Issues
MMCskippy
Member Posts: 356 ★★
The hardest thing for me to reconcile with the dropped input issues that continue to plague this game is that the AI is 100% ready to punish every dropped input, every missed parry, and there’s no other action taken other than a couple free items.
Maybe discount the unit cost for revives and pots for quests? Maybe put more free pot and revive drops on paths in hard content? There are a lot of actions to take other than just saying “suck it nerds”.
Maybe discount the unit cost for revives and pots for quests? Maybe put more free pot and revive drops on paths in hard content? There are a lot of actions to take other than just saying “suck it nerds”.
9
Comments
It’s still just a game that they’re making millions of dollars on. If it’s not working properly, a few free items isn’t a big deal.
If there’s a dropped input or malfunctioning parry, 9 times out of 10 your champion is “combo’ed into oblivion”. You aren’t guaranteed to finish the quest. On a lot of maps, there are specific champs required to make it through certain paths to even have a chance at clearing the boss. Nothing is guaranteed on those runs. The only time you receive any significant rewards is on the first clear or when you 100% a map.
That means that game play issues and quest map node design in a lot of cases FORCES you spend items, which essentially FORCES you to spend units.
If your choice is either spend units, re-start the map or spend weeks grinding to get free revives, explain to me how that equals great gameplay.