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The new end date will be May 1st.
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Question about Buffed Diablo constant regen from Poison debuff
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while each poison reduces regen rate by 30%, Diablo has no way to stack poisons onto himself or even a way to consume the poison so that it gets removed.
lets look at Immortal Abomination, yes he gets regen for the entire fight as well, but because his abilities force him to stack poison debuffs, the regen you get from those poisons gets reduced throughout the fight
or iBom gets to a point where he consumes his poison debuffs to keep his Toxic Aura up.
i havent run the numbers yet, but i can tell you with max WP my r3 DDHK only gets about +46 HP per tick, yet the r5 Diablo from the video is getting +81 per tick.
not even to mention Diablo has regen as part of his base kit to add on top of the eternal poison debuff giving him WP regen.
all i hope to accomplish with this thread is for Kabam to acknowledge the reduced regen rate added to DDHK kit was unnecessary.
if some of you are worried that Kabam will nerf Diablo regen from suicides, its cause you know its OP and a game changer in terms of running a Mystic with suicides since he can regen the recoil damage.
Claire Voyant being the exception with her sp2 in the blood curse phase, but even then its based on damage dealt.
i dont want DDHK to be a suicide friendly champ, i just want him to not die from having the poison debuff, because as it stands WP cant negate the Poison damage with the reduced regen rate in his kit.
but i'm sure there are times when you have suicides on that you need to bring a non-suicide friendly champ for 1-2 fights for the utility they might bring and your OK with taking the bleed damage.
that same fight can do the fight and not die whereas DDHK cant, and he's the only champ in the game where this is the case.
even Sparky can get thru several fights and the WP will negate the poison damage just fine.
again, this is something that was only added to DDHK kit because Kabam said it would be OP for him to all the regen from the Rage debuff, which is something that falls off after a few seconds and requires a bit of setup to get it back.
Diablo has the poison debuff the entire fight and nets way more regen than DDHK can without suicides and only the Rage debuff + WP.
point again is that Kabam negated the argument they presented for nerfing DDHK regen rate at the time his buff dropped with this new Diablo buff.
The knock on effect is that this makes the Regen Rate penalty to DDHK and a lesser extent Kingpin look much worse. KarateMike's video shows healing which seems at first glance to partially invalidate the statement made about DDHK and on demand healing needing the Regen Rate penalty.
Ho hum.
Sweet, now you got what you asked for. Didn't get what you actually wanted -- but at least everyone is equally miserable, right? Haha-hoo.
KP is amazing, so let's ignore anybody talking bad about him. DDHK? I agree that the heal reduction is bad, and the backlash from that is probably why you won't see it again without a reliable Shrug mechanic. DDHK is a martyr, lol, and will probably get tweaked later when they need an easy buff.
I'm assuming you have a 6* DDHK and run suicides. That's tough, but at least it's not Superior Iron Man, right? You'll just have to wait for DDHK to get a numbers update. I genuinely feel that he will due to how easy it'd be.
If you put resources into DDHK while running suicides, well, that's just your own fault lol.
If you want to add the utility of regeneration to DDHKs kit, then a designer would likely say you need to remove or reduce the potency of something else.
Or, alternatively, just don’t use Liquid Courage. Or run the Nick Fury/DPX synergy. You have options that don’t require you to draw comparisons to unrelated champions.
Additional Note: Regeneration is not uncommon to the mystic class. Guillotine, Morningstar, Purgatory, Sasquatch, BWCV, Scarlet Witch, Diablo (even in his original recipe kit), Sorcerer Supreme, and probably others I’m not thinking of off the top of my head. Mystics get regen. Skills don’t. That’s the game 🤷🏻♂️
yes i have full suicides unlocked but not currently running them and i am just fine with that.
i never intended to play DDHK with suicides.
i understand Mystics have regen in their kit at base, that is not what is being discussed.
the topic i have raised is that Diablo has no way to remove the poison(loss the WP regen) and no way to stack it(reducing WP regen).
the reason for DDHK having his regen rate nerfed to 40% was because he has the capability to get a blank debuff on a timer throughout a fight and according to Kabam the WP regen would be too OP.
Diablo having the Poison for an entire fight with no way to remove or stack it, he simply receives constant Will Power regen the entire fight.
i dont want DDHK to be compatible with suicides, i just want him to survive a fight the same way any other champ would by simply being able to negate the poison damage with WP regen.
even if this is fixed for DDHK i dont plan on using him with suicides, if anything the Rage debuff helps him recover some block damage because his kit involves using heavy into special.
last point, regardless if this is looked into or not i will still enjoy playing DDHK, it just seems Kabam has invalidated the reason for his regen rate reduction with the Diablo buff and i sincerely think it may have been an oversight.
