War - by default place same champions in same places
JackDiamond
Member Posts: 133 ★
How about the default (which can be easily changed) is to place the same defenders in the same locations, so that if the player does nothing except hit join and OK then it will be the same as the previous war.
Of course, if they weren't playing last war then not; if a champion is not available then not; but otherwise yes.
Because in most teams, most of the time, there's going to be very little change to defenders or placements; so why do 30 people have to redo it (and the officers check placements) every 2 days, over and over again?
If needed, offer a 'clear placement' button that takes them all off the nodes and back to nowhere.
Of course, if they weren't playing last war then not; if a champion is not available then not; but otherwise yes.
Because in most teams, most of the time, there's going to be very little change to defenders or placements; so why do 30 people have to redo it (and the officers check placements) every 2 days, over and over again?
If needed, offer a 'clear placement' button that takes them all off the nodes and back to nowhere.
3
Comments
I be honest here - I think it’s **** when someone excuses their way out, with exception as visiting graveyard or something like that, when you’ve had a full 24hours to give 30-40 seconds to place your defenders.
So yes, the players could handle it. But life being what it is, this system would really help officers and leaders.
3 bg who all place the same champs day in and out no sweat but 1 bg that has rotation of players or say a core 8 who like it with 2 wild cards just filling in when they have time would get weird.
Just writing it to only work for 3 bg system would have the craziness of down low allainces who just open this war and today 8 guys join next 2 join next 10 join next 30 join next 20 join, it is messy and the checks for that would be craziness.
The idea is good but the involvement needed to make it work would be too much. Game can't even get lvl up events to work let alone something this complex to code.