Ghost doesn't fit in tech class (?)
Expertgui
Member Posts: 51 ★
I've been thinking recently while playing with ghost: shouldn't ghost be a skill champion?
I understand the concept, her background story, her origins and everything. It all makes sense for her to be a tech champion, but...
For me, her kit and her play style fits more in the skill class! Guaranteed crits, big yellow numbers, furies and cruelties and evade counter, it sounds like a skill champion to me! Not a tech that usually have self-repair, armor, heal and power control, shock and some immunities
Do someone here thinks this as well or I'm just thinking too much?
I understand the concept, her background story, her origins and everything. It all makes sense for her to be a tech champion, but...
For me, her kit and her play style fits more in the skill class! Guaranteed crits, big yellow numbers, furies and cruelties and evade counter, it sounds like a skill champion to me! Not a tech that usually have self-repair, armor, heal and power control, shock and some immunities
Do someone here thinks this as well or I'm just thinking too much?
4
Comments
Corvus Has Guranteed Crits and Big Yellow Numbers and he is Cosmic.
And corvus fits well with the cosmic class because all these numbers are based on bonuses, which can be nullified
Take a look at this,
https://marvel.fandom.com/wiki/Ghost_(Earth-616)
And wasn't ghost also an iron man villain in the comics?
I don't want nearly every Champion in that class to have similar abilities/functions.
Why does tech need to be armour/immunities/power control? Cosmic with tons of buffs, science with tons of debuffs...
Take black panther and Killmonger, they get their superhuman abilities from both a plant that grows from a meteorite from space and their suits from the metal of said meteorite. so really they could go into cosmic, science, tech and skill.
Give me a Science Aegon already.
It'd be different if Kabam was working with their own IP, but having to shoehorn existing characters into arbitrary classifications is too difficult when you have to keep them roughly equal. Especially if you wanna utilize the popular characters.
A less restrictive, and easier-to-manage system would've been to utilize #tags -- as with AW tags, and certain champs like Blade and Hitmonkey.
Of course, hindsight is 20-20 and all that.