Kabam please reconsider the Guillotine changes
Hi all,
As a passionate Guillotine user, I am really disappointed in the changes that are being made to Guillotine. While her overall damage will likely increase, you have heavily nerfed a lot of her abilities that made her even somewhat usable originally
Regen - You have nerfed her regen to a static 2%. Before she would get 10% chance of about 20-50%, per 4 soul charges, which equates to an average of 2-5% per 4 soul charges or, 6-15% at 12 souls by the end of some fights.
SP1 - The ability is near useless, Especially considering how badly her regen has been nerfed to the point where she will not be able to recover most DOT damage anyway, it will only be useful as a gimmick with the grind all synergy against champs with insane DOT numbers.
SP2 - This is more or less fine, still no significant change to how it was before though.
SP3 - This has been heavily nerfed, as you would deal 2% max health for each soul charge. So at 10 charges before you would deal 20% of the opponents max health, but for people dealing with 200k health pools in cavalier event quest it’s going to be closer to 10% now. The fact that her soul charges are now capped also severely reduces how good this will be.
Rupture: This sig ability is fine and I see no issue with it but would rather have kept the old regen ability as well.
My suggestions:
- Keep regen how it used to work with the old signature ability and include it alongside the rupture with her new signature ability.
-Remove the soul charge cap. You’re hurting the SP3 very badly by having this in place, making it much worse than before
-The SP1 would probably not be terrible with the old regen but it still isn’t great as things stand but I have no recommendations other than to simply change it
This is my first post so go easy on me please lol and please speak out if you agree or disagree with any supporting arguments or criticism to my own.
Thank you