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New Arena Structure Feedback v2.0

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  • Options
    ReferenceReference Posts: 2,899 ★★★★★
    theham said:

    Reference said:

    theham said:

    Reference said:

    theham said:

    rivet said:

    I don’t quite understand people complaining needing more effort to get 1-5% in 6 star basic arena, the cutoff score is around 9M in 6 star basic, which means around 95 rounds if you use your r4 and r5 5 stars, in the previous system, the cutoff is around 24M, using 6 star, you may need 120 rounds or so, so the effort is less. Only loss is you get less units from milestones, but that is the unit distribution between the 3 arenas, which is a different point

    I missed the top 5% even after hitting 9m+ in the basic.

    And the effort isn't less since summoner trials used to take 60 rounds for 2.15m but now needs 120. I have a whale roster and doing more work for less rewards now. Very discouraging for players who grinded for years building their 6 star rosters.
    On one hand I agreed with you that you can't hit top 5% with 9mm+ score in basic arena now, cause many players also think they can and thus many stop at around 10mm, turn out making a cutoff up-shift.

    Whilst I disagree about the summoner trials. Under old 4* arena, I normally need to fight 120 rounds in order reach ~2.2mm score for a 4* champs. Now you can have 4mm point with similar rounds, their scoring system adjusted. (note: I didn't break any streak)

    You must have used 4* boosts. I ran only r5 4* unboosted and it takes 120 rounds.
    No. I used boosts and shorten the rounds to 80 only.
    If you divided 4.4mm by 96, you got 45k. It is the normal score with r5 4*. Just depends on how many you have. I almost collected the entire champ roaster in 4* btw.
    I'm looking at my score now. Only r5s, no boosts, and 4.4 took 120 rounds. I don't know what you're doing over there, lol.
    And then I also don't understand this sentence:
    "And the effort isn't less since summoner trials used to take 60 rounds for 2.15m but now needs 120."
    I need to fight ~120 rounds under old 4* arena in order to get 2.2mm points before.
  • Options
    winterthurwinterthur Posts: 7,773 ★★★★★
    edited June 2021

    @theham said:

    Reference said:

    theham said:

    rivet said:

    I don’t quite understand people complaining needing more effort to get 1-5% in 6 star basic arena, the cutoff score is around 9M in 6 star basic, which means around 95 rounds if you use your r4 and r5 5 stars, in the previous system, the cutoff is around 24M, using 6 star, you may need 120 rounds or so, so the effort is less. Only loss is you get less units from milestones, but that is the unit distribution between the 3 arenas, which is a different point

    I missed the top 5% even after hitting 9m+ in the basic.

    And the effort isn't less since summoner trials used to take 60 rounds for 2.15m but now needs 120. I have a whale roster and doing more work for less rewards now. Very discouraging for players who grinded for years building their 6 star rosters.
    On one hand I agreed with you that you can't hit top 5% with 9mm+ score in basic arena now, cause many players also think they can and thus many stop at around 10mm, turn out making a cutoff up-shift.

    Whilst I disagree about the summoner trials. Under old 4* arena, I normally need to fight 120 rounds in order reach ~2.2mm score for a 4* champs. Now you can have 4mm point with similar rounds, their scoring system adjusted. (note: I didn't break any streak)

    You must have used 4* boosts. I ran only r5 4* unboosted and it takes 120 rounds.
    No. I used boosts and shorten the rounds to 80 only.
    If you divided 4.4mm by 96, you got 45k. It is the normal score with r5 4*. Just depends on how many you have. I almost collected the entire champ roaster in 4* btw.
    How many points can you obtain in the first 12 rounds (cumulative)?

    What are the points impact using suicides?
  • Options
    Fit_Fun9329Fit_Fun9329 Posts: 1,833 ★★★★★
    I am wondering whether this whole arena topic is still under a “feedback consideration”.

    Still some stuff from various summoners who are unsatisfied with the changes.

    From my end I am happy with the changes except those around 4 millions points in the summoner trails are a bit too much but I understand where it comes from.
  • Options
    Monk1Monk1 Posts: 745 ★★★★

    DNA3000 said:

    theham said:

    DNA3000 said:

    Wordunken said:

    just let them join. if they can beat, they will try to. ım a tb btw and ı see no harm in this. why dont you want cavalier people(possibly uncollected but it is actually bit absurd and a good way to keep them from spending absolute ton of units) to have at least a try on this.

