Champion Spotlight - War Machine

About War Machine
James “Rhodey” Rhodes, decorated U.S. Air Force pilot and longtime ally of Tony Stark, combats evil and injustice as the armored War Machine. True to his codename, Rhodes’ armor delivers heavy metal power via its wrist-mounted machine guns and shoulder-mounted artillery cannon.

War Machine's Mechanics

    War Machine is back with an all new arsenal of tools ready to fight! Brand new Pre-Fight abilities to juice up him or his other Tech Teammates will help you tackle some of the toughest challenges the Contest has to offer. When you’re using War Machine yourself, stack up Armor Breaks, get some Fury from your Special 3, and deal some great Damage over Time damage with War Machine’s Special 1. Make sure to refresh both the Armor Breaks and his Rupture Debuffs with War Machine’s Heavy Attack!

   Health  Attack  PI (Max Signature)
 3-Star  6245  458  1943
 4-Star  15660  1148  4881
 5-Star  31398  2301  10420
 6-Star (Rank 3, Level 45)  40458  2965  13400

Character Class: Tech

Basic Abilities: Armor, Suppression, Rupture, Armor Break

  • Teamwork!
  • War Machine’s Pre-fight abilities give him a new way to help buff his fellow Tech Attackers.

  • Power Control
  • War Machine has a sizable amount of Defensive Combat Power Rate down with his Special 1. Stack it to the max then refresh them with his Heavy Attack to keep the opponent’s power under control!
  • Debuff Shrug
  • Much of War Machine's power stems from his ability to Stack Armor Breaks. Opponents that are Immune or can remove them will give him a much harder fight!

  • Physical Resistance
  • War Machine has got a good amount of damage in his Rupture Debuffs, however opponents with high Physical Resistance are going to greatly lower that damage!

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion

Always Active:
  • Start the fight with an indefinite Armor Up Buff increasing Armor Rating by 3575.68.
Persistent Charge - Max 5
  • War Machine begins each Quest with 2 Persistent Charges.
  • Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by War Machine or other Tech Champions.
  • Winning a fight with War Machine grants 1 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on his team.
Armory Boosts - Pre-Fight Ability
  • Tech Attackers gain +10% Attack Rating when an Armory Boost is active.
  • Support: Gain 2 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed.
  • Fortify: Gain Energy Resistance equal to their Armor Rating.
  • Skirmish: Gain up to +276.12 Attack Rating based on current Armor Rating and their Debuffs excluding Stuns gain +20% Duration.
Dev Notes: War Machine’s Pre-Fight provides great utility for different spots around the Contest. I love using the Cleanse Charges in a matchup where I know there will be some Debuffs I need to get rid of ASAP!

Heavy Attack
  • Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.
Special Attacks
  • Advanced auto-targeting prevents the opponent from using Evade.

Special 1 - Blast Barrage
  • The minigun’s suppressing fire grants each shot a 100% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 10 seconds. This effect applies on blocked hits. Max Stacks: 5.
  • For each Armor Break Debuff on the opponent, each shot has a 60% chance to inflict a Rupture Debuff, each dealing 1380.6 Physical Damage over 5.50 seconds. The chance to Rupture increases by 60% for each Armor Break Debuff on the opponent.
  • Each Suppression Debuff applied also removes 1 Prowess effect from the opponent.
Dev Notes: I normally try to pair this Special Attack with both the Fury from the Special 3, and the Debuff Refresh from his Heavy Attack to get as much damage as possible from the Special 1 Rupture Debuffs.

Special 2 - Shoulder Artillery
  • 100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 3150 for 30 seconds. Max Stacks: 2.
Dev Notes: The Core of War Machine’s Kit. Most of his abilities will gain bonuses based on the number of Armor Breaks on the opponent. Make sure to stack as many as you can!

Special 3 - Heavy Ordnance
  • 100% chance to inflict a Stun Debuff lasting 3.50 seconds.
  • Gain a Fury Passive increasing Attack Rating by 1265.55 for 30 seconds. Each Armor break on the Opponent will grant War Machine an additional Fury Passive.
Dev Notes: It is possible for War Machine to deal TONS of damage when you’ve got a few Armor Breaks stacked up. You’ll be seeing some BIG yellow numbers after a well used Special 3.

