**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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"And the effort isn't less since summoner trials used to take 60 rounds for 2.15m but now needs 120."
I need to fight ~120 rounds under old 4* arena in order to get 2.2mm points before.
What are the points impact using suicides?
Still some stuff from various summoners who are unsatisfied with the changes.
From my end I am happy with the changes except those around 4 millions points in the summoner trails are a bit too much but I understand where it comes from.
The concept of grinding is that each week it gets easier as you get new champ, level up get more points - this now no longer exists in the basic arena as u just would not use 6* in there
Part of the problem is that many players see the two arenas as essentially offering the same prize: a 6* champ. But in this game, regardless of player preferences to the contrary, the 6* featured is a fundamentally more valuable prize intrinsically. It is the *first* shot at a 6* champ. The basic is the *second* shot at the 6* champ, or at least it will be as the arena schedule settles down. That time advantage is intrinsically valued extremely high by the game: earlier access generally costs more or is integrated into the content on the presumption it is worth more. So the idea that the Featured arena and the Basic arena must offer the same top tier scoring advantage is inconsistent with the way the game manages rewards. Players might, on any given week, prefer the basic champ over the featured, but that's irrelevant to the question of whether the game itself should treat the two arenas differently. It chooses to do so, and that's an entire logical choice.
I do not in fact know this is nonsense. The featured and basic arenas, at least in terms of rank rewards, are competitions. And all competitions have to make a compromise between competitive advantages and level competition. All other things being equal, you want all competitions to be fair: for all competitors to be on a level playing field. But on the other hand, you want areas where competitors can seek and leverage advantages over their competition: that's the very nature of competition. So the question of what a "fair advantage" is, besides an apparent oxymoron, lies at the center of every competition. In the case of the Featured arena, the intent is for the top players to be able to leverage their roster advantages to compete for the top prizes. Roster strength is considered a fair advantage in that arena specifically because of this. There's no automatic cosmic rule that says 6* champs must score more points: that's only true if it is consistent with the intent of the competition and for no other reason. It is consistent with the intent of the Featured arena, so 6* champs have a scoring advantage there.
This is *not* the intent of the Basic arena. The intent of the basic arena is for players with mature 5* rosters to compete for similar prizes as the Featured arena, but for a lesser top prizes of the Basic champ, which is time delayed from the Featured. You'd expect, if scoring was identical, that players with large 6* rosters would simply shift their effort from the Featured to the Basic arena if they preferred the Basic champ, but that's not the intent of the arena. They can do so if they wish, but if they do they won't have the scoring advantage their 6* champs provide in that arena, because that's not the intent of that arena. They still have the *option* to compete, but they will do so on a playing field where the highest scoring advantage you can achieve is 5* rosters, not 6* rosters.
You can say this is ridiculous, but it is not. It is a preference. The devs *chose* to implement one arena optimized for 4* scoring, one for 5* scoring, and one for 6* scoring. That's an entirely free choice to make, which is to say it is entirely a question of preference. Separately, they chose to continue to allow the 5* scoring optimized arena to award time delayed 6* champs as the top prize. That's *also* an entirely free choice to make, driven by preference, and entirely consistent with other game decisions that demonstrate earlier access is intrinsically valued higher by the game. There's no logical argument that can "prove" it is the wrong choice, any more than there's a logical argument that can prove it is the right choice. In this case there's just the goal they chose to aim for, and the implementation they chose to realize that goal.
It there remove the 6 star in the arena there wil be even more ba slahs
Making 4.4 Million is with 4* is a long chore. Make milestones in basic 6* arenas till 9 million and add 140 units there instead of summoner trials.
Thanks
Dr. Horror_Punk
For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.
It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
4.4m isn't difficult as much as it takes time. I've been managing to hit all milestones in each arena the last few weeks, but it just takes time and planning on how to best utilise your champs and their refresh timers.