Idea for Super-Skrull Buff
Killmaster_9
Member Posts: 27 ★
Stats= Unawakened 5/65 Champion, no masteries
Attack: 2412 Health: 32179 PI: 7972 Crit Rate: 500 Crit Damage: 555 Block Pro.:3150
Always Active: Super-Skrull’s dominion over the Fantastic Four grants him immunity to Incinerate and Bleed. His enemy cannot evade or gain unstoppable while fighting him. Against Fantastic Four enemies: If an enemy were to evade or gain an invisible/phase or gain unstoppable, Super-Skrull immediately cancels it and puts that buff on himself, or in the case of an evade, he gains an evade buff, giving him a 100% chance to evade the next hit.
Also, when fighting any member of the Fantastic Four, Super-Skrull gains +25% damage and each phase lasts 10% longer.
Phases: Super-Skrull cycles between 4 phases: Torch, Thing, Fantastic, and Invisible, each one representing a member of the Fantastic Four.
First phase- Torch: When ‘Torch’ is active, basic combos place a Nova Flame debuff on the enemy. Also, every other basic hit places an incinerate. If an Incinerate or Nova Flame debuff is placed on him while in the ‘Torch’ phase, he purifies it and gains 15% of a bar of power. This phase lasts for 5 seconds.
Second phase- Thing: When ‘Thing’ is active, Super-Skrull gains an indefinite and passive unblockable and unstoppable. However, if Super-Skrull gets struck at any point, the phase instantly ends and both buffs are depleted. If Super-Skrull gets struck by an unblockable attack, however, Super-Skrull takes no damage and instead gains 15% of a power bar. If you never get struck by a non-unblockable attack, then the phase continues to last. In addition, Super-Skrull gains an unstoppable buff to heavy attacks.
Third phase- Fantastic: When ‘Fantastic’ is active, Super-Skrull gains 5 purify buffs and 5 evade buffs. These buffs instantly refresh if he uses a special in this phase, back up to 5 each. Super-Skrull’s blocks also place up to 5 petrify debuffs on the enemy. This has no max stack. Also, blocks can place up to 5 armor breaks. If a petrify is placed on him during this phase, he instantly purifies it and regenerates 20% of his total health. Also, if his opponent purifies or heals at all during this phase, Super-Skrull either turns the regen buff into a degen, dealing 5% of the enemy’s max health, or places the degen on them. This phase lasts for 5 seconds, but if you still have the purifies and the evade buffs, you keep them after the phase ends.
Final phase- Invisible: When ‘Invisible’ is active, Super-Skrull gains an Invisible buff. This buff is indefinite, but it can be nullified. However, if the invisibility buff is nullified, then Super-Skrull places a Falter on the enemy. If Super-Skrull does miss during this phase, he nullifies the phase or invisibility buff off of the enemy and gains 30% total power. If you get struck with the invisible buff on, then there is a 3 second limit on the length of the buff. Once it expires, the phase ends. If the enemies strikes you with the falter buff on, the same thing happens.
Whenever all phases are done, there is a 30 second cooldown. During this cooldown, Super-Skrull has one fury and one armor up buff. The fury buff increases his attack by 320 and the armor up increases his armor by 400.
When Super-Skrull activates Sp. 1, whatever phase he is in is paused and he gains his fury buff, armor up buff, and a perfect block buff.
Pre-Fight Abilities: Super-Skrull doesn't have persistent charges. His pre-fight abilities just decide which phase he starts off the fight with. If you start with Invisible, when it ends, the cooldown begins. However, if you start with Torch, it goes in order of Torch, Thing, Fantastic, then Invisible. There is also a 10 second timer between phases.
Signature Ability: His Sig Ability is similar to the original:
Self-Sustaining Power: Whenever Super-Skrull enters a new phase, he has a 65% chance to gain a power gain buff, granting 1.5% to 7% of a bar of power depending on sig level. But if he enters a phase and does get the power gain, once the buff expires, there is a 30 second cooldown before he gets the power gain buff again.
Synergies stay the exact same.