If Kabam Miike/Boo or a dev says this is intentional and they wanted Diablo to benefit from Will Power regen for the entire fight while running suicides, I'll accept it and move on.
Comparisons between champions are necessary as so much of the game relies on having appropriate counters to specific champs and abilities. It's also necessary given the RNG elements in the game and the search for those appropriate counters. Saying that you shouldn't compare champions is therefore inaccurate because the origin of this debate can be attributed to comments made by Kabam employees themselves about on-demand healing, a factor that applies to both kits.
It's good that Diablo has had a decent buff and seems to be a more complete and playable character now in a wider variety of content. but, at the same time it may invalidate the general argument made here that on demand healing is not desirable. Why else is Wolverine not a 6*?
I don't want the Diablo buff nerfing or changing. He's been a meme for so long, he deserves some time in the sun. But DDHK needs to be revisited.
The developers felt that Diablo’s kit was balanced with his regenerative abilities. They looked at him and said that this was a piece of utility they wanted him to have. It fits both with his original kit and with the general identity of the mystic class. In general, Mystics and Mutants get regen mechanics more than any other class.
The developers looked at DDHK and felt that he should not have access to that level of regeneration. They decided that his kit, with debuff shrugging, powerful AAR, consistent crits, substantial bleed damage and more was enough. Skill champions tend to have these mechanics, that’s a part of their class identity. Regeneration is not. If not for the reduced rate of healing, DDHK would have a strong healing mechanic in his base kit, and that in addition to everything he already has was too much for the devs.
You may disagree with the devs’ conclusion and that’s a reasonable stance to take. But this is their clear stance, as can be seen in the Champion Spotlights of Diablo, Kingpin, and DDHK.
My champ can't do it, so why should yours? Got it. 👌
the main thing to focus on is the reason for Kabam to nerf the regen rate on DDHK was that it would be too OP to get all the Will Power heal during a fight.
yet its OK for Diablo to get all that WP regen without the penalty?
where is the game balance?
I’ve explained this thoroughly above already. You are choosing not to engage with that and at this point are either being stubborn or trolling.
Different champions have different kits. That’s it. That’s the explanation. If DDHK and Diablo had the exact same kit except for this regen issue, you’d be onto something. But they don’t, so you’re not.
just as a separate example, ProfX has a synergy that lets Mutants take less poison damage depending on how many persistent charges ProfX has.
this is balanced out by the fact that you still have to win 4 fights with ProfX for max potential and you still take a bit of poison damage, its minimal but its there.
i understand they have different kits, Diablo has regen at the base, thats not what i'm discussing.
Diablo has a poison that he takes zero damage from but has a full Will Power regen benefit from.
DDHK takes normal damage from poison as well as 30% reduced regen rate with his base -40% regen rate and straight dies from the poison by itself over time.
are you saying that is fair and/or balanced when the reason given for DDHK regen rate reduction was that it would be too powerful for a champ to have that much WP regen during a fight?
Immortal Abomination is a completely different champ with a different kit, he too could have OP WP regen, but he actually stacks the poisons so that in itself keeps the WP regen in check by the reduced regen per poison alone and that is a fair trade off.
There have only been two champs with a Regen Rate penalty. It would appear that they learned with Kingpin and implemented a way for him to remove damaging Debuffs which would have an excessive effect on the kit, like for Suicides but also damaging Debuffs which would have excessively affected the recovery by Willpower.
To be honest, given the amount of hassle Rage and the Regen Rate penalty causes, I wouldn't mind if Kabam ripped both out of the kit if the issues can't be easily sorted. Or just cut Rage Debuff durations to a level so the Regen Rate penalty could be binned. That would be closer to Regen belonging to Mystic and Mutant you mentioned earlier.
Good debate 🙂
i also believe some CCP members mentioned it to Kabam but i assume its not a priority to fix at the moment.
personally i bring this up to anyone i suggest MoleGod as a rank up too so there is no confusion.
the reason i pull Will Power in a vacuum is because its a mastery that affects all champions(except robots) and outside of a champ receiving too much regen from the mastery, all champs should be treated the same.
in this instance Diablo's regen is OP with suicides and max WP
for DDHK its a death sentence cause he cant even negate the poison damage.
for every other champ in the game affected by WP, they negate the Poison damage.
so yes, i'm looking at WP in a vacuum because it shouldn't class/champ(excluding robots) specific.
i used this as an example in a previous post.
Different champs, different kits. Just my opinion.