Permanent healblock on skill cavalier chapter is super annoying
Seraphion
Member Posts: 1,496 ★★★★
Change that kabam.
It was a very bad decision
It was a very bad decision
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I get what they were going for, because all the debuffs you get would be a joke with willpower, but on the flip side you're then severely punishing players who use suicide masteries which quests shouldn't directly counter a specific mastery set up, especially when it still costs units to switch masteries, not to mention the minor annoyance of actually having to turn them on and off repeatedly.
TL;DR: From a game dev perspective I appreciate trying new concepts out. From a player perspective this isn't a great concept.
Hit Monkey makes bananas out of that chapter BTW.
Or just turn off suicides, or use champions with immunities. Dont expect them to change something like this
But no other quest in its entirety penalises a mastery set up like this. Not one. Quests might have a path that isn't good for a specific mastery, but not a whole quest. That's not a good design irrespective of what you personally think or do. There's no game that I have EVER played in nearly 30 years that has roadblocked build diversity in its content and caused people to entirely switch up their build because of it. That's not good design.
This is feedback.
This is not a "help how to I explore this chapter?" post
I have Moleman Kingpin Shang etc.
Like @ItsDamien said.
It is somewhat understandable bc they don't want everyone to heal like crazy with willpower. Could have added "can't heal from non damaging debuffs" for example
But a global healblock will always be annoying when mastery switches aren't free.
Can you play around it? Yes.
Is it annoying? Yes.
Well, if you want the big fury bonus, then you have to deal with the healblock. If you use other classes, you won't have the fury bonus, but you also won't be passively healblocked. This doesn't mitigate the whole willpower healing aspect, but if I'm choosing to take longer in a fight overall that's more opportunity for a slip up and to take damage anyway.
There are ways to make this work, without punishing players for their mastery set ups, which are a core function to the game.
What they should have done is create a “Heal Suppression” node along the lines of:
“All non-damaging debuffs are exempt from Willpower healing.”
How hard can that be to code?
These nodes aren't created thinking around suicides, or that everyone has them or not. Suicides are optional, and they are masteries specifically made with a throw back
You Can Feel Real Relentless Assault In this Quest
That is the point of the post.
It feels like half the skill class has some form of purify/shrug/tenacity/cleanse these days, so there are options. Plus, if you choose your champs correctly, you should get immediate 70% furies for being immune or purifying, right?