So, long story short, I was scammed.
With my own brooding shame my thoughts went into something productive and I would like to share an idea with KABAM for future, maybe next year, gifting events
@Kabam Miike. Apologies if this was already suggested.
The primary concern and bottleneck of the existing gift process is "who goes first". If we remove that part of the process, the majority of complaints would cease.
How?Use a process similiar to Incursions:
1. A similar menu to incursion after you choosen a friend or alliance member. If the other player isn't online he would receive a notification that player X wants to trade.
2. Instead of choosing champs, it would allow you to add the gifts (I'd say 3 types of items) and quantity.
3. The other player would do the same, both sides always visible.
4. Once chosen the items are locked. Either the trade happens or it's cancelled.
5. To confirm the trade, both players would have to hit "OK" or "Trade" or any other confirmation action. If no action is taken after gifts are locked, trades would be cancelled after X minutes.
6. Both players would receive their gifts at the same time. No need to go first for anyone.
This would still allow for generosity gifting. Only one player would put up gifts and both agree on a trade.
This would make gifting slower but more realiable. With happier players, maybe spending could increase?
TL;DR
Had an ideia to eliminate the "who goes first" part
Use a variation of incursions matchmaking method
Thank you for reading.
Happy new year everyone!