Ghost rider rework
Ghost rider buff
Passive
Immunity to bleed, poison, and coldsnap
When inflicted with incinerate ghost rider takes 100% less damage and gains 5% of max power a second for the duration
Judgements
Judgements are activated based on the combo used allowing utility where needed on the go. Each judgement can be activated once.
M-l-M
Activate a fury buff granting 50% of modified attack for 10 seconds
M-M
Activate a power gain buff granting 10% of max power over 10 seconds
Ending with a light
Place a fate seal on the enemy for 4 seconds nullifying all buffs new and old
L-L-M-M
Inflict a degen dealing 30% of the damage the last special attack did per judgement used for 10 seconds then reset judgements
Designer note
Basically this is your damage you can choose fury for direct damage or the degen for damage over time. Combine fury with the heavy aptitude and degen for massive damage over time
Extra
The degen deals the total number the special did meaning if a Sp2 did 150000 then the degen will do 30000 with out judgements
Heavy
Holding heavy grants a aptitude for each judgement on ghost rider granting 50% more potency for 10 seconds then reset
Specials
If ghost rider has more then 5 judgements he gains
Unlockable specials
100% crit chance
300 crit damage
Sp1
Inflict power siphon for 30 seconds draining 3% of max power every second and giving that power to you.
Sp2
Heal 10% of max health and inflict a armour break reducing armor by 1000 per judgement used
Sp3
Inflict a permanent incinerate on ghost rider. Power lock the enemy for 4 seconds as well
Perks
High damage
Plenty of specials
Power control
High healing
Plenty of immunities
Flaming skull
Downsides
A tricky playstyle