Signature Ability - Empty the Clip
  • When Brought Below 15% Max Health:
  • War Machine activates his Empty the Clip routine to do the following:
  • Gain 12 Fury Passives, each granting +366.88 Attack Rating. These effects are lost as War Machine lands attacks.
  • Gain 12 Regeneration Passives, each recovering 1257.12 Health over 15 seconds. These effects are lost as War Machine is struck.
DDev Notes: The Tried and True Empty the Clip. A fresh look to a classic ability.

Support Enhancement - Unique - with Silver Surfer, Gamora, Heimdall
  • War Machine: If in a fight with Support Boost active, gain 2 additional Cleanse Charges.
  • Other Synergy Champions: +25% Buff Duration.

Fortify Enhancement - Unique - with Hulkbuster, Guardian, Civil Warrior
  • War Machine: Gain +25% Block Proficiency while Blocking Special Attacks.
  • Other Synergy Champions: +25% Armor Up Buff Duration, Potency and Ability Accuracy.

Skirmish Enhancement - Unique - with Falcon, Night Thrasher, Winter Soldier, Black Widow (Deadly Origin
  • War Machine: Rupture Debuffs gain +25% Potency.
  • Other Synergy Champs: Shock and Incinerate Debuffs gain +15% Potency

Teammates- with Black Widow (Classic), Black Panther (Civil War), Vision (Age Of Ultron)
  • All Champions: +5% Perfect Block Chance

Teammates- Vision (Classic), Spider-Man (Stark), Spider-Man (Stealth)
  • All Champions: +5% Perfect Block Chance

Enemies- with Ant-Man, Winter Soldier, Captain America
  • All Champions gain +155 Critical Rating.

Enemies- with Hawkeye, Captain America (IW), Falcon
  • All Champions gain +155 Critical Rating.

Friends- with Iron Man (Classic), Superior Iron Man, Hulk-Buster, Iron Man (IW)
  • All Champions gain +130 Armor Rating.

Collar Tech
  • Reduce the Opponents Power even more when combined with the Suppression Debuffs on War Machine’s Special 1.

  • While he might not have it in his base kit, War Machine has a ton of Debuffs so Despair will help a ton in healing matchups.


  • nameplasnameplas Posts: 240 ★★
    For fortify in the prefight, it says energy resistance equal to armor rating. So, does base armor in a champs stats count on top of armor up buffs and armor passives from their abilities?
  • pseudosanepseudosane Posts: 1,123 ★★★★
    This looks really sick! Im really excited about this.
  • RotellyRotelly Posts: 671 ★★★
    Feels like you missed the mark this round, better but not amazing.

    Should have updated his Sig Ability to trigger every 25% of health lost
  • Kappa2gKappa2g Posts: 86
    When you thought Guardian's ramp up was long enough...
  • slackerslacker Posts: 599 ★★★
    Champs that require many sps ramp up but without any power gain or combat power rate increase seem tedious, but that massive armor break, big fury potencial and really long duration buff and debuff seem not so bad.
  • ChikelChikel Posts: 1,253 ★★★
    No more Sparky evade for his sp1. Ah well, we still have white mags prefight
  • RotellyRotelly Posts: 671 ★★★
    Since his armory buffs only apply to tech you should have made them last the entire quest
  • FaseehFaseeh Posts: 2,984 ★★★★★
    so now his sp1 can give willpower healing if taken on block. good to know
  • J0eySn0wJ0eySn0w Posts: 397 ★★
    Pretty decent buff at the very least considering whatever he was before. I hear he's rare, gladly I have a 5star and I will definetly rank him. His pre-fight support looks like it might have it's uses now and in the future. wMags pre-fight has proved more useful than some thought, I'm feeling this may prove useful as well though for Tech class only. His rotation kinda look long but it may not be needed if the healthpools aren't crazy assuming the numbers translate in actual gameplay. You can never be too sure with the numbers on paper vs gameplay.
  • Colonaut123Colonaut123 Posts: 2,664 ★★★★★
    A bit like White Mags I see. Not super but solid.
  • SaiyanSaiyan Posts: 516 ★★★
    edited May 26
    Fortify: Gain Energy Resistance equal to their Armor Rating

    I can see this having some practical use in even Act 7.

