G2099 write-up
Saquongoat
Member Posts: 133 ★★
Hey everyone. I'm back today with one of my own personally favorite champs. She was my main champ when going through Act 6 for the first time, and although she isn't necessarily forgotten, I do feel she doesn't get as much respect as she deserves. Alright. I'm gonna go get some popcorn (Smartfood is freaking delicious) and then get into it! (Based on 6* r2 no suicides unless otherwise stated)
Immunities: G2099 is a robot, giving her your standard robot bleed and poison immunities. Very solid utility.
Low health regen: This is a feature I'm noticing more and more in tech champs, and I love seeing. Once per fight, when G2099 drops below 15% health, For each unused prefight, G2099 gains a regeneration buff (the second prefight increases regen potency, it doesn't give her a second regen buff), giving G2099 a 4529 heal over 4 seconds. With both prefights unused, and with the recovery mastery maxed, this regen is enough to give G2099 35% health over 4 seconds. Very strong, and very short. (Friendly tip! Depending on where your health is and how many prefights you didn't use, you can take some block damage to dip below the heal threshold and heal back up to about 50% if you dipped to 15% before finishing off the opponent)
No crits: G2099 doesn't crit. However, when she would instead crit, she inflicts a degen debuff on the opponent, dealing 692 damage over 3 seconds. Unfortunately, this debuff potency can't be increased by giving G2099 a higher crit damage rating, so she doesn't gain a big boost from the cruelty mastery or cruelty synergies. But the utility of not critting is definitely enough to outweigh this minor setback.
Awakened ability:When struck, 16.5-100% chance to gain a combo shield passive lasting 2 seconds, and 2 more seconds per unused prefight. Additionally, while under the effect of a combo shield, incoming damage is reduced to 10% of G2099's max health, excluding sp3s. I get asked a lot if people should be awakening their 5* G2099's. And the answer is probably not, but maybe. It comes down to a couple things: your skill, how much you use her, and if you have an extra tech ag. If you're not skilled, get pounded in the face, and use both prefights giving very little safety net (something you should never do), and have an extra tech ag, yes. Otherwise, no. You shouldn't. Because Guardian, Hulkbuster, Warlock, Sparky, and Ghost are all more worthy of being awakened.
Light attacks: They don't do anything special. However, they have pretty much the longest reach in-game, making it easer to light intercept with her than any other champ in the game. Heck, even I can do it with her!
Heavy attacks: 100% chance to gain a combo shield buff with a max stack of 2, increased by 2 for every unused prefight you have. So if both prefights are unused, you can get up to 6 combo shields, meaning you can take a 6-hit combo to the face and still not lose your combo. These combo shield are a good safety net to where getting smacked doesn't drop you combo all the way down to 0.
Prefights: G2099 has 2 prefights. For each unused prefight, G2099 gains +16% defensive combat power rate and an armor buff granting 1400 armor rating (the 2nd prefight increases this potency by the same amount. She doesn't gain two armor buffs). If this armor is removed, it comes back in 4 seconds. Once these prefights are used, they come back the next fight. So don't worry about them like Hood's bullets.
What each prefight does: (3 sections)
Assault: While above 99 hits in the combo meter, G2099's medium attacks power burn the opponent for 5% of their current power. This is a solid prefight, allowing you to not worry about nodes such as energize, or that stupid aq mod where the opponent gains increased combat power rate for up to 50 hits in your combo. And due to Apoc's easer to dex sp2 than 1, this makes G2099 my favorite Apoc counter on that increased combat power rate day. Finishing a combo in a medium attack will make it so if the opponent has no outside power gain sources, they will never get to a sp3.
Stability: While above 99 hits in the combo meter, G2099's medium attacks regenerate 5% of the damage dealt. With my 5* r5 at a 100 combo or higher and max glass cannon, this prefight allows G2099's mediums to heal her just under 1% health. However, due to the chunkiness of her armor buff from an unused prefight, as well as healing from unused prefights, I rarely use this one unless I'm at high-ish health and am facing a champion with easy to dex sp1s and I can just intercept them into oblivion.
Huntress: Every 20th hit on G2099's combo meter is a critical hit. If this 20th attack is a sp1 or sp2, all hits on these specials are guaranteed crits. Pretty useless, since with this prefight she'll be critting once every 20 hits instead of degenning the opponent every 5-ish. However, I imagine using this prefight to make every hit on G2099's sp2 a guarenteed crit makes her a decent crit me with your best shot option.
