Because instead of my typical essay-like reviews or guides, I have something slightly different. At least for me anyway. For those of you who read my Proxima Midnight Review, you saw that I posted a buff concept in that thread, Well it kind of inspired me to do a few more. I've always enjoyed reading them on the forums, and I've done a couple in the past. So I present to you, my buff megathread. Don't worry, everything will be spoiler tagged sp I don't each your screen.
Agent Venom
Base Stats:
HP: 30179
Attack: 2369
Crit Rate: 23%
Crit Damage: 180%
Block Proficiency: 64%
Passive:
Agent Venom cannot be evaded by #Hero Champions
Symbiosis:
At the start of the fight gain a permanent Symbiosis Buff. This Buff always starts with 50 Symbiosis Charges, and cannot go above this limit
Each time Agent Venom lands a hit, one Symbiosis Charge is removed
Each time Agent Venom intercepts the opponent, an extra 5 Symbiosis Charges are removed
While the Symbiosis Buff is active, Agent Venom has a 100% chance to purify any incoming Debuffs. Each time this occurs, 10 Symbiosis Charges are gained. If Agent Venom cannot gain 10 charges, the Debuff is not removed
Upon Reaching 0 Symbiosis Charges:
The Symbiosis Buff is consumed and Agent Venom gains a permanent random Buff.
Fury: Grants 710.7 Attack Rating
Precision: Grants 600 Critical Rating
Cruelty: Grants 450 Critical Damage Rating
Additionally, Agent Venom gains a Klyntar Rage Buff for 10 seconds.
Klyntar Rage:
Gain +3553.5 Attack Rating and +7000 Critical Rating
Gain Debuff Immunity
When this Buff ends, Agent Venom gains another Symbiosis Buff.
Heavy Attack:
Each hit inflicts an Armour Break for 10 seconds, reducing Armour Rating by 500
Special Attack 1:
The last 6 hits of this attack have a 90% chance to inflict a Bleed Debuff, dealing 1895.2 Direct Damage over 6 seconds
If activated during Klyntar Rage, these Bleeds have a chance to become Critical Bleeds, allowing them to have a chance to benefit from Agent Venom’s Critical Damage bonuses equal to his Critical Chance
Special Attack 2:
100% to inflict Incinerate, dealing 3052 Energy Damage over 8 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it’s active
If activated during Klyntar Rage, the last hit has a 100% to remove all Armour Up Effects from the opponent, and inflict an Armour Break for each Effect removed. These Armour Breaks last the remainder of Klyntar Rage and reduce Armour Rating by 2000 each
Special Attack 3:
Ensnare the opponent for 30 seconds, reducing Enemy Evade Ability Accuracy by 100% and Defensive Ability Accuracy by 30%
Inflict the Opponent with 8 Bleed Debuffs, each dealing 2369 Direct Damage over 5 seconds
If Klyntar Rage is active, its duration is refreshed, and this attack inflicts an Open Wound for 80 seconds, giving all hits a 40% chance to inflict a Bleed Debuff, dealing 1658.3 Direct Damage over 9 seconds
Signature Ability:
Agent Venom removes one extra Symbiosis Charge each time he lands a hit
Klyntar Rage duration is increased by (50-100)%
Black Panther (Civil War)
Base Stats (Based on Rank 5 Level 65):
HP: 36,885
Attack: 2301
Critical Rating: 628 (23%)
Critical Damage Rating: 922 (200.1%)
Armour: 472 (18%)
Block Proficiency: 3823 (64%)
Energy Resistance: 0
Physical Resistance: 0
Critical Resistance: 0
Kinetic Charge:
Black Panther begins the fight with one permanent passive Kinetic Charge
While this charge is active, Black Panther will reflect all contact stuns onto the opponent, lasting for the same duration as the stun that would’ve been applied. Cannot interrupt special attacks
While this charge is active, Black Panther will take no damage from the recoil mastery and instead reflect the damage onto his opponent
Reflects 40% of the damage inflicted into his block back to the opponent
If knocked down, this kinetic charge is removed for 10 seconds
Passive:
The Heart-Shaped Herb allows the Black Panther to shrug off debuffs, excluding stun, 40% faster and they are 40% less potent
Black Panther is immune to mental manipulation, such as inverted controls.
Basic Attacks:
Black Panther’s claw attacks (Light 1,2 and Medium 2) inflict bleed with an 80% chance, dealing 460.2 damage over 12 seconds. Maximum: 10
If the opponent is immune to bleed, these attacks instead inflict an armour break with an 80% chance, reducing armour by 300 for 12 seconds. Maximum: 10
Panther Strike:
Intercepting the opponent with a basic attack grants Black Panther True Accuracy, allowing Black Panther to bypass evade, auto-block and miss for 8 seconds
Performing this attack places a vulnerability debuff on the opponent increasing critical damage rating by 1864 for the duration of the attack
Heavy Attacks:
Black Panther’s heavy attacks cannot be evaded
Special Attack 1:
Refreshes all active bleeds/armour breaks on the opponent and pauses their duration for 4 seconds
Special Attack 2:
The first hit of this attack pauses the duration of all bleed and armour breaks on the opponent for the duration of the special attack
If the opponent is bleeding, the final hit of this attack converts all active bleed effects into a passive internal bleed, dealing 2301 damage for each bleed converted in this way. The duration of this internal bleed is increased by 2.5 seconds per bleed converted. While this internal bleed is active, Black Panther gains a passive Fury, increasing attack by 3,451. Max stack of Fury: 1
If the opponent is armour broken, the final hit of this attack converts all active armour breaks into a passive armour shattered, reducing armour by 400 for each armour break converted in this way. The duration of this armour shattered is increased by 2 seconds per armour break converted.
