Making final push for Uncollected - Need advice (NOTE: LONG POST)

champion4schampion4s Member Posts: 8
edited August 2021 in Strategy and Tips
Hey guys,

So I've finally decided that it's time to make that push for Uncollected, the one that everyone dreads but ultimately has to do at some point or another. After completing 5.1, I decided to wait for the "perfect" 5* champions that would make the Uncollected run a cakewalk; however, after RNGesus took a massive dump on me (for the past 2 months), I realized that I would have to make do with what I had. I took a look at my 4* roster and discovered that there were actually quite a few gems in there. I trudged along through 5.2, somehow managing to beat 5.2.4 (the parry compensation really came in handy) (To the hell-spawn at Kabam who created Masochism, go play in traffic). However, I am currently stuck at 5.2.5, since Bane keeps wrecking me (yeah, so it might be a good time to mention that I'm not that good). I am aiming to become UC by the end of the month so that I can capitalize on the Summer Canteen and Daily Bugle Store rewards, but as the days pass, it is looking more and more like a lost cause. However, I heard from some people that the people on the MCOC Forum are really helpful and offer some amazing advice, which is why I am writing this post. I am also attaching pictures of my 4* and 5* roster so that you guys can offer more specific and in-depth advice. The main things I want to know are:

1) What champions should I rank up (for 5.2.5 and 5.2.6)?
2) What strategies should I keep in mind for 5.2.5?
3) What strategies should I keep in mind for 5.2.6?
4) Advice for Collector fight


Any tips you guys can offer would be a MASSIVE help. I am really desperate right now, and you guys are pretty much my only hope. Hopefully, with your advice, I can finally make it to the promised land. Thank you in advance.

P.S: I will be posting updates in the comments to let you guys know how the final push is going, but a fair warning beforehand: it's most likely going to be really slow.


IMAGES OF MY 4 & 5 STAR ROSTER:










Post edited by Kabam Valkyrie on

Comments

  • Negative_100Negative_100 Member Posts: 1,650 ★★★★
    edited August 2021
    You have good enough champs you don't need a full team of 5*s to get uncollected. GIt gUD
    U can use someone with slow debuff and there is no real counter or anything like that for the collector I'm pretty sure. You just have to play well.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Spider gwen probably. Her slow when he goes unstoppable and i think he has unblockable specials
  • champion4schampion4s Member Posts: 8

    You have good enough champs you don't need a full team of 5*s to get uncollected. GIt gUD

    Unfortunately, not all of us are as skilled as Happy McMuffins my dude.
  • champion4schampion4s Member Posts: 8

    the thing with bane is just to keep practicing on the Moon Knight until you get the hang of it

    Or rank up and learn dex style quake so you just never get hit and don’t have to hit them so you never worry about bane

    Yo, thank you so much @SpideyFunko. I always used to see you around the forums giving solid advice on other posts, so it means a lot that you popped by to help me out.
  • Maltyo9Maltyo9 Member Posts: 270 ★★★


    @champion4s

    The best advice that I can think of when it comes to Bane is slowing your combos down just a bit, so that the last hit of your combo or start of your special coincides with the Bane timer ending. Once you can get that down, you'll find yourself rarely taking damage from the node.

    I know it sounds difficult, but as @SpideyFunko said, practice it on that Moon Knight until you get the hang of it. I probably fought that dude at least 50 times lol
  • DNA3000DNA3000 Member, Guardian Posts: 19,748 Guardian

    However, I am currently stuck at 5.2.5, since Bane keeps wrecking me (yeah, so it might be a good time to mention that I'm not that good).

    Bane is about rhythm and practice. Bane usually kills people when they end up in a bad situation and can't transfer Bane. Bane lands on them and then they panic trying to get rid of it like a mosquito. That's the wrong way to deal with Bane. The right way to deal with Bane is to practice getting comfortable with the Bane timer. While it is ticking down, go ahead and attack normally. But when you get to about 7 or 8 o'clock on the timer, start slowing down. Stop using five hit combos. Hit once or twice and back off. Get into a rhythm of keeping the fight under control. When the timer gets to about between eleven and twelve o'clock, more or less (experience will tell you precisely when, for each fight, for your playing style what the best timing is), start attacking and try to get a nice smooth combo in such that Bane reaches the switch over moment in the middle of your combo so you're attacking as it switches, so it switches right back.

    Save your power and don't use specials too much, both so you don't end up in a bad timing place and also so you don't give the opponent too much power. You can't be at 2.9 bars of power and desperately trying to bait a special when Bane switches over. You want to keep the fight under control. Specials might be useful as a get out of jail free card: you try to switch Bane over but you go in too early and at the end of your combo Bane hasn't quite switched over yet: if you unleash a special attack at the end of the combo, that extra attack time might be enough to transfer Bane. Or, if you get into a situation where the defender goes defensive and won't let you attack and Bane then transfers to you, an SP3 will get you out of that jam.