Combo meter abilities: (2 parts)
Attack increase: G2099;s attack rating is increased by 41.5 for each hit on her combo meter, up to 100 hits in total. That's an attack bonus up to 4150! Pretty good, eh?
Burst energy damage: For every hit above 100 on G2099's combo meter, all of G2099's hits deal a burst of 55.4 energy damage per hit, up to a max of 600! This energy damage scales with base attack, meaning it is increased by suicides and her natural attack increase. A 6* r3 G2099 with suicides with the white mags prefight at a max combo's burst energy damage is 32916. That's freaking crazy stuff right there. And since this damage is burst, it ignores things like safeguard and damage caps.
Digi cloak: When struck by a light or medium attack, G2099 has a 15% chance to go invisible for 2.5 seconds per unused prefight, giving unblocked attacks a 100% chance to miss. This goes on cooldown for 10 seconds after it expiries. When fighting mutant champs, the cooldown of invisibility is decreased by 50%, and has twice the amount to activate. This invisibility is an unreliable, but butt-saving safety net, and yet another reason to leave G2099 with at least 1 unused prefight.
Sp1: The second hit on this special power drains 20% of the opponent's current power per unused prefight, increasing to 40% per unused prefight if this attack doesn't make contact with the opponent. This special is good if you accidentally push the opponent to a sp2 and need to bait a sp1.
Sp2: When activated, 100% chance to inflict a petrify debuff, reducing the opponent's regeneration rate by 120% for 12 seconds. If you're not running suicides, this special is great for building combo meter (9 hit attack). But also, this reverses regen by 20%, and is fairly long lasting. In fact, I once solo'd an aq map 5 Rogue mini with the 1% healing node up with my 5* r5. Pretty neat stuff.
Sp3: All this time, you were probably thinking how impractical G2099 is because how she needs high combo. This makes it so much easier! If this sp3 knocks the opponent out (And if at a 100+ hit combo, it inflicts energy damage like all your other attacks, allowing you to knock out gwenpool or bypass damage caps with this special, and still the energy damage still counts as the sp3 knocking out the opponent!) G2099 will start the next fight at a combo meter of 100. This attack also is a guaranteed knock out if the opponent is at or below 5% of their max health, but it can be prevented or reduced.
How I play her: She's very straight-forward. Slog your way through the first fight and kill them with a sp3. In general, if not running suicides, spam sp2s to build combo, but make sure to finish them with a sp3 to carry a 100 combo to the next fight. Now here's something funky. Is this champion worthy of r3ing? Actually, no. That's because her damage is already overkill at 6* r2 or 5* r5, that increasing her rank could cause you to kill opponents before getting to a sp3, really messing you up. And sure, the damage increase and health increase is good, but I feel it's not really worth it.
Synergies: I don't find many synergies worth it, but a couple happen to be nice if you're bring along a synergy partner anyway. If bringing along Nebula, Warlock, Sentinel, or Darkhawk, all of them and G2099 gain 70% of a bar of power when immune to a debuff. This has a 12 second cooldown. Additionally, if bringing along og Guilly or Morningstar, G2099's degen debuffs gain 30% more potency. For a list of synergies, check https://auntm.ai/champions/guillotine_2099/tier/6.
Well, that's it! Thanks for slogging you way through another one of my champ write-ups. If you enjoyed this, feel free to give me any champ suggestions and I'd be happy to look at them and add them to my list of champ write-ups!
Sorry for any typos
-Saquon
Immunities: G2099 is a robot, giving her your standard robot bleed and poison immunities. Very solid utility.
Low health regen: This is a feature I'm noticing more and more in tech champs, and I love seeing. Once per fight, when G2099 drops below 15% health, For each unused prefight, G2099 gains a regeneration buff (the second prefight increases regen potency, it doesn't give her a second regen buff), giving G2099 a 4529 heal over 4 seconds. With both prefights unused, and with the recovery mastery maxed, this regen is enough to give G2099 35% health over 4 seconds. Very strong, and very short. (Friendly tip! Depending on where your health is and how many prefights you didn't use, you can take some block damage to dip below the heal threshold and heal back up to about 50% if you dipped to 15% before finishing off the opponent)
No crits: G2099 doesn't crit. However, when she would instead crit, she inflicts a degen debuff on the opponent, dealing 692 damage over 3 seconds. Unfortunately, this debuff potency can't be increased by giving G2099 a higher crit damage rating, so she doesn't gain a big boost from the cruelty mastery or cruelty synergies. But the utility of not critting is definitely enough to outweigh this minor setback.
