Why Falcon shuts down Mordo's astral evade?
rischio
Member Posts: 163 ★
Ok so while Falcon has lock on active his attacks passively reduce DAA by 100%. This is how he shuts down evade.
Mordo is immune to passive AA reduction effects, ergo Mordo should be immune from Lock-on DAA. The only thing that stops his ability from triggering is a concussion or fatigue debuff, or obviously any form of true strike or specific evade counter (like repulsors from Iron Man).
I was smartassedly going to prove this in a duel using Falcon expecting to get my arse kicked, while lo and behold, Mordo stands still like a bowling pin while I wack him into oblivion.
Does anyone have a good explanation or is this a bug?
Mordo is immune to passive AA reduction effects, ergo Mordo should be immune from Lock-on DAA. The only thing that stops his ability from triggering is a concussion or fatigue debuff, or obviously any form of true strike or specific evade counter (like repulsors from Iron Man).
I was smartassedly going to prove this in a duel using Falcon expecting to get my arse kicked, while lo and behold, Mordo stands still like a bowling pin while I wack him into oblivion.
Does anyone have a good explanation or is this a bug?
Post edited by Kabam Zibiit on
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yes
I'm no English mothertongue, but I find very hard to find the ambiguity
These words mean something different when they refer to Effects. A Passive Effect is just a type of Effect, like color. There's no opposite of "Purple." Effects can have one of a number of types, the ones most familiar to players are Buff, Debuff, and Passive (there are others hidden under the hood). None of them are the opposite of the others.
As to Falcon and Mordo, I'm honestly not certain. I suspect that the significant piece here is in this phrasing: "while Lock On is active, Falcon's attacks Passively reduce the opponent's Defensive Ability Accuracy by 100%." In other words, Lock On is not itself Passively reducing Mordo's ability accuracy. Instead, Falcon's attacks are doing so on contact. It is possible that, in game engine terms, Mordo's Astral Evade is "seeing" the DAA come from strikes, and is treating them as effects from active attacks rather than from passive effects.
I'm not sure about AA, to be honest usually when I have stacked up multiple neurotoxins on something they tend to be dead before I can tell if I'm affecting their ability accuracy.
I just searched Youtube for an AA vs Mordo fight and picked the first one I saw, which was this one: https://www.youtube.com/watch?v=ZtBB082PG6Q
I don't know what the sig level of AA is there, but I watched the entire thing looking for a failed evade and did not find one. I think there should have been a decent chance to see a failed evade even at sig 1 if AA was reducing evade chance in that fight. Does anyone have a recent example of AA causing Mordo to fail an astral evade in a situation where there aren't any nodes that could explain that happening?
@CoatHang3r you usually have something that could explain this stuff
Because the text descriptions are intended to be simplified, they tend to be overbroad. That means abilities tend to do more or different than described: that's inevitable with colloquial descriptions. And when abilities come into conflict, overbroad descriptions can appear contradictory on the surface.
Saying it is just inconsistent implies it is possible to make the behavior consistent, but with the simplified descriptions we have that's impossible. Regardless of how it worked, it would appear to be inconsistent from some point of view. The alternative is technically precise descriptions, but those would make the game opaque to the vast majority of players who would not understand the technically precise descriptions.
I understand it might be an engine technicality though it seems to be contradicting the English description. If it is as you suggest, they should just remove the word "passively" from Falcon's description. If the engine treats something stated as "passive" as active, there is definitely an ambiguity that needs to be solved.
but like we have experienced in the past, abiliites that are "DAAR" can still reduce AA of Angel. In practice and description these DAAR abilities work the same way as Bw's. but for some reason do not behave the same way with ARchangel which i can only attribute to a different coding in the engine
What i meant as "inconsistent " is kabams coding itself and not the engine
That or it is 100% a bug