I've only run that quest once so far. I'm 50/50 on it.
I get what they were going for, because all the debuffs you get would be a joke with willpower, but on the flip side you're then severely punishing players who use suicide masteries which quests shouldn't directly counter a specific mastery set up, especially when it still costs units to switch masteries, not to mention the minor annoyance of actually having to turn them on and off repeatedly.
TL;DR: From a game dev perspective I appreciate trying new concepts out. From a player perspective this isn't a great concept.
I've only run that quest once so far. I'm 50/50 on it.
I get what they were going for, because all the debuffs you get would be a joke with willpower, but on the flip side you're then severely punishing players who use suicide masteries which quests shouldn't directly counter a specific mastery set up, especially when it still costs units to switch masteries, not to mention the minor annoyance of actually having to turn them on and off repeatedly.
TL;DR: From a game dev perspective I appreciate trying new concepts out. From a player perspective this isn't a great concept.
Just purify them. Thats the intention. Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
Sure, you can purify them.
But no other quest in its entirety penalises a mastery set up like this. Not one. Quests might have a path that isn't good for a specific mastery, but not a whole quest. That's not a good design irrespective of what you personally think or do. There's no game that I have EVER played in nearly 30 years that has roadblocked build diversity in its content and caused people to entirely switch up their build because of it. That's not good design.
Just purify them. Thats the intention. Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
I don't expect them to change this month. I have have options to explore the quest.
This is feedback.
This is not a "help how to I explore this chapter?" post
I have Moleman Kingpin Shang etc.
Like @ItsDamien said. It is somewhat understandable bc they don't want everyone to heal like crazy with willpower. Could have added "can't heal from non damaging debuffs" for example
But a global healblock will always be annoying when mastery switches aren't free.
Also a simple solution to this would be that all other classes do not have the passive healblock. How is this a solution you may ask?
Well, if you want the big fury bonus, then you have to deal with the healblock. If you use other classes, you won't have the fury bonus, but you also won't be passively healblocked. This doesn't mitigate the whole willpower healing aspect, but if I'm choosing to take longer in a fight overall that's more opportunity for a slip up and to take damage anyway.
There are ways to make this work, without punishing players for their mastery set ups, which are a core function to the game.
Just putting it out there, why don't you guys use double immune champs from other classes?. You are not forced to use skill, it's just better to use skill champ.
Also a simple solution to this would be that all other classes do not have the passive healblock. How is this a solution you may ask?
Well, if you want the big fury bonus, then you have to deal with the healblock. If you use other classes, you won't have the fury bonus, but you also won't be passively healblocked. This doesn't mitigate the whole willpower healing aspect, but if I'm choosing to take longer in a fight overall that's more opportunity for a slip up and to take damage anyway.
There are ways to make this work, without punishing players for their mastery set ups, which are a core function to the game.
Now this would be a great idea. I have been using aegon and moleman cause they rip through those nodes. But I would love it if they started putting more of this kind of push/pull node design. And as to punishing mastery setups I just recently took off pacify for the first time in like 3 years just because it constantly screws with beneficial nodes. So I really don't want another thing I need to change just to do cav eq.
Just purify them. Thats the intention. Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
Sure, you can purify them.
But no other quest in its entirety penalises a mastery set up like this. Not one.
There are plenty of quests, nodes and fights that do penalize specific masteries. This quest is just one of them, is nothing new really. These nodes aren't created thinking around suicides, or that everyone has them or not. Suicides are optional, and they are masteries specifically made with a throw back
Just purify them. Thats the intention. Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
Sure, you can purify them.
But no other quest in its entirety penalises a mastery set up like this. Not one.
There are plenty of quests, nodes and fights that do penalize specific masteries. This quest is just one of them, is nothing new really. These nodes aren't created thinking around suicides, or that everyone has them or not. Suicides are optional, and they are masteries specifically made with a throw back
No, there are no FULL quests which every path penalises a player for their use of specific masteries. You know you're wrong on this one.