Awakened ability:When struck, 16.5-100% chance to gain a combo shield passive lasting 2 seconds, and 2 more seconds per unused prefight. Additionally, while under the effect of a combo shield, incoming damage is reduced to 10% of G2099's max health, excluding sp3s. I get asked a lot if people should be awakening their 5* G2099's. And the answer is probably not, but maybe. It comes down to a couple things: your skill, how much you use her, and if you have an extra tech ag. If you're not skilled, get pounded in the face, and use both prefights giving very little safety net (something you should never do), and have an extra tech ag, yes. Otherwise, no. You shouldn't. Because Guardian, Hulkbuster, Warlock, Sparky, and Ghost are all more worthy of being awakened.
Light attacks: They don't do anything special. However, they have pretty much the longest reach in-game, making it easer to light intercept with her than any other champ in the game. Heck, even I can do it with her!
Heavy attacks: 100% chance to gain a combo shield buff with a max stack of 2, increased by 2 for every unused prefight you have. So if both prefights are unused, you can get up to 6 combo shields, meaning you can take a 6-hit combo to the face and still not lose your combo. These combo shield are a good safety net to where getting smacked doesn't drop you combo all the way down to 0.
Prefights: G2099 has 2 prefights. For each unused prefight, G2099 gains +16% defensive combat power rate and an armor buff granting 1400 armor rating (the 2nd prefight increases this potency by the same amount. She doesn't gain two armor buffs). If this armor is removed, it comes back in 4 seconds. Once these prefights are used, they come back the next fight. So don't worry about them like Hood's bullets.
What each prefight does: (3 sections)
Assault: While above 99 hits in the combo meter, G2099's medium attacks power burn the opponent for 5% of their current power. This is a solid prefight, allowing you to not worry about nodes such as energize, or that stupid aq mod where the opponent gains increased combat power rate for up to 50 hits in your combo. And due to Apoc's easer to dex sp2 than 1, this makes G2099 my favorite Apoc counter on that increased combat power rate day. Finishing a combo in a medium attack will make it so if the opponent has no outside power gain sources, they will never get to a sp3.
Stability: While above 99 hits in the combo meter, G2099's medium attacks regenerate 5% of the damage dealt. With my 5* r5 at a 100 combo or higher and max glass cannon, this prefight allows G2099's mediums to heal her just under 1% health. However, due to the chunkiness of her armor buff from an unused prefight, as well as healing from unused prefights, I rarely use this one unless I'm at high-ish health and am facing a champion with easy to dex sp1s and I can just intercept them into oblivion.
Huntress: Every 20th hit on G2099's combo meter is a critical hit. If this 20th attack is a sp1 or sp2, all hits on these specials are guaranteed crits. Pretty useless, since with this prefight she'll be critting once every 20 hits instead of degenning the opponent every 5-ish. However, I imagine using this prefight to make every hit on G2099's sp2 a guarenteed crit makes her a decent crit me with your best shot option.
Combo meter abilities: (2 parts)
Attack increase: G2099;s attack rating is increased by 41.5 for each hit on her combo meter, up to 100 hits in total. That's an attack bonus up to 4150! Pretty good, eh?
Burst energy damage: For every hit above 100 on G2099's combo meter, all of G2099's hits deal a burst of 55.4 energy damage per hit, up to a max of 600! This energy damage scales with base attack, meaning it is increased by suicides and her natural attack increase. A 6* r3 G2099 with suicides with the white mags prefight at a max combo's burst energy damage is 32916. That's freaking crazy stuff right there. And since this damage is burst, it ignores things like safeguard and damage caps.
Digi cloak: When struck by a light or medium attack, G2099 has a 15% chance to go invisible for 2.5 seconds per unused prefight, giving unblocked attacks a 100% chance to miss. This goes on cooldown for 10 seconds after it expiries. When fighting mutant champs, the cooldown of invisibility is decreased by 50%, and has twice the amount to activate. This invisibility is an unreliable, but butt-saving safety net, and yet another reason to leave G2099 with at least 1 unused prefight.
Sp1: The second hit on this special power drains 20% of the opponent's current power per unused prefight, increasing to 40% per unused prefight if this attack doesn't make contact with the opponent. This special is good if you accidentally push the opponent to a sp2 and need to bait a sp1.
