Game state diminishing SoP performance
I have read through many of the threads about Summer of pain, and I am aware of the nature of compensation being tiered to story progression and held off until "impact" can be measured. That being said, as a cavalier player in 6.2, the SoP event has presented a unique opportunity for me to progress toward TB by having T5CC in the milestones.
Try as I might (and spend units on revives only to fail from lag or gameplay issues,) I have only managed 4 of the 9 Summer of Pain takedowns. I couldn't do Mysterio, Emma, or a few others, even though I used revives and spent units attempting many of them.
I don't mean to be the complain-y, demand-compensation type. I am sure the comp we receive will be measured and fair; my question mainly lies in where that compensation applies to SoP.
Frankly, the difference between 15K shards and a Nexus + 25% T5CC is... significant for my account. Being only one point off of that reward shift, and knowing it is because of the impact of the state of the game, the question I wanted to pose, is whether or not the compensation will, in any way include a "bump-up" in the summer of pain milestones, especially for cav players who only had the opportunity to make it to milestone 6?
Kabam has done a great job so far in giving ue visibility and warnings with attempting difficult content, which is why I've halted my story progress for now. But with a limited event that will end before the full fix, it's a little infuriating to know that much of my inability to complete those bosses was because I didn't want to "unit man" it through a laggy, 700K health pool. I'm a little itchy about the missed opportunity and rewards not being specifically included in compensation.