We are currently working to fix a known issue regarding Alliance Prestige. With the introduction of Relics, Summoner Prestige is now the average PI of your Top 5 Champions and the average PI of your Top 5 Relics (regardless of which Champion they are attached to) combined.

Today we pushed a fix that will allow for proper reward calculations in Alliance Quests. However, the display for Alliance Prestige will not be accurate and does not include Relic Prestige. This is a display issue only.
Some items are displaying erroneous star ratings. This seems to be happening most on items where typically there are no star ratings. We have found the cause for the issue and it will be resolved, targeting mid-late next week.

AQ: Revised Prestige System

Since AW can undergo such a significant scoring change, can we look at AQ also?

Basing the rewards you can receive on 5 champions still years into this game doesn't make sense anymore. How about considering expanding the prestige rating on the average of 20 champions so people cannot just jump ahead of others quickly based on a few lucky pulls? When new champs get rolled out with high prestige, it allows people to drop cash on these champs to jump ahead in line for rewards based on prestige. Throw in Map 6, which seems to be trending upward and there is going to be a point where 66666 is going to become the standard.

Why not also create a small amount of bonus points for finishing fights the fastest by keeping a cumulative time of all fights throughout the 5-day period? Timeouts would automatically add the full 3 minutes.

A small (very small) amount of points should also be awarded based on the rating of your attackers also.

And the milestones should be the same in each bracket, with all of them being combined. So a group in Expert tier would pick up all of the milestones in the lower two brackets quickly and the milestones that are currently in their bracket throughout the week, but the ranked rewards for each tier would still be the same.

If everything is subject to change, I don't really see why changing AQ's scoring format hasn't been done. It's a lot of people with r5's now so why does only having 5 matter. Anyone with a lot of r4 5*s probably has a bunch of them too (and probably runs tons of Map 6 anyway), so scoring won't really affect them.

But really, what is the point of basing it on 5 champs when the champion pool has probably doubled or tripled (I dunno) from what it was when Alliance Quest initially launched? The scoring needs to evolve too maybe?


  • Run477Run477 Posts: 1,388 ★★★
    You answered your own question earlier. It’s about encouraging people to buy crystals to get newer champs.

    And btw, most of the top allies would still be thebhighest prestige at top 20 bc they all have the resources (ie t4cc crystals) to take up more champs. So not really sure what your proposal does there.
  • StavelotXoteStavelotXote Posts: 231
    But people who buy crystals are going to keep buying them. Honestly after this many times of the prestige measuring stick moving, that isn't really a concern. Especially with 5* equivalents and the upcoming 6*s. The arena system gives out 800 of them twice and everyone else goes the crystal route. I also don't think that all of the people buy crystals or go to arena for new solely for prestige, but would simply rather just get a new champion.

    Increasing the character count, if anything, actually extends the value of your top champions because they don't lose value as suddenly when the new round of high prestige champs drop- which seems to be happening on a cycle. It's similar to people who complain about ranking defenders for AW before diversity was added. In this instance however, kabam would be doing something to alleviate that issue before it gets even worse maybe.
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