    There are a few lanes that put things like Shock, Incenerate, Cold debuffs on you which are energy in nature be attacking into them. With this pre-fight on WM his self it makes him at base somewhere around 60-67% energy resistant. (Yellowjacket has a 4900 base energy resist which is about 70% and WM with his armor up (3575.68) and base armor (664) as a 5/65 that brings him to 4,239 in total which is somewhere in the 60% mark.

    The thing about those nodes in Act 7 (or anywhere) is they are not very strong debuffs on you and with 1-3 WIllpower will tend to keep you ok enough to push through. WM will now be able to do alittle more vs these debuffs.

    If not WM himself then other Tech's can work also. Ultron after his buff will be good here. Use an already High sig Guardian then he's basically just getting free Willpower all fight.
  • GrandOldKaiGrandOldKai Posts: 84
    I'm kind of confused by the Armour Breaks.

    It says to stack as many as you can, but his max stacks are only two?
  • Sportsfan365Sportsfan365 Posts: 344
    Rotelly said:

    @Kabam Zibiit what about Tigras synergy with war machine? He doesn't have the ability to gain armor up buffs any more....

    West Coast Avengers with Hawkeye and War Machine
    Tigra: Opponents have -80% Purify Ability Accuracy for 0.25 seconds after being Struck.
    War Machine: Armor Ups gain flat +30% Ability Accuracy and Potency. Additionally, during Special Attacks, gain +30% Attack rating for each Armor Up Buff on either Champion up to a maximum of 300%.
    Hawkeye: Hawkeye’s personal Bleed abilities inflict Poison instead.
    Unique Synergy: Does not stack with duplicate Synergies.

    The new Vulture synergy is also useless by the looks of it as he no longer has buffs with a timer.
  • No_oneukNo_oneuk Posts: 751 ★★★★
    edited May 26
    MoeyTehr said:

    Yes, yes, yes...

    But is he finally tagged as an #Avenger?

    No? Why ever not?

    When has he ever been on the Avengers team? He never was in the movies. Maybe he was in the comics? But I can't read those so.
  • Crine60Crine60 Posts: 479 ★★★
    It sounds like too much time and like too much energy to have to gain to have to do sp2 sp2 sp3 and then sp1. Also not a fan of the sp1 debuff applying through block on a special that is very hard to dex (if you even can, I never have been able to).
  • LibertyPrimeV1LibertyPrimeV1 Posts: 3,330 ★★★★★
    So will he be added to the 5 Star Basic now? (Can't remember if he's in the 6 Star Basic or not)
    It was said in the Roadmap Last Year that the "Exclusive Champions" (like War Machine/Black Widow Classic/Abomination/Joe Fixit/Ect) were to be added to the 5 Star Basic Pool with the Addition of the Duel Class Crystals, which helped the Inflated Champion Pool Issue, up until now there's been no word on that.
    Are we to assume the new standard will be "When a Non-Basic Pool Regular Champion is Buffed they will be added the Basic Pool"? Wouldn't be too bad of an Idea so it's not dropping 7-8 Meh Champions in each Duel Crystal all at the same time, been waiting for any update on this...
  • The_beast123The_beast123 Posts: 1,708 ★★★★
    Okay, the ramp-up looks tedious, but in general questing, if you were to take up a ranked up War Machine, wouldn't that huge armor-break make the fight more quick?
    Hope he turns out to great.

    NGL, I'm happy the SP1 doesn't have bleed now, and the ruptures apply only in the presence of armor breaks.

  • BladethaKingBladethaKing Posts: 6
    I believe there is one fatal error to War Machine’s overall buff and that is the removal of his armor break on his sp3. Pre buff War Machine (currently) has the ability to armor break on his sp3, which has a much more potent armor break than his sp2. With this new buff/overhaul of War Machine, he no longer has said armor break on his sp3, which now makes his overall damage rotation incredibly tedious and obnoxious. If you were to re-add the armor break onto his sp3, I believe he could be a very beneficial champion in terms of damage. He would now proc the additional fury from the armor break (now giving him 2 passive furies instead of just one) and would shorten his ramp up time exponentially. This would now change his rotation from sp2>sp2>sp3, to now simply sp2>sp3. Making a minor tweak such as this to his kit (adding back the armor break on his sp3) would do wonders for him as a character and make his rotation that much more doable and enjoyable.
  • MagrailothosMagrailothos Posts: 3,342 ★★★★★
    Am I the only person who thinks it's a bit strange that War Machine's bullets don't make people bleed, any more? What are they made out of?
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