The games been broken the same for all progression levels
RO53TT1
Member Posts: 323 ★★
So I appreciate you guys at kabam for posting earlier about the update, being transparent about all the bugs/control issues. But I do not understand why you guys always insist on giving out compensation by progression level, I'm a cavalier player and like summer of pain, I don't deserve the top rewards, it was designed for TB to take full advantage of, I get that, I'm happy and thankful for the level of rewards I was allowed to get to so I understand why doing most things based on progression level is the way to go, BUT NOT ON COMPENSATION FOR A BROKEN GAME, the games been broken the same for me as it has for UC, TB or conqueror players, all of us had to Play with all the same issues of dex/parry/missed inputs/etc so why will my compensation be better than UC players compensation, that's my question when you guys decide to do it this way.
2
Comments
You can make it all the way to Act 4 on 3*s
If the game cancels a monthly quest completely, the rewards I lose as a TB player are different from those that a UC player loses, because I can do Cav difficulty and they can't. They can't lose those rewards: I can. When an account is impaired, the in-game rewards that are lost and the in-game resources that are expended will be different for different progression players, and that's what compensation targets. The impairment of the game works similarly, impairing different players in different ways depending on what they could, and were doing.
You can't make it perfect: you can't create custom compensation packages tuned to every individual player's experience. But you can make compensation reflect the same thing most other rewards do: progress tier. They are the best rough cut estimate for the kinds of resources a player might be spending on average, and what kinds of rewards they are getting on average, and how a game impairment might affect those things, that we currently have.
Sometimes they do it that way, sometimes they don't. The AQ compensation packages were not progress tiered (as far as I'm aware). That's a judgment call, based on what the requirements of the compensation package are and how much time and resources they have to spend constructing and distributing it. They'll have more time when they do the big overall compensation package, so that's probably why they are spending extra time designing and distributing progression based compensation packages.
Of course there is a certain arbitrary levels involved like the gap of progression even within title progression levels but they have to draw the line at a certain point.
There's also the point others have made where, different progression levels mean there are different levels of rewards that are game changing to said certain level. 20k 5* shards would be part of good compensation for an UC player but for a challenger level player they are absolutely game changing. No one should be expecting compensation rewards to carry them to the next area of the game and that's what would happen if it wasn't progression based
For me as a long time TB though? I'll feel bummed if there's any 5* stuff in there. There's not a 5* in the game i want, I either have them already or would rather get them as 6* - it's hard justifying resources into 5* characters anymore.
Take the SOP, for example. Cavalier players "only" need to fight that boss once, and can bring the best possible counter for that boss regardless of any objectives. Thronebreakers have to fight the bosses multiple times and are often required to do so with suboptimal champs. If both groups are experiencing the same bug, that bug will still only impair Cavs for one fight while it will affect two or three fights for Thronebreakers. Meanwhile, Uncollected and below players are not affected at all (in this specific respect) since they don't have access to the SOP to begin with.
Let me flip it around a bit: let's say Kabam goes absolutely bonkers and give everyone a full T3A and T6B. It's not going to happen, but let's just pretend.
It's by far the "best" reward they could give players - it would be an absolutely unparalleled generosity on Kabam's side! - but there are maybe 5% among the entire player base who'd actually care for them. For the rest of us, those resources are so far beyond where we are at the moment that they are essentially pointless. We could definitely see the value in having them in our inventory, but they don't really do anything for us or our progression at the moment. For us, it would be a terrible compensation for maybe another year or so.
And that's the problem. Sure, a level 15 account would benefit massively from getting a 6* Nexus, but in the grander scheme of things, people in various progression tiers require different resources. I wouldn't be surprised if UC players got rewards mostly aimed at acquiring 5*s, Cavalier got resources to rank up 5*s and acquire 6*s, while Thronebreakers got resources to both acquire and rank up 6*s. I think that's fair and in line with what rewards those different groups earn through the content they normally play but haven't been able to due to this bug. Having it progression-based also ensures that everyone gets resources that are actually valuable at their level and not just something that they'll be happy to have in their inventory six or twelve months from now.