Super-Skrull's rating/prestige will also increase.
Attack: 2412 Health: 32179 PI: 7972 Crit Rate: 500 Crit Damage: 555 Block Pro.:3150
Always Active: Super-Skrull’s dominion over the Fantastic Four grants him immunity to Incinerate and Bleed. His enemy cannot evade or gain unstoppable while fighting him. Against Fantastic Four enemies: If an enemy were to evade or gain an invisible/phase or gain unstoppable, Super-Skrull immediately cancels it and puts that buff on himself, or in the case of an evade, he gains an evade buff, giving him a 100% chance to evade the next hit.
Also, when fighting any member of the Fantastic Four, Super-Skrull gains +25% damage and each phase lasts 10% longer.
Phases: Super-Skrull cycles between 4 phases: Torch, Thing, Fantastic, and Invisible, each one representing a member of the Fantastic Four.
First phase- Torch: When ‘Torch’ is active, basic combos place a Nova Flame debuff on the enemy. Also, every other basic hit places an incinerate. If an Incinerate or Nova Flame debuff is placed on him while in the ‘Torch’ phase, he purifies it and gains 15% of a bar of power. This phase lasts for 5 seconds.
Second phase- Thing: When ‘Thing’ is active, Super-Skrull gains an indefinite and passive unblockable and unstoppable. However, if Super-Skrull gets struck at any point, the phase instantly ends and both buffs are depleted. If Super-Skrull gets struck by an unblockable attack, however, Super-Skrull takes no damage and instead gains 15% of a power bar. If you never get struck by a non-unblockable attack, then the phase continues to last. In addition, Super-Skrull gains an unstoppable buff to heavy attacks.
Third phase- Fantastic: When ‘Fantastic’ is active, Super-Skrull gains 5 purify buffs and 5 evade buffs. These buffs instantly refresh if he uses a special in this phase, back up to 5 each. Super-Skrull’s blocks also place up to 5 petrify debuffs on the enemy. This has no max stack. Also, blocks can place up to 5 armor breaks. If a petrify is placed on him during this phase, he instantly purifies it and regenerates 20% of his total health. Also, if his opponent purifies or heals at all during this phase, Super-Skrull either turns the regen buff into a degen, dealing 5% of the enemy’s max health, or places the degen on them. This phase lasts for 5 seconds, but if you still have the purifies and the evade buffs, you keep them after the phase ends.
Final phase- Invisible: When ‘Invisible’ is active, Super-Skrull gains an Invisible buff. This buff is indefinite, but it can be nullified. However, if the invisibility buff is nullified, then Super-Skrull places a Falter on the enemy. If Super-Skrull does miss during this phase, he nullifies the phase or invisibility buff off of the enemy and gains 30% total power. If you get struck with the invisible buff on, then there is a 3 second limit on the length of the buff. Once it expires, the phase ends. If the enemies strikes you with the falter buff on, the same thing happens.
Whenever all phases are done, there is a 30 second cooldown. During this cooldown, Super-Skrull has one fury and one armor up buff. The fury buff increases his attack by 320 and the armor up increases his armor by 400.
When Super-Skrull activates Sp. 1, whatever phase he is in is paused and he gains his fury buff, armor up buff, and a perfect block buff.
Pre-Fight Abilities: Super-Skrull doesn't have persistent charges. His pre-fight abilities just decide which phase he starts off the fight with. If you start with Invisible, when it ends, the cooldown begins. However, if you start with Torch, it goes in order of Torch, Thing, Fantastic, then Invisible. There is also a 10 second timer between phases.
Signature Ability: His Sig Ability is similar to the original:
Self-Sustaining Power: Whenever Super-Skrull enters a new phase, he has a 65% chance to gain a power gain buff, granting 1.5% to 7% of a bar of power depending on sig level. But if he enters a phase and does get the power gain, once the buff expires, there is a 30 second cooldown before he gets the power gain buff again.
Synergies stay the exact same.
Super-Skrull's rating/prestige will also increase.
Post edited by Kabam Valiant on
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