    Because the real question is: do you want Thronebreakers to get Thronebreaker rewards, or Cavalier rewards? Because if Cavalier players are allowed to do it, the rewards will be scaled to be appropriate to Cavalier players, not Thronebreakers. We don't make content for Thronebreakers, design the rewards for Thronebreakers, then say hey, if Cavs can do it more power to them. The question of who's allowed to do it comes first, then the content and rewards comes second. If Uncollected players were allowed to do it, the rewards would be scaled to Uncollected progress.

    I guess there are people who think this happens in reverse. First Kabam makes the content, then they decide what rewards would be appropriate for that level of difficulty, then they decide who's allowed to do it. That's completely false. In any discussion about rewards, the first question the game designers ask is "who are these rewards targeting?" not "how hard is the content?" Before you design the fights, before you design the rewards, *first* you decide on the target audience. Then everything is made appropriate to that group.

    The reason why you don't see any harm in allowing Cavalier players to run the Thronebreaker objectives is because you think there's any chance at all Cavalier players would be allowed to get those rewards. They wouldn't. If Cavs were allowed to do it, the rewards would be scaled to them. If you want to take rewards away from Thronebreakers to allow Cavs to do the TB objectives, fair enough. Good luck explaining to them why their TB-caliber rewards were reduced to Cav-caliber rewards just because Cavalier players feel they deserve to do everything Thronebreaker players are allowed to do.
    To quote @DNA3000 , this is exactly what's happened to the 6* basic arena after 6 stars had their points cut. A complete regression for endgame players as it was originally designed for them to chase 6 stars for the first time.

    Then Cavalier level players complained and now players with big rosters like myself are doing more rounds for less rewards than before. I'm perfectly fine with better milestones for them but the point cutting completely goes against basic progression principles.
    Actually, it was never intended for end game players to have two separate arenas to use their 6* advantage in at the expense of the players who originally had a place to use their 5* champions optimally in. Having two such arenas, while deleting the original 5* optimized arena (the old 4* featured arena) was an error. It was so obvious of an error it was acknowledged the arena launch was going to be reviewed and possibly updated almost immediately after it was launched.

    It was not something the devs originally decided we should have, and then later changed their minds and decided we shouldn't have gotten. It was something they didn't fully appreciate the penalty associated with, and thus changed to better reflect the original intent. I understand the feeling that progress was lost, but this was progress that we were never supposed to have. It would be no different if the arenas originally launched with 6* champions accidentally set to 17,000,000 base points. Yes, it gives us a huge scoring advantage over players with small or no 6* roster, but correcting that would not be a regression of progress. It would be fixing a mistake. Changing the 6* basic arena from its original launch configuration to the current one was also fixing a mistake.

    One more thing I should mention. The narrative seems to be that the devs were fine with the launch configuration and a bunch of whiny players messed it up for the end gamers. But that narrative is not really correct. The arena overhaul was a complex undertaking with a lot of moving parts, and there first iteration was the devs first, best effort attempt to implement a compromise between as many of the various factors situationally impacting players as possible. But it wasn't perfect, and the developers knew that given the complexity of the changes there was a chance they would have to make changes based on feedback and data. And the decisive complaint wasn't that 5* rosters were at a disadvantage in the new Basic, it was more that the arena optimized for 5* scoring was taken away with nothing to replace it. Basically, the 5* featured arena was promoted to the 6* featured arena, and the 4* featured arena was taken away completely and replaced with another 6* arena.

    So now there were two arenas optimized for 6* scoring, and one optimized for 4* scoring, and none optimized for 5* scoring. When the current state of the game emphasizes 5* champions for the entire mid game. That was seen as highly problematic. It is true that a progression principle is that the higher rarity champs should have an advantage over the lower ones. But a stronger progression principle is that the rarities should form a ladder, with each rarity a step on that ladder. The game is moving towards a place where there's three main phases to the game. The early game where players work their way towards Uncollected status, the mid game where players move from Uncollected to Cavalier and towards Thronebreaker, and the end game where players are focusing on 6* champs (and whatever might come next). It makes sense that in an arena system with three arenas there should be one step on the ladder that optimizes scoring for 4* champs - the Trials - one arena that optimizes for 5* scoring - the Basic - and one arena that optimizes for 6* scoring - the Featured. Having two 6s and one 4 is not good for rarity progress. Having one 4, one 5, and one 6 is much more logical.

    So then the question is: why not just remove 6* champs from the Basic entirely? Short answer: remove the 6* champs from the arena, and you remove the 6* prize from the arena, and that would be taking an opportunity to earn a good reward away from players.
    Which is exactly what they should have done. Neutering 6* rosters in an arena competing for 6*s is absolute nonsense as far as I'm concerned.
    😂 beyond ridiculous.

