**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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He actually has yet to impress me from a utility standpoint in any content that’s actually difficult, and he was released 10 months ago.
@walkerdog
What work to 5hit do you have to go through? what do you mean? Do you mean parry, LLMLM? That’s not effort , that’s a work around to counter content. It’s a different way to play to counter nodes
How does Hyperion counter tunnel vision?
Again, “effort” to use a champion does not take anything away from how good they are. Would you agree that quake is the best champion in the game? Because she takes effort to use.
So are you saying that because Hyperion can deal with evade by having a special ready, and because you don’t want to 5 hit combo with CGR, that’s enough to mean he’s the best cosmic?
What actual points are there that you have, for why Hyperion is better than CGR
I would definitely be interested if I ever get a 5/6 herc.
I really don't care till I own newly released champs, Why bother with the things I don't have.
Gonna invest on the 4* and do some testing now. This thread have me intrigued.
Again, “effort” to use a champion does not take anything away from how good they are. Would you agree that quake is the best champion in the game? Because she takes effort to use.
So are you saying that because Hyperion can deal with evade by having a special ready, and because you don’t want to 5 hit combo with CGR, that’s enough to mean he’s the best cosmic?
What actual points are there that you have, for why Hyperion is better than CGR
https://youtu.be/jlcHmgbFXcE
Removing all venom's buffs, including the annoying crit resist buff, attack, crit, armour etc. You take this fight any other place than the one piece of content in the game that has increased ability accuracy so he can stun lock, Hyp is not useful for a fight like this.
https://youtu.be/QwIvRKeyGq4
BPCW in the gauntlet, he's unblockable with armour up, footloose, armour buffs, arc overload. Boy I wish there was a champ who could control those buffs. I used him for a hell of a lot of my gauntlet fights, including harder ones like Void and Killmonger.
https://youtu.be/F7k0BGjctpM
SoP Adaptoid, almost every part of CGR's damage is taken away from him here with no armour break and no Sp3, but he can still manage it, because he has utility. Using the right rotation meant that Adaptoid triggered 4 Unstoppables in the match up.
So, we've established he has buff control. What else?
He can apply his fateseal, power lock and heal block every 2 combos, and more if you time it right. He can deal with healing, with the combination of the heal block and despair, I don't think Hyp can do that.
Similar to Doom cycle, though clearly not as powerful, you can cycle Sp3, MLLLL, MLLLM and time the second combo so that your judgements reset in the middle of it, meaning you can get a power lock cycle where the opponent will only gain power on 1 or 2 hits. But he has no utility right?
He has more block proficiency than Doom, but that's not a bonus is it, we love block damage. He has energy mediums for Korgs, incinerate immunity, bleed immunity, vigilance to deal with all miss in the game except basically stun immune tunnel vision, fantastic autoblock counter for the 4 autoblock champs that need buffs, and IMIW who needs armour (leaving only darkhawk, which he can counter anyway with miss, thor rags who you can just not intercept,
and Overseer and MODOK who are probably not favourable matchups)
He also has permanent armour break against villains like Mysterio and KM, constant armour break for IMIW and Guardian, DOT from his Sp1 and it's an incinerate for stuff like stun reflection and selective time stream, pretty beefy armour up buff if you get hit during his judgement's resetting - it really reduces damage taken as a little safety net, he also has inbuilt buff duration increase which applies to other buffs and nodes - if you trigger the heimdall unstoppable/indestructable at the end of your judgements you can get a 6 second duration. Same goes for Icarus, fight or flight, heal or hide etc. Lastly, unblockable Sp1 is really nice for getting openings if your opponent is being less aggressive, or if you need to apply DOT, or use judgements urgently.
All of this, without mentioning his insane damage once. Which can be used as a utility to finish fights fast before they get hard. If you're counting who is more useful as who is the best cosmic champion, CGR can be used for fights like Champion 6.2 or Gauntlet void simply because of his crazy damage. He finishes the fight before it gets too much, and before you have a chance to die. That adds to his uses.
https://youtu.be/MD8kTPsGxAI
https://youtu.be/pddDE6ZjVNs
Now I'm not expecting you to change your mind, but it would be vindicating for me, if you look at this breakdown of his utility, and seriously say, without a hint of irony, what utility? It would show me you're so set on seeing CGR as just big yellow numbers, and utterly ignore the uses he can bring to the contest.
And there it is, that's all it comes down to. If that's enough to make a top champion compared to the proven large amount of utility CGR has, the immense damage (not similar damage), then that explains why some of the community is stuck on Hyperion being the best.
