Give content creators a reason to make contents for newer players (uncollected and below)
Countmysheeps1
Member Posts: 10 ★
(double posting as I didn know which section is better) admins please combine if necessary
Hi guys.
MCOC has been a game I loved for the past 5 years or so. And it was really wonder. For that I thank you.
Game developer here. Sharing some thoughts on why I feel MCOC is approaching a dead end at a pace much faster than expected.
Content block
Summer of pain has been a really fun event. But it's really only exclusive to cavaliers and above.
It's like putting in so much work in coding and design. Only to have 1-2% of your players being able to enjoy your content.
Possible solution: create events where you address every crowd. If I'm uncollected, give me a summer of pain event that speaks to me. The Hercules event was a great event. Create a 4-5* version of the uncollected. And let the newer players enjoy these brilliant mechanics.
The problem with most game developers is that theyre really focused on giving their top fans newer harder challenges. (Which isn't a bad thing). But please put some focus on growing younger players too.
Remember when seatin was making gameplay tutorials for uncollected? Create a challenge tough enough for uncollected. That Seatin (or new Seatins) can start doing it again. Let them reach your newer audiences.
One possible way I can think off is. Make your monthly event quest PI capped. I really enjoyed variant 4 or that carina challenge.
(The one where you use only 3 stars to win). Cuz it really feels like a job right now to do these quests where I come in as a 6* R3 character. And steamroll everything.
This gives veteran players a chance to revisit AND ENJOY all these old quests.
Final suggestion: give out your monthly event rewards (all difficulty) based on tiers. (Eg. If I'm thronebreaker, let me play lower difficulty levels with PI cap. And give me rewards like 5-6* shards) if you're worrying of players progressing too fast. You can lower the rewards for cavlier difficulty and average it out with the rest of the levels.
Hint: this makes players spend more units on energy potions which can give you a slight revenue boosts as well.
Let me know your thoughts guys. If this goes well, I'll write more topics on this. (Game mechanics ideas, revamping incursion, instead of giving us 7* heroes. Give us SP4)
Thanks guys!
Hi guys.
MCOC has been a game I loved for the past 5 years or so. And it was really wonder. For that I thank you.
Game developer here. Sharing some thoughts on why I feel MCOC is approaching a dead end at a pace much faster than expected.
Content block
Summer of pain has been a really fun event. But it's really only exclusive to cavaliers and above.
It's like putting in so much work in coding and design. Only to have 1-2% of your players being able to enjoy your content.
Possible solution: create events where you address every crowd. If I'm uncollected, give me a summer of pain event that speaks to me. The Hercules event was a great event. Create a 4-5* version of the uncollected. And let the newer players enjoy these brilliant mechanics.
The problem with most game developers is that theyre really focused on giving their top fans newer harder challenges. (Which isn't a bad thing). But please put some focus on growing younger players too.
Remember when seatin was making gameplay tutorials for uncollected? Create a challenge tough enough for uncollected. That Seatin (or new Seatins) can start doing it again. Let them reach your newer audiences.
One possible way I can think off is. Make your monthly event quest PI capped. I really enjoyed variant 4 or that carina challenge.
(The one where you use only 3 stars to win). Cuz it really feels like a job right now to do these quests where I come in as a 6* R3 character. And steamroll everything.
This gives veteran players a chance to revisit AND ENJOY all these old quests.
Final suggestion: give out your monthly event rewards (all difficulty) based on tiers. (Eg. If I'm thronebreaker, let me play lower difficulty levels with PI cap. And give me rewards like 5-6* shards) if you're worrying of players progressing too fast. You can lower the rewards for cavlier difficulty and average it out with the rest of the levels.
Hint: this makes players spend more units on energy potions which can give you a slight revenue boosts as well.
Let me know your thoughts guys. If this goes well, I'll write more topics on this. (Game mechanics ideas, revamping incursion, instead of giving us 7* heroes. Give us SP4)
Thanks guys!
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