    The concept of grinding is that each week it gets easier as you get new champ, level up get more points - this now no longer exists in the basic arena as u just would not use 6* in there
  • Options
    GamerGamer Posts: 10,188 ★★★★★
    Monk1 said:

    DNA3000 said:

    theham said:

    DNA3000 said:

    Wordunken said:

    just let them join. if they can beat, they will try to. ım a tb btw and ı see no harm in this. why dont you want cavalier people(possibly uncollected but it is actually bit absurd and a good way to keep them from spending absolute ton of units) to have at least a try on this.

    Because the real question is: do you want Thronebreakers to get Thronebreaker rewards, or Cavalier rewards? Because if Cavalier players are allowed to do it, the rewards will be scaled to be appropriate to Cavalier players, not Thronebreakers. We don't make content for Thronebreakers, design the rewards for Thronebreakers, then say hey, if Cavs can do it more power to them. The question of who's allowed to do it comes first, then the content and rewards comes second. If Uncollected players were allowed to do it, the rewards would be scaled to Uncollected progress.

    I guess there are people who think this happens in reverse. First Kabam makes the content, then they decide what rewards would be appropriate for that level of difficulty, then they decide who's allowed to do it. That's completely false. In any discussion about rewards, the first question the game designers ask is "who are these rewards targeting?" not "how hard is the content?" Before you design the fights, before you design the rewards, *first* you decide on the target audience. Then everything is made appropriate to that group.

    The reason why you don't see any harm in allowing Cavalier players to run the Thronebreaker objectives is because you think there's any chance at all Cavalier players would be allowed to get those rewards. They wouldn't. If Cavs were allowed to do it, the rewards would be scaled to them. If you want to take rewards away from Thronebreakers to allow Cavs to do the TB objectives, fair enough. Good luck explaining to them why their TB-caliber rewards were reduced to Cav-caliber rewards just because Cavalier players feel they deserve to do everything Thronebreaker players are allowed to do.
    To quote @DNA3000 , this is exactly what's happened to the 6* basic arena after 6 stars had their points cut. A complete regression for endgame players as it was originally designed for them to chase 6 stars for the first time.

    Then Cavalier level players complained and now players with big rosters like myself are doing more rounds for less rewards than before. I'm perfectly fine with better milestones for them but the point cutting completely goes against basic progression principles.
    Actually, it was never intended for end game players to have two separate arenas to use their 6* advantage in at the expense of the players who originally had a place to use their 5* champions optimally in. Having two such arenas, while deleting the original 5* optimized arena (the old 4* featured arena) was an error. It was so obvious of an error it was acknowledged the arena launch was going to be reviewed and possibly updated almost immediately after it was launched.

    It was not something the devs originally decided we should have, and then later changed their minds and decided we shouldn't have gotten. It was something they didn't fully appreciate the penalty associated with, and thus changed to better reflect the original intent. I understand the feeling that progress was lost, but this was progress that we were never supposed to have. It would be no different if the arenas originally launched with 6* champions accidentally set to 17,000,000 base points. Yes, it gives us a huge scoring advantage over players with small or no 6* roster, but correcting that would not be a regression of progress. It would be fixing a mistake. Changing the 6* basic arena from its original launch configuration to the current one was also fixing a mistake.

    One more thing I should mention. The narrative seems to be that the devs were fine with the launch configuration and a bunch of whiny players messed it up for the end gamers. But that narrative is not really correct. The arena overhaul was a complex undertaking with a lot of moving parts, and there first iteration was the devs first, best effort attempt to implement a compromise between as many of the various factors situationally impacting players as possible. But it wasn't perfect, and the developers knew that given the complexity of the changes there was a chance they would have to make changes based on feedback and data. And the decisive complaint wasn't that 5* rosters were at a disadvantage in the new Basic, it was more that the arena optimized for 5* scoring was taken away with nothing to replace it. Basically, the 5* featured arena was promoted to the 6* featured arena, and the 4* featured arena was taken away completely and replaced with another 6* arena.

    So now there were two arenas optimized for 6* scoring, and one optimized for 4* scoring, and none optimized for 5* scoring. When the current state of the game emphasizes 5* champions for the entire mid game. That was seen as highly problematic. It is true that a progression principle is that the higher rarity champs should have an advantage over the lower ones. But a stronger progression principle is that the rarities should form a ladder, with each rarity a step on that ladder. The game is moving towards a place where there's three main phases to the game. The early game where players work their way towards Uncollected status, the mid game where players move from Uncollected to Cavalier and towards Thronebreaker, and the end game where players are focusing on 6* champs (and whatever might come next). It makes sense that in an arena system with three arenas there should be one step on the ladder that optimizes scoring for 4* champs - the Trials - one arena that optimizes for 5* scoring - the Basic - and one arena that optimizes for 6* scoring - the Featured. Having two 6s and one 4 is not good for rarity progress. Having one 4, one 5, and one 6 is much more logical.