Sp2: When activated, 100% chance to inflict a petrify debuff, reducing the opponent's regeneration rate by 120% for 12 seconds. If you're not running suicides, this special is great for building combo meter (9 hit attack). But also, this reverses regen by 20%, and is fairly long lasting. In fact, I once solo'd an aq map 5 Rogue mini with the 1% healing node up with my 5* r5. Pretty neat stuff.
Sp3: All this time, you were probably thinking how impractical G2099 is because how she needs high combo. This makes it so much easier! If this sp3 knocks the opponent out (And if at a 100+ hit combo, it inflicts energy damage like all your other attacks, allowing you to knock out gwenpool or bypass damage caps with this special, and still the energy damage still counts as the sp3 knocking out the opponent!) G2099 will start the next fight at a combo meter of 100. This attack also is a guaranteed knock out if the opponent is at or below 5% of their max health, but it can be prevented or reduced.
How I play her: She's very straight-forward. Slog your way through the first fight and kill them with a sp3. In general, if not running suicides, spam sp2s to build combo, but make sure to finish them with a sp3 to carry a 100 combo to the next fight. Now here's something funky. Is this champion worthy of r3ing? Actually, no. That's because her damage is already overkill at 6* r2 or 5* r5, that increasing her rank could cause you to kill opponents before getting to a sp3, really messing you up. And sure, the damage increase and health increase is good, but I feel it's not really worth it.
Synergies: I don't find many synergies worth it, but a couple happen to be nice if you're bring along a synergy partner anyway. If bringing along Nebula, Warlock, Sentinel, or Darkhawk, all of them and G2099 gain 70% of a bar of power when immune to a debuff. This has a 12 second cooldown. Additionally, if bringing along og Guilly or Morningstar, G2099's degen debuffs gain 30% more potency. For a list of synergies, check https://auntm.ai/champions/guillotine_2099/tier/6.
Well, that's it! Thanks for slogging you way through another one of my champ write-ups. If you enjoyed this, feel free to give me any champ suggestions and I'd be happy to look at them and add them to my list of champ write-ups!
Sorry for any typos
-Saquon
Post edited by Kabam Porthos on
5
Comments
The only way a r3 g99 kills the defender before you can build a sp3 is if you're using her in content she outscales.
6.2,6.3 & 6.4 all have healthpools large enough to build a sp3. Same goes for cav eq
Then there's 7.1 & 2 that have even higher healthpool.
You can also build a sp3 before killing defenders in Aq 7 & war (especially if you're in a tier where r3 defenders are common)
I'm genuinely curious where this comes into play. If I take my r3 into UC eq/map 6 she'd fail to carry her combo but I'd never need a r3 there anyways.
The extra attack, health & regen is overlooked and there are plenty fights Ive done with a r3 I would struggle to replicate with my r5 without filling her with health boosts.
Not to mention the initial ramp up fight becomes a lot more tolerable ranked up
Ok so most players just think her sig adds a combo shield with a 16-100% chance to happen depending on sig but to me that's the second most important part.
You did mention that it allows her to take 10% damage and that's the cap per hit except from SP3 but what isn't stated is the fact that her heavy attack combo shield also count when she's awakened EVEN IF HER SIG COMBO SHIELD DOES NOT TRIGGER. You did indeed mention that it works when under the effect of a combo shield but alot of players gloss over that part.
People think her sig has to be high for it to matter but no. At sig 1 she gains so much from it. Start a fight then heavt attack twice and now she has 2 shields up. At sig 1 if it never triggers cuz it's such a low chance, she will still only take 10% damage cuz of those 2 heavy attacks she did to start. The best part is you can always have up shields also with her heavy.
Vs SOP Emma for example, I managed to mess up and eat 2 different special attacks to the face when I got the Solo. Because I did 2 heavies at some point in the fight, I wasn't even worried cuz that was only 20% damage cuz it's 2 hits. My G2099 is high sig so I don't do much heavies cuz her sig has a good chance to trigger but at lower sigs I used to get 4 shields up.
You gotta remember, in MCOC, getting hit isn't always about "skill" it's also about for example, Lag, connection issues, parry issues, dex issues, freezes, etc etc. Skill is nice but when the game isn't doing well then having a safety net is always good.
Other than that, good write up but you gotta let people know how actually amazing her sig is.
So my G2099 has an 80% chance to trigger her sig so I would do 2 heavies just to have 2 shield up to give her sig that 80% chance to trigger twice and unless I'm SUPER unlucky that's 3 hits with an 80% chance to her sig to work.