There are more and more nodes, where we need well-timed blocks for a certain effect to happen, either if it's a positive or a negative effect. For example, in the most recent EQ chapter 3.2 (the Tech/Nimrod chapter) there are 2 nodes:
- Positive - Power Technician: tech attackers who have armor up buff will power drain in well-timed blocks
- Negative - Hard Knock Life: every time the attacker performs a well-timed block they gain a passive disorient
Both of these nodes are sometimes works, sometimes not, which is quite frustrating (especially those which benefit the player). My best bet is because of the Pacify mastery, which reduces ability accuracy during stuns.
But why does it have to? There are other nodes, which AAR doesn't affect, like the Rage 2.5 node in war.
Question is: can this AAR prevention be added to nodes which require well timed blocks?