Alliance War Idea
Zuko_ILC
Member Posts: 1,512 ★★★★★
Many people I know either love or hate Alliance wars. So I was thinking instead of defensive and offensive tactics why not have the offensive ally select their difficulty instead of wins and losses determining points.
Obviously whatever tier you are in there will be a different modifier for points. If you want the top points you go with hardest difficulty which can be crazy level of difficulty. Levels could be as follows.
Easy
Normal
Hard
Epic - Challenging node combinations maybe set defensive tactics. Current top difficulty.
Legendary - Crazy hard nodes and defensive tactics. Top skill players rewards most points but more risk. Can have true strike on all nodes with armor breaks or other things to stop quake n ghost.
This might be a solution for a lot of AW players that dislike the mode. It wouldn't be a straight up ally vs ally mode anymore but a more controllable mode for summoners.
Just a thought would love to hear other ideas.
Obviously whatever tier you are in there will be a different modifier for points. If you want the top points you go with hardest difficulty which can be crazy level of difficulty. Levels could be as follows.
Easy
Normal
Hard
Epic - Challenging node combinations maybe set defensive tactics. Current top difficulty.
Legendary - Crazy hard nodes and defensive tactics. Top skill players rewards most points but more risk. Can have true strike on all nodes with armor breaks or other things to stop quake n ghost.
This might be a solution for a lot of AW players that dislike the mode. It wouldn't be a straight up ally vs ally mode anymore but a more controllable mode for summoners.
Just a thought would love to hear other ideas.
Post edited by Kabam Porthos on
1
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