**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Alliance War with a picture and my issue with tie breaker
Slickpetey
Posts: 89 ★
Why is a tie breaker decided on defender rating? They have a higher defender rating but we had way more defender kills. Pretty clear that we were more skilled yet we lose.
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Comments
You could’ve beaten them if you did that. Unless they also did that, then you would’ve just spent a few hundred units to lose and get participation rewards.
Which doesn't ignore the fact that defender rating would still be the tie breaker. Don't think he was asking how they could increase their rating, I am sure they are more than aware.
Defender rating is a huge flaw in the scoring. And having to spend units before war starts and after to change them back is garbage. War should never involve such idiocy
Masteries are intended to be individual. We are not supposed to all pick the same mastery setup out of necessity, as we did before willpower was nerfed. This is also why they won’t give us more mastery points. @Kabam Miike has made this clear.
Forcing us to use suicides on offense to save on the unit costs of changing them just for AW defender rating would seem to go against this guidance.
Then we have others claiming that resources are the factor when the enemy could’ve easily used health pots to reduce deaths instead of going into a battle with low health and risking death which cost resources.
Scapegoating your loss is...
I’m not sure how you’re saying the better team won? If their defenders had a higher rating that would mean their defenders were stronger than ours. If their defenders were stronger than ours then logic would dictate that their defenders should have more kills than ours.
You’re saying that we may have used resources to reduce our deaths, which may be true. I can speak for myself as I didn’t use 1 item to heal or revive.
The reality is defender rating is the tie breaker in this situation and defender rating can be manipulated. I didn’t use suicides nor did I use any boosts when I placed my defenders. If I did use boosts and switch to suicides I would have manipulated my defender rating which would have given us a win.
Winning a match based on how you can temporarily manipulate/bloat a defender rating is ridiculous. I could have done it but I shouldn’t have to do it simply to win a war. It is a bogus scoring system/tie breaker. The fact that you think this post is about scapegoating a loss is showing that you’re not understanding the whole point. It’s not about scapegoating a loss. It’s about showing how you can manipulate a rating in order to win which defeats the whole purpose of this game.
Don’t know how you come to the conclusion that the “Best Team Won”
Don’t debate with this guy. All he ever does is toe the Kabam company line in efforts to get threads far enough off topic to get them deleted. Just ignore him.
None of these changes are about making the game better, it’s about making the profit margins bigger.
The fact suicides can claim a victory for an alliance shows how screwed the system is.
Getting rid of defender kills has destroyed it, almost beyond restoration anymore.
No skill is involved, actually less impotence to go for new champs too as only 1 person needs them now in the alliance.
Defender kills won't return, but they 100% should, making node and difficulty changes isn't doing anything, outcomes still decided on things it shouldn't be.
At least with "mystic wars" the right amount of skill would still win if you died less. The new AW is nothing about skill, it's all about making money in new and unique ways
He also doesn’t see that no matter what system the game has units/resources will always buy you a win. He gets it.
If defender kills mattered the other alliance would've played different and prob still beat you.
Yeah it stinks losing by a couple points but that alliance is strong like you so there's no way to say it's unfair that they won just because you don't like HOW they won.
The fact of the matter is that AW does not require skill at all to win anymore. Unless you count not using ALL 15 items as a skill. Spend on suicides, spend on ranking up useless champs and spend on items and you can win. Just that simple.
Coming soon: alliances recruiting R4 Miles and Iron Patriots and Karnak and Hulkbusters to put on defense for rating points. That is what this game is coming to
I prefer pre-change war, not only did it take skill, it was more fun. This change was just to let the whales whale and let the lower leveled players complain less about not having the skill to take on certain champs.
New war was to let the noobs struggle less and make the whales pay for items and use em with no care. It's like, why tf is there a 15 item cap anymore lol. AW is a lot more boring than it was before, at this point I don't care much, I just gotta live with it, because at the end of the day we don't get a say and we can't stop kabam's changes that are based on their intentions.
Lmao that joke flew right past everyone.