The games been broken the same for all progression levels

RO53TT1RO53TT1 Member Posts: 323 ★★
So I appreciate you guys at kabam for posting earlier about the update, being transparent about all the bugs/control issues. But I do not understand why you guys always insist on giving out compensation by progression level, I'm a cavalier player and like summer of pain, I don't deserve the top rewards, it was designed for TB to take full advantage of, I get that, I'm happy and thankful for the level of rewards I was allowed to get to so I understand why doing most things based on progression level is the way to go, BUT NOT ON COMPENSATION FOR A BROKEN GAME, the games been broken the same for me as it has for UC, TB or conqueror players, all of us had to Play with all the same issues of dex/parry/missed inputs/etc so why will my compensation be better than UC players compensation, that's my question when you guys decide to do it this way.

Comments

  • SungjSungj Member Posts: 2,113 ★★★★★
    Like you said you're cavalier so you don't deserve the top rewards, same goes for compensation. You haven't had to play the same level of content throne breakers have over the course of these bugs. You haven't had to push through top 150 AQ, you haven't had to try to do the timed thronebreaker objectives in SOP. Every cavalier level of content either A) don't require as many resources to get through B) aren't as punishing even with the bugs active C) aren't timed so you could always wait or at least didn't have to push as hard to complete it within the bugged time frame. Same goes for every progression level lower

    Of course there is a certain arbitrary levels involved like the gap of progression even within title progression levels but they have to draw the line at a certain point.

    There's also the point others have made where, different progression levels mean there are different levels of rewards that are game changing to said certain level. 20k 5* shards would be part of good compensation for an UC player but for a challenger level player they are absolutely game changing. No one should be expecting compensation rewards to carry them to the next area of the game and that's what would happen if it wasn't progression based
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  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★

    Why would someone in Act 1 need a 5*?

    You can make it all the way to Act 4 on 3*s

    My 3* winter soldier carried me lol.
  • The_Sentry06The_Sentry06 Member Posts: 7,787 ★★★★★
    Items have relative value to a certain progression level too. 4* shards for someone who is starting out is like a 6* for someone in act 6. Get what I mean?
  • No_oneukNo_oneuk Member Posts: 1,430 ★★★★★
    My friend is a recent cav player and he wants 5*'s rather than 6*s because 6*s are more expensive to take up, and he also can't awaken / sig them as easily. From a 5* nexus a cap IW would be amazing but from a 6* nexus not so much - for him.

    For me as a long time TB though? I'll feel bummed if there's any 5* stuff in there. There's not a 5* in the game i want, I either have them already or would rather get them as 6* - it's hard justifying resources into 5* characters anymore.
  • raviXsharmaraviXsharma Member Posts: 572 ★★★
    Finally I can see how it looks to not make sense from outside when I do the same
  • ErcarretErcarret Member Posts: 2,917 ★★★★★
    The game has been equally broken for everyone but the content that has been affected has varied between the different progression tiers. If I can't do a 7.2 run, that's significantly different from someone being unable to do an Act 6.1 run or someone else not being able to complete Abyss. The rewards all of us have missed out on have been vastly different, so why should I settle for rewards more suitable for Uncollected players (or, vice versa, they get the same rewards as an endgame player)?

    Take the SOP, for example. Cavalier players "only" need to fight that boss once, and can bring the best possible counter for that boss regardless of any objectives. Thronebreakers have to fight the bosses multiple times and are often required to do so with suboptimal champs. If both groups are experiencing the same bug, that bug will still only impair Cavs for one fight while it will affect two or three fights for Thronebreakers. Meanwhile, Uncollected and below players are not affected at all (in this specific respect) since they don't have access to the SOP to begin with.

    Let me flip it around a bit: let's say Kabam goes absolutely bonkers and give everyone a full T3A and T6B. It's not going to happen, but let's just pretend.

    It's by far the "best" reward they could give players - it would be an absolutely unparalleled generosity on Kabam's side! - but there are maybe 5% among the entire player base who'd actually care for them. For the rest of us, those resources are so far beyond where we are at the moment that they are essentially pointless. We could definitely see the value in having them in our inventory, but they don't really do anything for us or our progression at the moment. For us, it would be a terrible compensation for maybe another year or so.

    And that's the problem. Sure, a level 15 account would benefit massively from getting a 6* Nexus, but in the grander scheme of things, people in various progression tiers require different resources. I wouldn't be surprised if UC players got rewards mostly aimed at acquiring 5*s, Cavalier got resources to rank up 5*s and acquire 6*s, while Thronebreakers got resources to both acquire and rank up 6*s. I think that's fair and in line with what rewards those different groups earn through the content they normally play but haven't been able to due to this bug. Having it progression-based also ensures that everyone gets resources that are actually valuable at their level and not just something that they'll be happy to have in their inventory six or twelve months from now.
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