Killmonger enthusiasts
Woody_feder
Member Posts: 584 ★★
Hi all,
I recently pulled a 6* killmonger.. and I gotta say I have really enjoyed playing him! I wanted to know other killmonger players opinions/experiences with this guy.
1) champions that you can’t seem to get the true strike on... I have found a handful of champs that I just can’t seem to get it to activate.. (Howard the duck sp1, cap marvel og sp1 & 2, ect..) are there strategies to help with getting it or just a quirk flaw of the character? What character to avoid that you would need the true strike on?
2) how much better is his damage duped? I have found his damage to be average or slightly above average unduped. I have a skill t5cc and have been contemplating r3, but not sure if I should pull the trigger before the dupe (that may never happen lol)
3) just general impression and what you love using km for!
I recently pulled a 6* killmonger.. and I gotta say I have really enjoyed playing him! I wanted to know other killmonger players opinions/experiences with this guy.
1) champions that you can’t seem to get the true strike on... I have found a handful of champs that I just can’t seem to get it to activate.. (Howard the duck sp1, cap marvel og sp1 & 2, ect..) are there strategies to help with getting it or just a quirk flaw of the character? What character to avoid that you would need the true strike on?
2) how much better is his damage duped? I have found his damage to be average or slightly above average unduped. I have a skill t5cc and have been contemplating r3, but not sure if I should pull the trigger before the dupe (that may never happen lol)
3) just general impression and what you love using km for!
6
Comments
2. Damage is better duped, I believe it's around a 100% base attack increase at max sig when there is TS and Reverberation but not that bad without dupe
3. KM is an all-around champion, he can do a ton but he is really good at Story and War
1. They are handful that it is tricky on.... for Cap Marvel, just wait a split second to counter and you should be fine. I’ve never tried HTD, so I’m not sure of him. OG Spidey and Sym Spideys SP1 can be tricky to get it on also. I highly suggest running Winter Solider with him so you can have true strike for the entire fight.
2. Personally, I would r3 him in a heartbeat! His damage is very noticeable dupes and high sig, but not required. Firing his sp2 with TS and reverb active means huge damage.
3. I personally think KM is a top 5 skill easily because of his utility and above average damage. I use him all the time, everytime. He is the MVP for Skill Cav EQ because of true strike. 3 months straight. I have soloed all paths using him and had issues. I find him extremely helpful against Me. Fantastic because his weird wva
2. He definitely gets a good damage increase, however I would probably r3 him without dupe anyway.
3. I enjoy using him for fights in which there’s annoying evaders or auto blockers or fights where his damage ramps up (ex. Cav EQ)
I’ll @Rockypantherx because he can definitely add on more than me
Even if the special is unblockable u cn block the webs....try to have low distance between KM & Spidey as with more distance it will be hard to dash back after webs to avoid the uppercut
KM is my fvrt spidermen counter after venom
2) The damage is definitely better duped, and the more sigs the better, but I took my 5* to R4 unduped, then the 6* to R2 unduped, and finally the 6* to R3 unduped. And I never felt the damage to be particularly lacking. It’s not...impressive by any means but fights never felt like they lagged
3) Still one of the best evade and autoblock counters, east intercepting, and the indestructible charges are really useful for certain high power gain scenarios
But I love the safety net of those indestructible charges. You can just activate them and not having to worry about baiting out any special attacks from the opponent since you'll survive almost everything they throw at you anyway. It feels amazing.
I use him extensively even before I dupe him.
He is great even before dupe.
To me the difference is reverberation after dupe.
I use him with void and WS.
He hit hard even against bleed immune champ and great against annoying evade.
https://youtu.be/WBNq-9bkiCg
This is so much fun....lol.
Used him before dupe, used him after.
Great pull, congrats
In my 7.2 completion there was an energy absorption path that gives shock and KM + Void heals from it and only if you're crazy unlucky then you die but he did most fights no problem.
7.2.6 the Icarus path also. Yes Angela is the best right now but KM + Void means KM CANNOT died from that path ever. I'm talking a full yellow bar most of the time. Y'all gotta watch some vids on that if you don't believe me. That and his damage is massive with the fury.
Anything with alot of debuffs (cept armor break) then KM + Void is a legit option. KM having one of the highest health pools also helps make the synergy better as well.
When it comes to getting off your true strike more reliably then if you can, the WS synergy helps greatly vs say IMIW where you can't really punish his specials. Can't always intercept? No problem, his SP1 counter punch charges are an easier way to intercept. When you interrupt a combo by an enemy from attacking into him it counts as an intercept but the timing may be off but it works easy 90% of the time. Want to make it even easier? Then Throw in BPCW to start with 2 of each of his charges to start the match with True strike in the first 3 seconds and take no damage from blocking whatever the hit is.
I've had him at R2 6 star for years now and he's ALWAYS been that champ I can always use for alot of stuff in game. Act 6, Act 7, Variants, Side Quest, EQ, AQ, Special events, etc.
Damage wise he's not the best in the world but him being able to tank most SP3s in game and take 0 damage makes him for that if you ask me.