**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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But they're an exception and not the norm.
When you're comparing champs that are actually relatively close in level then one of them losing 30% base stats is significant enough to hinder their ranking. Utility is great but unless you're swimming in it like ghost and Quake then you're not transcending rarity levels.
I get the point you're trying to make but it also brings the idea that a champ has to enough utility that they're better than 6* r3s while being limited to 5* r5 level and that's not applicable in vast majority of cases.
Because who doesn't love 50-60-70k mediums
Cgr has the power to brute force through most fights.
Key word being most, along as there's no tenacity/safeguard etc I'll use him to pew pew through fights.
His dupe is also severely under rated.
But I'm biased, he was my white whale as a 6* and the fact I pulled him from a basic and then duped him from a nexus 3 weeks later just makes me happy, love his play style, his animations. Just my all round favourite champ to use
Damage: 5/5
Utility: 3.5/5 (power control, heal block, buffs, power gain, bleed/incinerate immune)
Ease of use: 4/5 (situations vary)
Support: 2/5
Sustainability: 3/5 (also varies on how fast he ends the fight)
Hyperion
Damage: 5/5
Utility: 3.5/5 (power gain, fury, regen, stun, poison immunity, incinerates; all very potent)
Ease of use: 5/5
Support: 1/5
Sustainability: 4/5 (regen is pretty solid)
Corvus
Damage: starts of as 1-2/5, ramped up 5/5 which depends on healthpool
Utility: 4/5 (armor break on parry, immortality, guaranteed crits, glaive of immunity)
Ease of use: 5/5 (again, healthpools vary)
Support: 2/5
Sustainability: 5/5 (immortality)
Hercules:
Damage: 5/5
Utility: 5/5 (stun immunity, true sense, infuriate, buffs, bleed/poison resistance, burst damage)
Ease of use: 5/5 (easy ramp, easy playstyle with infuriate)
Support: 3/5
Sustainability: 5/5 (depends how aggressive you are with immortality active)
This is the way i view it personally, CGR has phenomenal damage and solid utility, but mainly reliant on buffs or armor breaks on the opponent.
Hyperion is now available as a 6* and he outta have CGR level with how constantly he can throw specials, simple to use, simple kit.
Corvus is good up until you reach higher health pools, but definitely excels in what he is good at like AQ, think people still use him in AW, and general questing
Herc is definitely meta with how he counters the node we all know as “AI” very efficiently, which may in fact deem him the best champion in the contest. Anyways joke aside all the little pieces of utility make for a very versatile kit for fights long or short, and not much holds him back.
As for who is the best, that will always be debatable, but i think this is a good way to value a champ. My opinion, hercules, but hyperion will always be more fun for me.