It takes 57k shards to make a T6B whereas a T3A needs 45k.
It takes 57k shards to make a T6B whereas a T3A needs 45k. Good point but for example summer of pain top rewards gives out about two and half times t6 basics than t3 alphas
This whole rank is weird to me. In every past instance of rank ups for a champion, there has been one new resource required. This is the only one I can think of that has two new resources required. T2A were needed for 5* r4, T5B for 5* r5/6* r2, and T5CC for 6* r3. If this pattern were to hold up, r4 6* champions should have been only based around the T3A. Not sure why they chose to use two resources for a single rank up. That means that r5 6* champions will likely be bound by T6CC, which sucks because now we’re back to the Class Catalyst Roulette sooner for ranking the champion you want.