Armour Shattered reduces the ability accuracy of robots by 100% and reduces power rate by 50%
Special Attack 3:
100% chance to paralyze for 3 seconds, reducing regeneration and power rate by 100%
Places a vulnerability debuff on the opponent for 15 seconds, increasing critical damage rating by 932
Signature Ability: King Of The Dead
Once per fight, when Black Panther would be knocked out in a fight, he gains a passive indestructible for (2) to (5) seconds. While this indestructible is active, Black Panther’s suit stores the damage that would be inflicted to him and reflects it onto the opponent. The damage reflected in this way cannot exceed 10,000.
Deadpool (X-Force)
Base Stats:
HP: 31398
Attack: 2459
Crit Rate: 23%
Crit Damage: 180%
Block Proficiency: 64%
Passive:
Being insane, Deadpool is immune to Psychic Attacks and Inverted Controls
Regenerate 0.75% of Max Health every second. Deadpool’s regeneration rate cannot be modified
When Deadpool would be inflicted with a non-damaging debuff, excluding stun, he immediately purifies it, granting 5% of Max Power instead. 0.5 second cooldown.
Once per fight, when Deadpool or his opponent reach 30% health, Deadpool gains a Regeneration buff, granting 6279.6 health over 10 seconds
Taunt:
By Dashing back and idling for 1 second, Deadpool places a Taunt debuff on the opponent for 7 seconds, increasing Special Activation Chance by 70%, and decreasing the opponents attack rating by 40%
Critical Hits:
80% chance on critical hits to inflict Bleed, dealing 2459 Direct Damage over 2.5 seconds
Heavy Attacks:
Refresh all Prowess and Fury Effects on Deadpool
Special Attack 1:
100% chance to inflict 15 second Slow, Weakness and Disorient debuffs on the opponent if they are a non-robot, male champion. This attack also gains 9,836 attack against non-robot, male champions
Slow Reduces opponent’s evade and unstoppable ability accuracy by 100%
Weakness reduces the opponent’s attack by 75%
Disorient reduces Enemy Defensive Ability Accuracy by 50% and lowers the opponent’s Block Proficiency by 50%
Special Attack 2:
100% chance to place a Critical Bleed on the opponent, dealing 2459 Direct Damage over 5 seconds and scaling with Critical Damage Rating.
When this Bleed expires, it leaves a permanent Open Wound on the opponent, increasing Deadpool’s Bleed ability accuracy by 25%
If Deadpool completes his dance after this attack, he gains a Prowess buff for 20 seconds, granting +50% Special Attack Damage and even better dance moves. Max Stack: 4
Special Attack 3::
100% chance to place a Critical Bleed on the opponent, dealing 2459 Direct Damage over 5 seconds and scaling with Critical Damage Rating.
Deadpool gains a Fury buff for 20 seconds, granting 2459 attack. Max Stack: 1
Signature Ability:
Through working with X-Force, Deadpool has kind of discovered the power of teamwork. Deadpool gains (10-20)% attack for each mutant on the team
Additionally, once per fight, when Deadpool or his opponent reaches 15%, he triggers a regeneration passive, granting (3139.8-9419.4) health over 10 seconds
Guillotine
Base Stats:
HP: 28960
Attack: 2437
Crit Rate: 20%
Crit Damage: 200%
Block Proficiency: 64%
Passive:
Gain a permanent armour up buff at the start of the fight, granting 500 armour rating
The opponent suffer -100% ability accuracy on passive damage effects during Guillotine’s Sword attacks
Souls:
Each time Guillotine strikes an opponent suffering from a bleed or degeneration effect, she has a 100% chance to gain a soul charge. Max Stack: 100
For each soul charge, Guillotine gains 24.37 attack and 3.2 crit rating
Once per fight, when Guillotine reaches 100 soul charges, she gains a persistent soul, granting 609.25 attack and 160 crit rating.
Spectral Bleeds:
Spectral Bleeds are passive
The opponent cannot again buffs while under a Spectral bleed effect. Each time a buff is prevented this way, one Bleed debuff is removed. No effect against Regeneration buffs.
Guillotine cannot miss while the opponent is under a Spectral bleed effect
Critical Hits:
Critical hits lacerate the opponent, with a 100% chance to inflict a Spectral Bleed dealing 3,655.5 damage over 7 seconds
If the opponent cannot be bled, they are instead inflict with a degeneration debuff, but this debuff suffers -33% potency. No effect against Robots.