    So then the question is: why not just remove 6* champs from the Basic entirely? Short answer: remove the 6* champs from the arena, and you remove the 6* prize from the arena, and that would be taking an opportunity to earn a good reward away from players.
    Which is exactly what they should have done. Neutering 6* rosters in an arena competing for 6*s is absolute nonsense as far as I'm concerned.
    😂 beyond ridiculous.

    The concept of grinding is that each week it gets easier as you get new champ, level up get more points - this now no longer exists in the basic arena as u just would not use 6* in there
    Agerd why can’t just Giv a slight bost for 6 star like 8k basic point so there get a bit more that 5 star and stil make them relevant for basice arena right now I’m don’t use 6 star in there’s
  • Options
    winterthurwinterthur Posts: 7,773 ★★★★★
    Then maybe, change the top prize in basic arena to 5-Star + some 6-Star shards.
  • Options
    PulyamanPulyaman Posts: 2,365 ★★★★★

    Then maybe, change the top prize in basic arena to 5-Star + some 6-Star shards.

    This was my suggestion all along. Change the 6 star basic to 5 star basic and leave it as it is. Leave the rank rewards and just give 1000 people the 5 star basic champ. Move everyone towards 5 stars and the people with large rosters can still try to get the 6 star featured or the 5 star featured.
  • Options
    GamerGamer Posts: 10,188 ★★★★★

    Then maybe, change the top prize in basic arena to 5-Star + some 6-Star shards.

    No just Giv the 6 star basice point of 8k instead.
    It there remove the 6 star in the arena there wil be even more ba slahs
  • Options
    Horror_punkHorror_punk Posts: 1,053 ★★★★
    If it’s possible to shift those 140 units from summoner trials to other 6* arenas then it would be great.
    Making 4.4 Million is with 4* is a long chore. Make milestones in basic 6* arenas till 9 million and add 140 units there instead of summoner trials.

    Thanks
    Dr. Horror_Punk
  • Options
    Fit_Fun9329Fit_Fun9329 Posts: 1,833 ★★★★★

    If it’s possible to shift those 140 units from summoner trials to other 6* arenas then it would be great.
    Making 4.4 Million is with 4* is a long chore. Make milestones in basic 6* arenas till 9 million and add 140 units there instead of summoner trials.

    Thanks
    Dr. Horror_Punk

    I am with you, I agree
  • Options
    rivetrivet Posts: 254
    edited June 2021
    I don't have much problem with the current arena, but I think the following changes could help address some of the concerns: 1. Redistribute the unit distribution to 200 units for ST arena, and 170 units each for the two 6 star arenas, and adjust milestones accordingly. This would essentially shift previous units from 2 star arena to 5 and 6 star arena, consider 2 star are not useful for even new player and newer player is unlikely to be able to grind the whole 4.4M for ST, it make sense to shift units a bit without being too extreme. 2. Remove the 100 6 star reward and make the 6 star basic a 5 star basic arena, make it first 800 get the 5 star champion and 1000 6 star shards and keep the rest of the rank rewards. Shift that 100 spots to 6 star featured to make the first 200 to get the 6 star featured champion. I don't care about the 6 star champion but I think this would make end game player grinding 6 star champs happier as they keep their advantage of large 6 star roaster. 3. Reduce 6 star cooling time in the basic arena same as 5 stars, or remove 6 star all together in the basic arena.
  • Options
    Avenger_A1Avenger_A1 Posts: 266
    edited June 2021
    And please sort out (stop) jarring frame rates.
    Post edited by Kabam Zanzibar on
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    xNigxNig Posts: 7,250 ★★★★★
    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.
  • Options
    PulyamanPulyaman Posts: 2,365 ★★★★★
    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
  • Options
    xNigxNig Posts: 7,250 ★★★★★
    edited June 2021
    Pulyaman said:

    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
    That’s true. But you don’t need to clock all the milestones.

    For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.

    It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
  • Options
    PulyamanPulyaman Posts: 2,365 ★★★★★
    xNig said:

    Pulyaman said:

    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
    That’s true. But you don’t need to clock all the milestones.

    For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.

