Is Bullet time in 7.2.1 bugged??
Seaking_04
Member Posts: 49 ★
I’ve been parrying with hit monkey and nick fury against spider Gwen and the charges appear although some times I when I parry her she actually gets stunned which doesn’t make any sense whatsoever given the node says that will not happen and sometimes when I dex while she has the charges, she doesn’t get stunned! They just disappear! This is very frustrating man. Really annoyed of this! Could it be the pacify mastery is affecting stuff some how?? Even if it is why doesn’t she get stunned when there are charges on her??
Not sure if this is a device issue cause I use an iPhone 11. How the heck am I supposed to explore 7.2 with this?? 😡
Not sure if this is a device issue cause I use an iPhone 11. How the heck am I supposed to explore 7.2 with this?? 😡
1
Comments
These sorts of things are why I don't run the Pacify mastery anymore. If I want to turn off a node, I bring someone with Ability Accuracy Reduction in their kit instead (for example, in the case of the 7.1.1 BWDO boss and that 7.2.1 path you're talking about, I'll probably bring Apocalypse in to deal with that). And there's also the added benefit of I don't need to deal with being punished for lowering ability accuracy if I don't want to (eg. Colossus, Guardian, I believe some nodes also do this?)
The Stuns removed by Bullet Time work exactly the same way. They exist on the Defender long enough to check whether ability accuracy reduction will let it stick, but if it doesn't stick, it's not on there long enough to technically Stun the defender.
Don't get me wrong, it's weird. But that's how it works. I'm assuming it's something like 'the defender must be Stunned by an effect for X frames in order to actually stop responding to inputs (or the AI equivalent)' and those sorts of shrug off effects shrug them off quicker than that.