Arena results adjustments due to ban wave?
TreeFiddy
Member Posts: 14 ★
I rarely post here but I felt I needed to seek an answer for this. Due to the recent bans that have been implemented in game will arena results for kitty arena be adjusted?
I try not to let my frustration get the best of me but as someone who spent over 48hours plus money on units just to barely miss a stupidly high cutoff I’m more than a bit irritated. I noticed several names in the top 100 that didn’t seem legit and then to see that several alliances from that top list have in fact suffered bans I don’t understand why cutoffs would not be adjusted to account for cheating?
This has been a rampant issue across the game for a long time and I’m glad something is being done to hold those accountable however those of us that put in the effort are still getting screwed over. In the past you have extended cutoffs to account for such discrepancies to keep it fair for players, and I don’t see why this isn’t being done in this case. AW placements shifted out of fairness why is arena any different?
I have no problem supporting the game with my hard earned money and time, I’m happy to. Even through the bugs I continue to support the game because I enjoy it immensely. However If I feel like I’m being cheated then that is no longer an option.
The game becomes a job and the arena system you’ve built is inherently unfair (and unhealthy but that’s another conversation) but we accept it, what we don’t accept is people still being rewarded for gaming that system while honest players are punished.
Respectfully.
I try not to let my frustration get the best of me but as someone who spent over 48hours plus money on units just to barely miss a stupidly high cutoff I’m more than a bit irritated. I noticed several names in the top 100 that didn’t seem legit and then to see that several alliances from that top list have in fact suffered bans I don’t understand why cutoffs would not be adjusted to account for cheating?
This has been a rampant issue across the game for a long time and I’m glad something is being done to hold those accountable however those of us that put in the effort are still getting screwed over. In the past you have extended cutoffs to account for such discrepancies to keep it fair for players, and I don’t see why this isn’t being done in this case. AW placements shifted out of fairness why is arena any different?
I have no problem supporting the game with my hard earned money and time, I’m happy to. Even through the bugs I continue to support the game because I enjoy it immensely. However If I feel like I’m being cheated then that is no longer an option.
The game becomes a job and the arena system you’ve built is inherently unfair (and unhealthy but that’s another conversation) but we accept it, what we don’t accept is people still being rewarded for gaming that system while honest players are punished.
Respectfully.
38
Comments
And I do hope kabam can extend the acquisition for 6 star champ up to top 150, that will be ideally accepted.
I view this as one of their most egregious practices, oddly enough. To get to a champ in the rank cutoffs, you usually have to spend units on top of an unhealthy amount of time grinding the arena.
That level of dedication (and expenditure) should be rewarded when the fault is clearly on not on the Player's end.
Mentally you’d be doing worlds for the player base. You could even add in rank up materials like iso/cats or rank up gem crystals to rank rewards to promote grinding higher. The champ should be the ultimate reward in arena and everything else is bonus. They would need to keep bots in check for sure (this should be done regardless).
It would increase the amount that get the champion by more then you might think unfortunately.
Key is making it difficult enough that not everyone is going to want to do it but providing a guarantee for those that are willing. Actual milestones would need to be based off of metrics that we don’t have access to in order to balance crystal purchases, and grinding.
I think we can all agree that 170M is not it.
Just spitballing here, if kabam could code it..
Have arena #1 based off rank rewards like now but increase to top 500. Arena #2 the rank rewards are now sig stones for the class of champion in the arena and have the champion in the milestone. What point level? The person that got #500 set the milestone with their points.
So if #500 in arena 1 put up 100m points then in arena 2 the milestone for the 6* is at 100m points. Then the prestige players can still get sig stones and their duped while other players can get the new champion guaranteed once. 🤷♂️
But this is the hard part, making it work for QOL and kabam.