Yes it’s still just as useful for those nodes, and yes it is better than CGRs power gain. But I don’t think it’s enough to justify him being the top cosmic. That’s one small drop in an ocean of uses that CGR has
They could be twins literally
a) stack aptitudes with a fury
b) cycle sp3s for multiple furies
And that's a lot of extra steps to match something that is easily done by Hyperion. Not to mention most times you want dot the extra damage from setting something like this up gets wasted.
I’m still not impressed. The only fight that impressed me was void tbh, and that’s not even utility. Literally just damage yet again. I could tell black panther was still a struggle, given he was still gaining his armour ups and therefore going unblockable most of the fight, and he even triggered footloose a bit. This is a display of skill, not utility. His buff control wasn’t impressive here.
Could you name the auto block champs that require buffs, because unless, I’m forgetting something it seems he can’t deal with the actual difficult auto block champs except iron man.
Also ,I mentioned “difficult content” in my other comment, because that’s where I wanted to see his utility. With all due respect venom and SoP Adaptoid aren’t very hard fights.
The champion was fairly impressive, but again that was a damage showcase. His buff control wasn’t even that useful there. There are champions that literally just need a power booster and can get the fight done, even with no counter to the champion directly. and I’d never resort to CGR if I had even a decent mystic. Not bad tho.
Now.. the heal block isn’t very good. It’s all well and good saying he has it, but it’s barely realistically useful in most scenarios. His vigilance doesn’t last very long, and he needs to reset his judgement cycle to get it back. It’s really quite a pathetic miss counter. I’ve barely seen it actually being used in a scenario where it’s really needed.
This cycle you mentioned, I’ll need to actually have evidence of. It doesn’t sound very good tbh. There’s no way he can even remotely control the opponent like doom can. His incinerates really don’t last very long. Could be nice for stun reflect, but not only do you rely on a special attack, would it also affect your rotation, and therefore damage? The incinerates aren’t even great, so he’s not super valuable for something like pleasure to burn or selective time stream, than MANY other champs who have access to incinerate.
His armour break is nice, but I literally already mentioned that in the 2 pieces of actually useful utility he has already. And honestly recently I’ve realised how irrelevent armour breaks really are. They’re nice for very certain matchups like you’ve mentioned, but there are very few. Mysterio even with an armour break still gets his annoying modes. His unblockable is very meh, you have to admit. Not much to say there.
Edit: just realising you were using power boosters for void. No longer impressed.
For the record, I think you’re a good player, and that’s not me saying “you’re a noob for using power boosters”, but it doesn’t show anything for CGR.
With the autoblock champs, I mean Medusa, Nova and Heimdall. All of which need buffs to autoblock.
So what sort of fights would you say do show his utility? Because I'm showing a lot of fights that Hyperion simply couldn't do. I could go and do a few Act 6 paths if you want? Act 7 isn't particularly hard. CGR can solo a lot of gauntlet fights, a lot of SOP fights but apparently they aren't the sort of end game content that satisfies you.
So you mentioned it's fine to use power boosters to solo the champion, but yet it's not ok for Void in gauntlet, I feel like you kind of need to pick a side. Not just the one that's against CGR. The champion is also only immune to fate seal on that particular fight, so bear in mind his buff control would be useful in any other situation apart from that node.
Heal block - on it's own sure, but you can keep up so many judgements with CGR and armour breaks that coupled with that, yes he can deal with immense healing.
His vigilance doesn't last long when you use it on the first cycle, but it's still actually long enough to cycle if you need him for a miss counter. Even if you go Vigilance, Power gain, parry heavy Sp2, by the time the vigilance has gone you're ready to do it again. It's viable for tunnel vision, and it's viable for other miss scenarios.
https://youtu.be/FkUq1WlMTkM
So if you go to 2:53of this video, you'll see that Luke cage has just used an sp1 so he's on 0 power. In this rotation, it takes him until 7:18 for him to gain 3 bars of power without that power control. That was 9 Sp3s and 172 hits. He went from 86% health to 32% in the time it took Luke cage to get 3 bars of power. That's 3.1m damage. But yeah, anyone who can power lock an opponent and inflict 3.1m damage doesn't seem like they have any utility at all. Not to mention it's frickin Luke cage, widely considered the hardest fight in the game. Also, that's another pro for his buff control, keeping someone in a loop and removing their buffs for all but 2 or 3 hits, then an sp3 and no more buffs.
