, does it mean my account progression is necessarily slower? No.




    It's slower compared to someone who's going to pay their way through. You're comparing yourself a casual spenders players who aren't serious about the game and aren't trying to advance that much. There are F2P players like that as well.

    My point is that F2P can't just dump ISO into any champ they want all day long. As a spender, I can go buy 10 Cav crystals and get potentially 240 bricks of ISO if I can get dupes on 4, 5 and 6*'s. My chances of duping champions is higher as well since I'm opening more crystals at a faster rate.

    I never there couldn't be some F2P people who out pace a P2P person. Brian Grant has a tremendous roster for being F2P. I'm saying on average, F2P won't be able to progress as fast as P2P.
  • Monk1Monk1 Member Posts: 762 ★★★★
    Pulyaman said:

    Ijju07 said:

    kabam need to understand the problem of free to play players for iso to level up a champion
    there is huge consumption of iso for 6 star champs and higher rank champ
    just give t6 iso for 6 star duplicates or 48 no. iso instead of 24
    there is difference btw 4 star dup and a 6 star dup

    F2P players need to realize that the progression curve is way bigger than it is for P2P Players. F2P players generally open less crystals which means less frequent dupes. F2P players also need to realize you'll never be on the same playing field as P2P players. You champion progression is always longer and you have to be more strategic in your rank ups.

    I'm not saying there shouldn't be more for dupes on 6*'s ISO wise, I'm saying Kabam shouldn't do it because of F2P.
    As an FTP player who does not need ISO, I resent that you are grouping me with these guys. :D. No offence intended. But, I don't think there needs to be more ISO from duping. We have enough ISO if we manage it correctly.
    Could not agree more.. I’m sick of people labelling themselves f2p and begging for stuff and being grouped with this.

    Manage what you have and you will always be fine.

  • MattstafariMattstafari Member Posts: 692 ★★★
    I'm f2p, completed 7.1 and have plenty of gold and iso. T2a is a bit of a pain to get but, other than that I'm good.

    I don't open 4* Crystals unless I need class iso and then I just open the dual 4* crystals for the class I need.
    I'm stingy with my rank ups so, only rank up champs that I will use.

    If you're patient and selective with your rank ups, you'll be fine for resources.
  • Stebo_79Stebo_79 Member Posts: 641 ★★★
    It's not going to change. If you want to progress fast you spend money, if not then you have to grind. This is the way.

    Saying that I do wish they would give better iso rewards with quest crystals for uncollected and over... 75 iso, which you normally get, is pretty worthless when you're farming to level up 5/6 stars.
  • laxthelaxthe Member Posts: 59
    ISO abundance has increased with the new arena format due to grandmaster crystals, but ISO is mostly about saving since it is a limited resource. My advice is that dont use ANY ISO on a champ if you wont use it. I made that mistake before I was making sure that every 6* I get was at 25lv and that hurt a lot. Be thrifty.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,682 ★★★★★
    Pulyaman said:

    Ijju07 said:

    kabam need to understand the problem of free to play players for iso to level up a champion
    there is huge consumption of iso for 6 star champs and higher rank champ
    just give t6 iso for 6 star duplicates or 48 no. iso instead of 24
    there is difference btw 4 star dup and a 6 star dup

    F2P players need to realize that the progression curve is way bigger than it is for P2P Players. F2P players generally open less crystals which means less frequent dupes. F2P players also need to realize you'll never be on the same playing field as P2P players. You champion progression is always longer and you have to be more strategic in your rank ups.

    I'm not saying there shouldn't be more for dupes on 6*'s ISO wise, I'm saying Kabam shouldn't do it because of F2P.
    As an FTP player who does not need ISO, I resent that you are grouping me with these guys. :D. No offence intended. But, I don't think there needs to be more ISO from duping. We have enough ISO if we manage it correctly.
    Same. I'm never low on gold and I sell ISO constantly.
  • This content has been removed.
  • Champ_ZChamp_Z Member Posts: 155
    Oh please, I'm not f2p and I still have iso problems sometimes. So yee its common for everyone if you rank up a lot of 6*s to r3
  • This content has been removed.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,129 ★★★★★
    Iso has been fine lately. They should hand out more shards in alliance events however.
  • This content has been removed.
  • CorkscrewCorkscrew Member Posts: 541 ★★★


    It's slower compared to someone who's going to pay their way through. You're comparing yourself a casual spenders players who aren't serious about the game and aren't trying to advance that much. There are F2P players like that as well.

    I never there couldn't be some F2P people who out pace a P2P person. Brian Grant has a tremendous roster for being F2P. I'm saying on average, F2P won't be able to progress as fast as P2P.

    Well, if you start qualifying your statements then yes, I agree with those sentiments. But you didn't make those qualifications to start with.

    Briant Grant is a perfect example of why I said, I don't believe it to be necessarily true.

    And what's the definition of P2P in your eyes? What's the threshold between casual spender and P2P? Is it how often they spend? Or is it how much they spend? There are people who spend every month, but their account doesn't progress because they don't do content. So they are spending regularly, is it that they aren't spending enough.... or they're spending on the wrong things? Would their accounts be worse off if they didn't spend? Quite probably... but their accounts would probably be better fit they put in more effort.
  • Malreck04Malreck04 Member Posts: 3,335 ★★★★★
    save crystal openings until you need them
Sign In or Register to comment.