Just purify them. Thats the intention. Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
Sure, you can purify them.
But no other quest in its entirety penalises a mastery set up like this. Not one.
There are plenty of quests, nodes and fights that do penalize specific masteries. This quest is just one of them, is nothing new really. These nodes aren't created thinking around suicides, or that everyone has them or not. Suicides are optional, and they are masteries specifically made with a throw back
No, there are no FULL quests which every path penalises a player for their use of specific masteries. You know you're wrong on this one.
Every cavalier node punishes pacify. I don't see kana changing that interaction. If they change this, they should definitely look into pacify too.
Just purify them. Thats the intention. Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
Sure, you can purify them.
But no other quest in its entirety penalises a mastery set up like this. Not one.
There are plenty of quests, nodes and fights that do penalize specific masteries. This quest is just one of them, is nothing new really. These nodes aren't created thinking around suicides, or that everyone has them or not. Suicides are optional, and they are masteries specifically made with a throw back
No, there are no FULL quests which every path penalises a player for their use of specific masteries. You know you're wrong on this one.
Every cavalier node punishes pacify. I don't see kana changing that interaction. If they change this, they should definitely look into pacify too.
Yes and no, because Pacify only accounts for 30% chance. Not 100%. You can still benefit from every quest, but your chance is reduced due to AAR. Having something that intentionally is preventing a whole tree of masteries from being used as intended is poor design.
There is a segment of the player base arguing that Cav diff is too easy, so Kabam has to weigh their opinions, too. There is no one solution that makes everyone happy.
My preference would’ve been for a passive that reduces regen rate like Kingpin and Daredevil already have coded.
It feels like half the skill class has some form of purify/shrug/tenacity/cleanse these days, so there are options. Plus, if you choose your champs correctly, you should get immediate 70% furies for being immune or purifying, right?
Comments
I get what they were going for, because all the debuffs you get would be a joke with willpower, but on the flip side you're then severely punishing players who use suicide masteries which quests shouldn't directly counter a specific mastery set up, especially when it still costs units to switch masteries, not to mention the minor annoyance of actually having to turn them on and off repeatedly.
TL;DR: From a game dev perspective I appreciate trying new concepts out. From a player perspective this isn't a great concept.
Hit Monkey makes bananas out of that chapter BTW.
Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
But no other quest in its entirety penalises a mastery set up like this. Not one. Quests might have a path that isn't good for a specific mastery, but not a whole quest. That's not a good design irrespective of what you personally think or do. There's no game that I have EVER played in nearly 30 years that has roadblocked build diversity in its content and caused people to entirely switch up their build because of it. That's not good design.
This is feedback.
This is not a "help how to I explore this chapter?" post
I have Moleman Kingpin Shang etc.
Like @ItsDamien said.
It is somewhat understandable bc they don't want everyone to heal like crazy with willpower. Could have added "can't heal from non damaging debuffs" for example
But a global healblock will always be annoying when mastery switches aren't free.
Can you play around it? Yes.
Is it annoying? Yes.
Well, if you want the big fury bonus, then you have to deal with the healblock. If you use other classes, you won't have the fury bonus, but you also won't be passively healblocked. This doesn't mitigate the whole willpower healing aspect, but if I'm choosing to take longer in a fight overall that's more opportunity for a slip up and to take damage anyway.
There are ways to make this work, without punishing players for their mastery set ups, which are a core function to the game.
What they should have done is create a “Heal Suppression” node along the lines of:
“All non-damaging debuffs are exempt from Willpower healing.”
How hard can that be to code?
These nodes aren't created thinking around suicides, or that everyone has them or not. Suicides are optional, and they are masteries specifically made with a throw back
You Can Feel Real Relentless Assault In this Quest
That is the point of the post.
It feels like half the skill class has some form of purify/shrug/tenacity/cleanse these days, so there are options. Plus, if you choose your champs correctly, you should get immediate 70% furies for being immune or purifying, right?