Are we seriously just going to face High Ground without any nerfs?
pseudosane
Member, Guardian Guardian › Posts: 3,978 Guardian
This is high Ground. There has been umpteen number of threads about how bad this tactic is and how absolute garbage it is to face. Unavoidable damage is NOT FUN. After this last season, we pushed up to t2, becayse T3 was a NIGHTMARE WITH THIS TACTIC. I cant understand Kabam's non committal to address the issue and their bullheaded approach to wars.
Yes, I play higher tier wars, we were P2 this past season. High Ground is NOT fun. I would like kabam to revisit this before we have endure a season of this rubbish.
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I share your opinion on high ground though. Absolute trash modifier.
This is from the Announcement post.
"Every 15/10/10 second(s) the Defender gains one Altitude charge reduced by 50/50/80% if Shocked, Incinerated, or Degenerated, and cannot be prevented with Ability Accuracy. Altitude Charge(s) grant True Accuracy, and when Blocked deal a burst of 500/1000/1000 Energy Damage per Charge. Every 10 hits on the Attackers combo meter will remove 1 Charge." I mean it shouldn't be compared. Both suck. But atleast the later version of stubborn attacker tactic helped.
I've never understood why this need for us to take random damage exists.
high Ground has fewer champs, but on the current map, the combinations suuck. Stubborn was on a previous iteration and was far easier to manage, not to mention, the attacker tactic actually helped deal with stubborn. This attacker tactic does absolutely nothing.
i do agree though, Stubborn wasnt fun.
Flow wasnt either.