Special Attack 1:
The final hit of this attack has a 100% chance to place a 12 second Spectral bleed on the opponent, dealing 2437 damage
Special Attack 2:
Place a Spectre Passive on the opponent for 15 seconds, reducing healing 150%. Flat +25% potency for each persistent soul
Special Attack 3:
If Guillotine has not already gained a Persistent Soul this fight, she gains one
Nullify all buffs on the opponent
Place 3 25 second Spectral Bleeds on the opponent, dealing 2437 Bleed damage
Signature Ability:
Guillotine gains a 5% chance per Spectral Bleed on the opponent to steal (20-30)% of damage done as health for every Persistent Soul. Minimum (20-30)% health steal regardless of current Persistent Soul count
While the opponent is under the effects of a Spectral Bleed, Guillotine steals (10-30)% of power gained by the opponent through abilities
Hawkeye
Base Stats:
Health: 30484
Attack: 2369
Crit Rate: 900
Crit Damage: 738
Block Proficiency: 3700
Passive:
Hawkeye cannot miss. If struck by a special attack, Hawkeye loses his focus and can miss for 12 seconds
Hawkeye gains +236.9 attack for each debuff on the opponent
On Intercept:
Refresh all non-damaging debuffs
On Successful Hit:
Hawkeye loads different arrows based on the last attack in his combo:
Medium 1: Concussive Arrow
Light 1: Piercing Arrow
Light 2: Poison Arrow
Light 3: Shock Arrow
Medium 2: Smoke Arrow
When Punishing Opponent Heavy or Special Attack:
Inflict a non-stacking Vulnerability debuff for 5 seconds. While this debuff is active, Critical Damage Rating is increased by 738 and opponent’s Block Proficiency is decreased by 50%
Special Attacks:
Inflict a bleed dealing 4738 direct damage over 7 seconds
Special Attack 1:
Concussive arrow: inflict concussion, reducing ability accuracy by 75% for 10 seconds
Shock arrow: Drain 40% of opponents Max power
Poison arrow: Inflict poison, dealing 4738 of attack over 7 seconds
Piercing arrow: Inflict armour break, reducing armour by 500 for 10 seconds
Smoke Arrow: Inflict slow, reducing the ability accuracy of the opponents evade and unstoppable effects by 100% for 10 seconds
Each Bebuff has a Max Stack of 1
Special Attack 2:
Concussive arrow: Inflict a trauma debuff for 8 seconds. Trauma causes each hit to deal 60% of the damage dealt on that hit as a burst of Physical Damage.
Shock arrow: Inflict stun for 4 seconds
Poison arrow: Inflict a passive neurotoxin, dealing 9476 damage over 10 seconds. While this neurotoxin is active, the opponent suffers -25% ability accuracy and is passively heal blocked. When this neurotoxin expires, stun the opponent for 0.5 seconds
Piercing arrow: Inflict armour shattered on the opponent for 10 seconds, reducing armour rating by 1000. While this armour shattered is active, #robot opponents cannot gain power. This debuff can not be refreshed by intercepting
Smoke Arrow: Inflict a falter debuff on the opponent, causing all incoming attacks to miss hawkeye for 5 seconds
Each effect has a max stack of 1
Special Attack 3:
Inflict the opponent with each of Hawkeye’s personal debuffs they have suffered at any time during the fight.
Debuffs inflicted by this attack have +100% duration
Signature Ability:
Each of Hawkeye’s personal debuffs, excluding stun, gain (1-5) second extra duration
Juggernaut
Base Stats:
HP: 33837
Attack; 2346
Crit Rate: 14%
Crit Damage: 150%
Block Proficiency: 56%
Passive:
Immune to Fatigue and Poison effects
Gain a permanent armour buff at at the start of the fight granting 1000 armour rating. This buff cannot be removed by armour break effects
Dash Attacks:
Gain unstoppable, stun immunity and indestructible buffs for 1 second
Gain a fury buff for 10 seconds, granting up to +2346 attack, scaling with distance travelled across the arena
Nullify all of the opponents unstoppable effects
While the opponent is under the effects of 50 armour breaks, activate a 1 second unblockable buff
These effects do not activate under the effects of a concussion debuff or passive
On Contact:
Pause all Unstoppable and Fury effects on Juggernaut for 1 second
Places an indefinite armour break passive on the opponent, reducing armour by 70. Max Stack: 50
Heavy Attacks:
Inflict a Stagger passive for 8 seconds
Special Attack 1:
Place 3 Stagger debuffs on the opponent, 15 seconds and falling off one at a time
Special Attack 2:
If triggered while under the effects of an unstoppable buff, this attack gains 2346 attack
If Juggernaut has an active unblockable buff, it is paused for the duration of this attack
Special Attack 3:
Gain an Unstoppable and Unblockable buff for 20 seconds
Inflict a Trauma debuff for 20 seconds, causing each hit to deal an additional 40% of the hit damage as physical damage.
While this Trauma debuff is active, the opponent cannot gain buffs
Signature Ability:
Juggernaut places an additional personal armour break every time he makes contact with the opponent.
While the opponent is against their wall, Juggernaut’s attacks deal an additional (10-50)% energy damage