    It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
    I used to do the 3 star in addition to all you mentioned. So, I am seeing a loss of 60 odd units now. For people who are starting up, the 2 star and 3 star were also a major source of units. 2 stars are useless in arena now, and 3 star will give less points, so using them is not that good. That is why I am asking for a reduction in milestones or a change in 3 star points.
  • Options
    ItsDamienItsDamien Posts: 5,626 ★★★★★
    xNig said:

    Pulyaman said:

    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
    That’s true. But you don’t need to clock all the milestones.

    For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.

    It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
    But how do you win the vidya gaem if you don't do all the things all the time every day?
  • Options
    PulyamanPulyaman Posts: 2,365 ★★★★★
    ItsDamien said:

    xNig said:

    Pulyaman said:

    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
    That’s true. But you don’t need to clock all the milestones.

    For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.

    It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
    But how do you win the vidya gaem if you don't do all the things all the time every day?
    That was not my point. I understand that hitting every milestone every week is a hard task. But kabam seemed to have thought that merging the 2 and 3 star arenas to 4 star required a higher than normal milestone. But, 4.4 mill using only 4 stars is a very difficult task and the grind seemed to have increased in both effort and grind.
  • Options
    ItsDamienItsDamien Posts: 5,626 ★★★★★
    Pulyaman said:

    ItsDamien said:

    xNig said:

    Pulyaman said:

    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
    That’s true. But you don’t need to clock all the milestones.

    For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.

    It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
    But how do you win the vidya gaem if you don't do all the things all the time every day?
    That was not my point. I understand that hitting every milestone every week is a hard task. But kabam seemed to have thought that merging the 2 and 3 star arenas to 4 star required a higher than normal milestone. But, 4.4 mill using only 4 stars is a very difficult task and the grind seemed to have increased in both effort and grind.
    It wasn't directed at anyone in particular. It's just poking a little fun at everyone who feels pressured to do absolutely everything.

    4.4m isn't difficult as much as it takes time. I've been managing to hit all milestones in each arena the last few weeks, but it just takes time and planning on how to best utilise your champs and their refresh timers.
  • Options
    PulyamanPulyaman Posts: 2,365 ★★★★★
    ItsDamien said:

    Pulyaman said:

    ItsDamien said:

    xNig said:

    Pulyaman said:

    xNig said:

    I think the idea of shifting milestones to the Summoner Trials arena was because of it being an amalgam of the previous 2/3/4* arenas.

    The math is fine. We had 265 earlier and 270 units now after combining the 2/3/4 star arenas. But the problem is the milestone is really too high. 4.4 mill using only 4 stars is a tall ask. Especially when 4 stars are out of the meta for even new players real quick. Kabam have increased the points for 3 stars, but they don't give the same points as a 4 stars. They either need to bring down the milestone to 3 mill or give the same amount of points for both 3 and 4 stars. 1.5 mill for 135 units was for earlier arena, so 3 mill points For 270 units seems reasonable to me.
    That’s true. But you don’t need to clock all the milestones.

    For me, I used to do 1.5m for 4*B, 4.2m for 4*F and 12m for 5*F. Now I do the exact same amount for all, get slightly more units and more 6* shards. If I have more free time, I’ll do a few more milestones for 4*B.

    It’s a win/win imo. There’s no loss at all compared to before unless someone has that mentality that they MUST clock all the milestones, for whatever reason.
    But how do you win the vidya gaem if you don't do all the things all the time every day?
    That was not my point. I understand that hitting every milestone every week is a hard task. But kabam seemed to have thought that merging the 2 and 3 star arenas to 4 star required a higher than normal milestone. But, 4.4 mill using only 4 stars is a very difficult task and the grind seemed to have increased in both effort and grind.
    It wasn't directed at anyone in particular. It's just poking a little fun at everyone who feels pressured to do absolutely everything.

    4.4m isn't difficult as much as it takes time. I've been managing to hit all milestones in each arena the last few weeks, but it just takes time and planning on how to best utilise your champs and their refresh timers.
    Ya..I just realised that myself, the pressure to hit everything and just left arenas for a couple of weeks. 4 star arenas are not difficult for a developed roster. Just the time it takes is the problem. Combine that with the decline in the importance of 4 stars, it just a too long.
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    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    theham said:

    Top 5% basic cutoff went from:

    7.4
    8.6
    9.7
    to now 10m

    What's next, 11? 12? 14 or 15 few months later?

    We stopped ranking 5s because they're not useful and the game moved on a long time ago, except for this annoyingly backwards arena that somehow rewards the rarest in-game prizes to the loudest and relatively most unambitious group of players in the game.

    Where did 5*s ever become not useful?
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