**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
Champion Spotlight - Kraven


About Kraven
Sergei Nikolaievich Kravinoff was once known as the world’s greatest hunter, often killing his prey with his bare hands. Despite his success he grew bored with hunting big game, so he decided to hunt for more dangerous and powerful prey. He chose to hunt Spider-Man, someone he saw as a real challenge worthy of his skills, however his constant failure to defeat Spider-Man led him into a path of villainy and insanity.
Kraven's Mechanics
Kraven’s playstyle is all about trapping the Opponent and then punishing them. He places a Trap with a Special 1, and it stays in the Arena until it triggers or it is replaced. Pushing an unprepared Opponent into a Trap is even more beneficial for Kraven than just allowing the Opponent into the Trap, but once the Opponent is Trapped, Kraven’s attacks and effects are even more deadly. Kraven is not your average Champion! This is a high Skill use Champ and to get the best out of him, you’re going to have to change your playstyle and max out those synergies and masteries.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 6609 | 462 | 1911 |
4-Star | 16572 | 1159 | 4800 |
5-Star | 33227 | 2324 | 10640 |
6-Star (Rank 3, Level 45) | 42815 | 2994 | 13680 |
Character Class: Skill
Basic Abilities: Disoriented, Bleed, Root, Suppression
STRENGTHS:
- Root
- Kraven can Root the Opponent by placing Traps on the Arena. When an Opponent crosses over the Trap, they are Rooted in place.
- While the Opponent is trapped Kraven’s dash attacks are Unstoppable and nearly Unblockable, and his Critical rating increases quite a bit. All while the Opponent has nowhere to run.
- True Accuracy
- Kraven can access and maintain True Accuracy for a long period of time with some ease, giving him an edge against Evade and Auto-Block Champions.
- Bleeds
- He can stack lots of Bleeds on the Opponent, bypassing Armor and Resistances. His Bleeds are paused while the Opponent is trapped or during his Special 1 Attacks, allowing him to keep those Bleeds going on for a while.
- Opponents with Specials that cover a long distance
- The only way to disarm Kraven’s Trap is by crossing over it with a Special Attack. Opponents like Venom or Tigra that move long distances during their Special Attacks have an advantage against Kraven.
- Bleed Immunity
- Most of his damage comes from Bleeds, without it his damage falls substantially.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Jungle Fighter
- Heavy Attack: First hit inflicts a non-stacking Disorient Debuff, decreasing Block Proficiency and Defensive Ability Accuracy by 40% for 16 second(s).
- Critical Hits: Inflict a Bleed Debuff, dealing 557.76 Direct over 8 second(s).
- Each time Kraven receives a non-damaging Debuff, reduce the duration of future non-damaging Debuffs by 10% for the rest of the fight. Max 8 stacks.
Trap – Special 1
- If the Opponent moves into a Trap, it springs and deals a Burst of 1743 Direct Damage and Roots them for 5 second(s). Damage scales with Base Attack only. If the Opponent moves into the Trap during a special, the Trap is removed.
- If the Opponent is pushed into the Trap by a Heavy or Special 2, Kraven has a 100% chance to place a new Trap when the Root expires.
- Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying.
- While the Opponent is Rooted, Kraven’s Dash Attacks become Unstoppable, his damage over time Debuffs are paused, and he gains 1400 Critical Rating.
- While the Opponent is Rooted, their Combat Power Rate is reduced by 37.5%.
Suppression – Cross-Fight
- Traps also inflict a Cross-Fight Suppression Passive on the Opponent, reducing Combat Power Rate by 6.25% for this and the next 5 fights. Max 2 stacks. Traps cannot suppress Opponents with Natural Class Advantage.
- In the following fights Suppression Potency is increased by 100%.
Special Attacks
- Root Debuff and Precision Buff are paused.
SPECIAL ATTACKS
Special 1 - Hunter Fury
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Special 2 - Dirty Tricks
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Special 3 - The Way of the Hunter
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Signature Ability - Entrapment
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SYNERGY BONUSES
Obsess - Unique - - with Spider-Man (Classic), Spider-Man (Symbiote) - 3-Star and up
- Kraven: Once per Fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death for 8 second(s).
- Spider-Man(Classic),Spider-Man(Symbiote): Armor Break Debuffs are paused during Specials and their duration is increased by 7 second(s).
Pressure Points - Unique - With Tigra - 5-Star and up
- Kraven: On a Critical Hit, inflict a Fragility Debuff for 5 seconds. When attacking a Fragile Opponent, increase Critical Damage Rating by 200 and decrease their Block Proficiency by 15%.
- Tigra: While the Opponent is Neutralized, Tigra gains 1500 Critical Rating.
Misunderstanding - With Venompool, Agent Venom - 5-Star and Up
- Kraven: Kraven’s True Accuracy also ignores the effects of Miss.
- Venompool: When fighting Bleed immune Champions, when inflicting Bleeds, inflict a matching Degeneration instead.
- Agent Venom: On Critical Hits or when the Opponent fails to Evade inflict a Bleed Debuff, dealing 50% of Attack in Direct Damage over 4 second(s).
Big Game- With Sasquatch, Beast, Dragon Man - 4-Star and up
- Sasquatch, Beast, Dragon Man: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Fun Adventures- With Squirrel Girl - 5-Star and up
- Kraven: Bleed Immune Champions are inflicted by a Poison Debuff instead, reducing Health Recovery by 30% and Dealing 17% of Attack in Direct Damage over 10 second(s). Poison pauses and refreshes just as Bleed.
- Squirrel Girl: When the Opponent is afflicted by an Injury Debuff, Squirrel Girl has 50% chance to gain a Precision Buff, increasing Critical Rating by 1500, and 50% chance to gain a Cruelty Buff, increasing Critical Damage Rating by 700 both effects lasts for 10 second(s).
Sinister Six- With Doctor Octopus, Electro, Green Goblin, Rhino, Vulture - 4-Star and up
- Doctor Octopus, Electro, Green Goblin, Rhino, Vulture: When fighting #Heroes Combat Power Rate is increased by 25%.
RECOMMENDED MASTERIES
Deep Wounds
- The damage boost is nice but the duration increase is what really sells this Mastery, since longer Bleeds are easier to refresh than shorter Bleeds.
Despair
- The number of Bleeds that Kraven can inflict on the Opponent makes this Mastery quite useful.
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Comments
I'm assuming it got changed somehow, since the last time it was utterly breaking the essential gameplay, like parry, dex, basic attacks, heavy attacks.
If nothing got changed, then it would be for the best to not release this again in the future, and maybe consider removing it as well from this champion kit
-The opponent becomes infuriated at being trapped. Upon a trap expiring, place a 2 second infuriate debuff on the opponent. Opponents under the effect of an infuriate debuff are more likely to perform a dash attack and significantly more likely to use a special attack.
-Kraven is the perfect hunter and takes advantage of every opportunity to punish his opponent. Kraven's heavy attack will passively stun the opponent for 0.5 seconds (only while a trap is armed). This passive stun has a 10 second cooldown.
I feel these 2 additions above would open his kit up significantly. And then this next one is just because I'm a suicide mastery user and I want free heals
-Kraven has taken extraordinary measures to ensure nothing stops the hunt! Kraven has a 60% resistance to poison effects.