I'd be interested to hear your rationale behind a champion soloing Luke Cage, doing more than an abyss health span of damage (Omega has 2.6m health) all while keeping them powerlocked and not letting them get to an sp3, having no utility to do so
I never said it was “fine” to use power boosters for the champion and not for void? Feels like you completely misinterpreted my point. My point was using a power booster for void wasn’t a showcase of utility at all, and made it much less impressive? I didn’t say id sentence you to death for using a power booster lol. Do what you want, but it’s not of much value for the sake of this argument.
The only “lot of gauntlet fights” you’ve mentioned have been void ( which I’m not going over again), bp (which once again didn’t impress me) and km, which is fair. He’s actually good for him. Not a lot to me. The SoP fights he’s actually done well at have been the easy ones from what I’ve seen so far. He may do well with the one in 15 mins. Who knows? Even in the abyss I’ve not seen a great deal from him.
And act 6 gameplay wise. He’s basically just done the easier stuff, except 6.3.5 Mysterio, and maybe other stuff here and there. That was cool. Of course, if you can showcase him on a HARD path/ fight, where there aren’t a great deal of option for (for example NOT tunnel vision and biohazard, before you get any ideas), then be my guest. Up to you. Of course difficulty is fairly subjective, and dependent on current roster, so I mean its whatever.
Once again, why am I barely seeing his vigilance being used? I need video evidence bruh, because I don’t remember him having this much uptime of no miss, in many scenarios.
The power lock rotation was very impressive. How was the power gain lasting so long? I’m really intrigued about this actually.
Also, why are you comparing him to hype? I haven’t mentioned him in any of my arguments
, or else we’d be here all year. The heal block point was nothing btw. I still think it’s not very reliable for constant heal control.
At the end of the day, this back and forth is cool, but it’ll get us no where. I don’t see any minds being changed, and I’ve got a SoP boss to check out. Respond if you want tho.
Then cgr , hyperion , cmm and hercules.
Regarding buff control, the point is that he can manage such a buff heavy fight, even though some are getting through. And as shown in the Luke Cage video, I didn't even perform the rotation to perfection. It could have been done better. How many buffs get through in that Luke cage solo? Hint: Happy Mcmuffins is a much better player than I.
With the power booster, you said you were no longer impressed because I used a power booster on void, yet in the same post said lots of champions can do 6.2 champion with a power booster. You see the disconnect?
Re: Gauntlet. I used him on my team and used him for Vision, Weapon X, 25% of Korg, BPCW, Domino, Apoc, Killmonger, Apocalypse and Void. Considering I had Quake on my team, using any champion for 9/20 champions seems like he's handling himself pretty well. I didn't even use quake that much.
With the abyss, he's done solos of Omega, IMIW, Ghost, Luke Cage that I've seen. Lagacy also used him to take half of Killmonger which is a pretty decent dent, he managed to get Quake 25% down in the first set of abyss charges before getting KOd, so on track for 50% there too. Just search CGR abyss if you want to check them out. There was also a youtuber Simula, who brought CGR for his path 2 and said he worked great for Punisher 2099, Korg, Luke Cage and IMIW.
Here's the thing with act 6, with the way you've been answering most of my points I get the feeling if I took any act 6 path you'd probably just say eh, there are harder ones, he's not great for it, look what you did wrong there. So feel free to suggest a few that you think are difficult but could prove the lack of CGR's utility.
I literally just now went and tested his vigilance buff, and on tunnel vision you can go parry, LLMLM, MLLLL, heavy into special 2 and the vigilance is still lasting during the special attack. If you'd like proof feel free to add me on Line and I can send you a video of it. My ID is bittersteel99. That was only one rotation I tested in any case, I feel like there could be better ones, I will do more testing. I'm thinking heavy attack until a special 1, dex, and then end with medium for a super long one.
Regarding the power gain being so long, each subsequent judgement increases buff duration by 20%, and any triggered after the 5th judgement gets 200% increased duration. So you get an incredibly long power gain that gets you right back up to an SP3, or you can hold off a combo and go for a huge SP2. That's what I mean about the Doom Cycle-esque mechanic he has. Do you admit that 3.1m damage before the opponent gets an sp3 is pretty good utility for a power lock? I'm genuinely curious how much evidence you need to concede that CGR has utility
How is it not a good heal block? You literally have debuffs on the opponent enough to block out healing all the time. MSD proved that's useful by soloing abyss deadpool with Overseer.
You say this back and forth is going nowhere, but it really just feels like I am putting forward use after use of CGR's utility, uses in end game content, and you go yeahhh that's true, but he still has no utility.