Artificial Map 8 attack power decline/passive AI
TheTalents
Member Posts: 2,254 ★★★★★
It is apparent now to most people that have been playing Map 8 that AI is very passive, and most of all there's been an artificial damage reduction that has nothing to do with the nodes that has been happening in map 8. The biggest issue is the passive AI. It has been stated throughout the forums that a 3 minute timer with a passive AI isn't fun and makes the content significantly more difficult than it needs to be. Corvus nerf was bad enough but to take it to this extreme is a bit much.
Map 8 design is good overall but needs a few tweaks. #1 an aggressive AI needs to be implemented across the board and secondly the damage cap that has been placed amongst all champions is really frustrating players to the point where modifiers are not inconceivable at this point. Anybody with video evidence to demonstrate the damage cap helps. I will if this post gets enough traction.
Map 8 design is good overall but needs a few tweaks. #1 an aggressive AI needs to be implemented across the board and secondly the damage cap that has been placed amongst all champions is really frustrating players to the point where modifiers are not inconceivable at this point. Anybody with video evidence to demonstrate the damage cap helps. I will if this post gets enough traction.
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Comments
In and of themselves, those nodes are annoying and less fun, but manageable. However, the nodes in combination with the passive AI and 3 minute timers is making Map 8 much more problematic for no real reason. If we want this to be a map that rewards skill, the AI should be made more aggressive and the timers should be increased so that we can actually play around the node designs the way they were intended. I think those are reasonable, and quite honestly necessary changes.
The AI is part of the input delay issues and your “damage cap” is unfounded chicken little nonsense. Good day.
One day…