Champion Spotlight - The Hood


About The Hood
Always fascinated with super humans, young petty thief Parker Robbins used his gains to help his family, including his ailing mother. When a burglary took an unexpected turn, Parker found himself in possession of a pair of mystical boots and cloak. Struggling to understand the supernatural items, he learned they granted him limited powers, including invisibility and the ability to walk on air. Dubbed "The Hood" by the police, Parker soon found himself forced down a darker path, using his newfound powers to start his own criminal empire to ensure the safety of his family.
The Hood’s Mechanics
The Hood’s new kit makes him the Mystical master of Miss! His new Hex Pistols mechanic gives him a totally new avenue to damage, and an upgrade to his Miss lets you reliably deal with Special Attacks if used correctly. More damage and more reliable utility has Hood shining in a whole new light.
Base Stats & Abilities
Health | Attack | PI (Max Signature) | |
3-Star | 6184 | 458 | 1806 |
4-Star | 15508 | 1148 | 4531 |
5-Star | 31093 | 2301 | 10330 |
6-Star (Rank 3, Level 45) | 40065 | 2965 | 13280 |
Character Class: Mystic
Basic Abilities: Invisibility, Stagger, Shock, Bleed
STRENGTHS:
- Miss
- With Hood's update he has his Miss more consistently, use this to deal with some hard to dodge specials and find more openings on your opponents.
- Stagger
- Hood has near constant uptime on his Stagger letting him deal with tons of buffs with ease.
- Nullify:
- Hood’s Invisibility is a Buff, so be careful with fighting against anything that will remove your Buffs!
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Hex Pistols - Loaded Bullets: 28 - Max Loaded Bullets: 42
- The Hood’s Bullets Persist from fight to fight within a Quest.
- Nullify a Buff: Load 2 Bullets.
- Make the opponent Miss while Invisible: Load 1 Bullet when the Invisibility ends.
- 100% chance to Fire a Bullet and inflict a stacking Hex, lasting 12 seconds. Each Hex deals a burst of 1150.5 Energy Damage when it Expires and is Refreshed when a new Hex is gained.
Dash Back and Hold Block for 1.2 Seconds
- 100% chance to gain an Invisibility Buff lasting 8 seconds.
- When Ending: Invisibility goes on Cooldown for 6 seconds.
- While Active: Hood’s Attacks gain +592.31 Critical Damage Rating and ignore 75% Armor Rating and Block Proficiency.
- While Active: Incoming attacks have a 120% chance to Miss. Each time the opponent Misses an attack, this Miss chance is decreased by a flat 20% until the Invisibility ends.
Critical Hits
- 100% chance to inflict a non-stacking Stagger Passive lasting 5 seconds. When a Staggered opponent gains a Buff, that Buff and all Buffs triggered at the same time are Nullified.
- When this Stagger ends, it inflicts 345.15 direct damage on the opponent and heals The Hood for a matching amount.
- Refresh the duration of all Personal Bleed and Fate Seal effects Hood has applied to the Opponent.
- Cause all Hexes to Expire immediately, with +100% Potency.
SPECIAL ATTACKS
Special 1 - Eldritch Arc
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Special 2 - Occult Onslaught
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Special 3 - Dark Pact
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Signature Ability - Dark Dealings
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SYNERGY BONUSES
Crime Bosses - Joe Fixit, Kingpin - Unique
- Villain Champions: +150 Armor Rating, +150 Critical Rating, +5% Perfect Block Chance & +5% Health Rating.
Dark Empowerment - Dormammu
- Non-Robot Villain Champions: 20% chance to Revive at 10% Health when receiving a Knockout blow.
Enemies - Punisher, Doctor Voodoo, Tigra, Doctor Strange
- All Champions: +155 Critical Rating
Teammates - Loki, Iron Patriot, Terrax, Taskmaster
- All Champions: +5% Perfect Block Chance
- Villain Champions: +3% Health & Attack Rating
- The Hood: Knocking the opponent down loads 3 bullets
- Villain Champions: +3% Health & Attack Rating
- The Hood: Invisibility’s starting Miss Chance is 140% instead of the normal 120%
Post edited by Kabam Zibiit on
9
Comments
His fate seal is back
And no I'm not complaining for the sake of complaining, I genuinely don't see why they couldn't have just pasted Fate Seal onto the First Buff and whatever other 1 or 2 changes that month it was originally released...
Could've removed the Persistent Charge part and added an Refill Ability to the Sp3 like Stealth Spidey's Cartridge System, or like Gooseman27 Suggested add the "Not The Hero..." Synergy to Hood's Base Kit.
A few bits of opinionated feedback: (tl;dr big, negative looking block of text that wasn't meant to be negative)
Diablo-likeHood-like constantly-depleting finite persistent charges. Maybe if you could save them up for tough opponents, but as is it's just an unnecessary obstacle to fun.The outcome isn't changed by player skill or choices outside of 'use Hood' or 'don't use Hood'. If that's the case, then there was no need for persistent charges; just a flat damage increase would've done roughly the same thing.
The heavy synergy mitigates the pain a little, but I feel that should've been part of his base kit.
- The Regen is so insignificant that it might actually be a weakness, if a node or ability triggers on it. I would've preferred better Regen (suicide-sustainable, since Team Ghost) at the cost of damage. Or no Regen for more utility, like:
- Invisibility. I like the new system. I liked the old system. I'm greedy and want both. The 90% miss on ranged attacks wasn't as important as the Hex Seal, but it was still a dependable kit-defining utility. Some are bound to be salty about its removal.
- "Fate Seal" -- soooo glad to have it back, but is it passive? Is it the Hex Seal? It being passive is fairly important, especially in today's meta.
- The SP3; I don't understand the design. Never have. If we're sticking with the wonky bullet thing, then I wish this was a 'reload' mechanic like Sunspot's.
- The sig; worse than the old sig, by the looks of it. Even less reliable, and is dependent on bullets you're probably out of. Not worth sig stones.
Critical Hits
When this Stagger ends, it inflicts 345.15 direct damage on the opponent and heals The Hood for a matching amount.
I’d rather have his heal reduced and have his stagger be able to stack…
The Developers note here suggests consistent uptime on Invisibility, so I have an important question for them: what happens to his Miss chance if we do that? And do attacks still Miss on a well-timed block (which is annoying)?
Let's say I activate Invisibility by dashing back, and let four attacks Miss. I now have just 40% chance for the next Attack to Miss.
Now I fire off my SP2, reactivating Invisibility.
What happens to my Miss chance?
Is it reset to 120%? or does it stay at 40%, success it didn't 'expire'?
I hope you understand how important the answer is to play him effectively. I can work with it either way; it'd just be nice to get the answer target than having to work it out through experimentation.
Many thanks in anticipation of an answer,
This was not possible in the past
The signature ability means, that I steal 10% of power and gain 20% power that way. Right?
Can be:
Notch the invisibility time up a bit
To steal power don’t require bullets
Let the hood regenerate once per refresh on stagger
Since hood is a “mystic being” he should have a setback against certain champs
Drain 10 percent max power on sp3
Nerf the shock damage on special attack 1
Nerf the percent of chance a stagger is placed on the opponent
Finally
And add some mechanic to purify rebuffs on the hood himself.this might be the best you can do to him.
Thanks and sincerely,
Dr.Godspeed