    Thing is, if you practice this enough and you get comfortable keeping the fight under control and Bane constantly on the target instead of yourself, Bane stops being a hinderance and starts becoming a weapon. I got Uncollected on my second account mostly by constantly switching Bane back to the Collector and letting that do a lot of the damage. Doing that means the Collector doesn't get as much power as when you're constantly attacking into him, which turns Bane into an offensive ability.

    Bane is about control. If you lose control of the fight, Bane kills. If you keep control of the fight, Bane is not a problem. This does take practice: in particular it takes practice to keep your cool and play relaxed, and not panic while Bane is ticking down, or even when you get a bad switch and Bane starts ticking on you. You have to be able to regain control of the fight and transfer it back while remaining calm. Unless you were born with ice water in your veins, this just takes practice and experience.

    It is worth the practice, because this is not the last time you're going to be seeing Mr. Bane.
  • MaxtheSilentMaxtheSilent Member Posts: 834 ★★★★
    There is some really useful advice in this thread on Bane. It’s does feel daunting at first but eventually you realize it’s manageable if you get into the rhythm. The other advice I’d add is to keep practicing until you have a good run, far as you can get with your champs at decent health or no potions, then committ to completing the quest and use whatever potions you need to. Story progression is the place to use revives and units because once you’re done you’re done( until you go for 100% :wink: ). You’ll get there if you keep trying.
  • champion4schampion4s Member Posts: 8
    DNA3000 said:

    However, I am currently stuck at 5.2.5, since Bane keeps wrecking me (yeah, so it might be a good time to mention that I'm not that good).

    Bane is about rhythm and practice. Bane usually kills people when they end up in a bad situation and can't transfer Bane. Bane lands on them and then they panic trying to get rid of it like a mosquito. That's the wrong way to deal with Bane. The right way to deal with Bane is to practice getting comfortable with the Bane timer. While it is ticking down, go ahead and attack normally. But when you get to about 7 or 8 o'clock on the timer, start slowing down. Stop using five hit combos. Hit once or twice and back off. Get into a rhythm of keeping the fight under control. When the timer gets to about between eleven and twelve o'clock, more or less (experience will tell you precisely when, for each fight, for your playing style what the best timing is), start attacking and try to get a nice smooth combo in such that Bane reaches the switch over moment in the middle of your combo so you're attacking as it switches, so it switches right back.

    Save your power and don't use specials too much, both so you don't end up in a bad timing place and also so you don't give the opponent too much power. You can't be at 2.9 bars of power and desperately trying to bait a special when Bane switches over. You want to keep the fight under control. Specials might be useful as a get out of jail free card: you try to switch Bane over but you go in too early and at the end of your combo Bane hasn't quite switched over yet: if you unleash a special attack at the end of the combo, that extra attack time might be enough to transfer Bane. Or, if you get into a situation where the defender goes defensive and won't let you attack and Bane then transfers to you, an SP3 will get you out of that jam.

    Thing is, if you practice this enough and you get comfortable keeping the fight under control and Bane constantly on the target instead of yourself, Bane stops being a hinderance and starts becoming a weapon. I got Uncollected on my second account mostly by constantly switching Bane back to the Collector and letting that do a lot of the damage. Doing that means the Collector doesn't get as much power as when you're constantly attacking into him, which turns Bane into an offensive ability.

    Bane is about control. If you lose control of the fight, Bane kills. If you keep control of the fight, Bane is not a problem. This does take practice: in particular it takes practice to keep your cool and play relaxed, and not panic while Bane is ticking down, or even when you get a bad switch and Bane starts ticking on you. You have to be able to regain control of the fight and transfer it back while remaining calm. Unless you were born with ice water in your veins, this just takes practice and experience.

    It is worth the practice, because this is not the last time you're going to be seeing Mr. Bane.
    @DNA3000 Bro thank you so much for this advice. I know for sure this is really gonna help because I have been panicking every time I got Bane on me. I will definitely keep this in mind when fighting. Much appreciated.
  • StaphMemberStaphMember Member Posts: 337 ★★★
    Champs with a good evade mechanic worked well for the collector. I’d recommend spider-Gwen or Starky (if you can awaken him)
  • champion4schampion4s Member Posts: 8
    UPDATE: FINALLY CLEARED BANE!!! A huge thank you to @Negative_100 @ChaosMax1012 @SpideyFunko @Maltyo9 @DNA3000 @MaxtheSilent @StaphMember for your support. However, the fight is not over yet... next up: The Collector! I'm gonna need all the help I can get, so if possible, please share this post with others so that they can offer their advice as well. Wish me luck guys!
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Great job! Best of luck, very important milestone. Take the collector down!
  • ArcticWolf2ArcticWolf2 Member Posts: 23
    Bring champs with high attack stats and block ratings rather than one with explosive sp2s for when the collector goes below 50% because most ppl don't get to sp2 cuz of collector sp1.REMEMBER TO USE POWER BOOSTS FROM LOYALTY STORE THEY HELP SOO MUCH IN CLEARING PATHS
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