**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
So who decides if it's harder or easier? New Cav players will always find it difficult. Thronebreakers with big, expansive rosters will never find the MEQs or even SEQs difficult. So who draws the line?
For the vast majority of content the difficulty is as it’s intended so none of this matters. Maybe for non permanent content the answer really is, if you can’t do it this month, tough luck. You need ride it and try again next month. The forums will be still be used to give feedback to Kabam and it’s up to our own discretion about whether we continue to play or not.
I remember the side quest where you could only use OG Avengers and you had the infinity stones acting as buff. I think this content got nerfed as was seen as too difficult for what it was.
But let's say this is just magically possible. Now you're asking the developers to spend time tweaking individual monthly rewards by plus or minus 5% in a game where progression is measured on a time scale of years. And for every month where the reward get tweaked upward, there's likely to be months where the rewards are tweaked downward. So the easy months that everyone can do will have lower rewards, and the harder months that fewer people can do will have higher rewards. Who does this benefit? Only the people who can already do the harder content. So the people currently complaining about the higher difficulty will disproportionately get less rewards, while the people fine with the higher difficult will get significantly more rewards. Is that the intent?
And all of this ignores how games are actually developed. Although this is a bit of an oversimplification, it is the rewards that are set first, and the content created to match them second. It isn't the content that is created first, and the rewards then set to match. If you're a content designer for a game company, you aren't allowed to make up whatever rewards you want. You simply don't have that discretion. Rewards follow very specific progression and economic rules. The rewards we get for monthly side quests follow a longer term budget that you can't arbitrarily break. To follow those rules, rewards are set first, based on how much rewards the game can give out in a month to fit into longer period budgets. Then the content is created to fit those reward budgets. Making rewards higher in one month would mean making them lower in the next month regardless of difficulty, which would be far more problematic than fluctuating difficulty.
Given all the collateral issues surrounding reward design, small tweaks are rarely made to rewards. No one fights over the last 5%. If you think 1.05 is what it should be, 1.00 is close enough for most game developers. So yeah, rewards do tend to make quantum jumps, because if it is 500 now and you believe it should be 515, nobody cares, and your project manager will tell you to stop bothering them about it. It changes when it should be 645, and then they'll probably change it to 750 so they don't have to change it again for a while.
And @DNA3000 arguing about whatever that argument is about?(sorry I don’t have 3 hours to read whatever it is, just making a point) so please don’t rip me in a giant post, just call me an ahole or something if you think I deserve it.
And why isn’t anyone from @kabam commenting on what seems to be the closest thing to unanimous I’ve ever seen on the forums? It’s tragic how much the majority agree and how all anyone wants to do is argue about other things.
Can we just be on same page once? We all play the game, the game is broken and we want it fixed. Can we just work on getting a response from the company we all support and give record profits to almost quarterly? Please
Please bring back the game we all knew and loved
Still tho, I am not asking the devs for anything in this direction. I have just been watching a discussion of Demonzyfire (I think) with people here and this question came to my mind. I just asked that person what their opinion on that idea is, and I've got my answer. End of story.
Thank you for your response tho, it gave me more insight into it
I think, they have some meetings now regarding how to communicate with the community. Maybe someone or many at kabam is/are creating some draft answers and the management must approve it. As I said earlier, this thread here nailed all the problems the game has right now. An official answer will come, we need to wait patiently
I do think Kabam are shooting themselves in the foot by replying with silence, especially since one of the points raised is the poor/lack of communication.
A thread asking if AW start time will be change got a response as the second post. I know there’s been the weekend and a national holiday in Canada but as a minimum I would have thought we’d get a Kabam Boo reply that thanked the poster for this well thought out thread but it will take a while to put together a full response.
Not even acknowledging a thread of this scale after 4 days and over 95% approval really feels like they don’t care. I’m sure that’s not that case, but the culture of the communication style comes across that way. I think a recent @RichTheMan video hinted a new roadmap potentially coming next month. Maybe they are working on that instead trying to bring that forward as a response.
Either way, silence until there is an absolute answer isn’t the best communication approach, especially when the silence doesn’t end.
Instead of rushing to release so many new champions along with buffs, why not take a month or two to fix everything that needs to be fixed and then proceed? Im sure most would understand and welcome this.
So tell us how to fix it. Tell us what they should be doing instead? While you're at it, how would you like them to test content successfully for the wide variety of devices this game is played on. Since you seem to know so much about what they don't have, explain it for me. Make it make sense.