Arena

America_151America_151 Member Posts: 10
I have been having people that are new and some on my team ask me, why we do not get the other arenas like everyone else. To be honest they should have the other areas because this is what brings them back to play. Instead of crystal clash, the catalyst arenas. To be honest this is why people quit, playing the game is that they change everything up all the time. They have been taking stuff out all the time and people have been quitting. I have been playing the game for 7 years and have seen some crazy stuff, I do not do youtube videos but I know what is right and wrong. If you want to keep people playing you need to make it where they want to stay and play. Making money and not making the people happy, this is why they quit.

Comments

  • This content has been removed.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    To be honest this is why people quit, playing the game is that they change everything up all the time.

    Sure, there are people who quit every day because something changed. But there are also people who quit every day because something didn't change. Some people want stability, some people want diversity, and you can't please them all. You have to pick some balance between the two, and when you do you will still lose people.

    Personally, I like the new arenas in general. If you're an arena grinder, chances are you're benefiting more than before the change - for the simple reason that there are more rewards in the arena which must be going to players, so overall players are benefiting more. Some might be benefiting less, and some might even have decided to stop doing them, but it is unavoidably true that more people are gaining more from those arenas for a given amount of effort. I can understand why an individual person might dislike the change, but overall the change has probably been beneficial to the players overall.

    Whenever there's change, we see this dichotomy. Some players decided to quit after 6* champions were introduced because they felt this changed the value of their effort building up 5* rosters. Many others approved of that change, and few people today would undo it. People grumbled about the Uncollected title and the Cavalier title and the Thronebreaker title. Some players left because of them, others stayed. I think if we were all still stuck playing Master, we'd have far fewer players still around.

    Not all change is universally good. In my opinion, the introduction of alliance war seasons was an overall detriment to the game. But even here, it is hard to fault the developers entirely: there are a lot of players who stay *because* of alliance war and the rewards of alliance war seasons, particularly at higher tiers of the game. It is arguably the only fragment of an end game that MCOC has. Who knows what the top tier of this game would look like if the hardest meta question in the game was "who wants to take the thorns path?"

    Genuinely new players picking up the game today are the beneficiaries of lots of changes, the vast majority of which have been overwhelmingly in their favor. The low Acts were revised twice: first to significantly boost their rewards, and most recently to significantly streamline the time it takes to complete them and earn those rewards. They are being accelerated rapidly to Uncollected and getting resources that not long ago were highly constrained. Not long ago the big change being debated was the introduction of the 5* gate into Act 6. Now, 5* champions are literally being given away to relatively new players.

    But with all of this acceleration comes a need to still gate progress so players do not advance faster than their game knowledge and experience can deal with, and also so players do not quickly leapfrog and exhaust content faster than the game can accommodate. New players are being given way more than ever before, but they still aren't going to get everything immediately. Most of the changes to the early game alter where the gates are and how directly obvious they are, but they serve to benefit the majority of players overall. If a few players decide they can't accept those changes and leave, that's a small price to pay for improving everyone else's game experience, and necessary to continue to attract new players to the game that will be the future veteran players of tomorrow.
Sign In or Register to comment.