Game Advancements & Suggestions

Here are some suggestions I think will help improve game quality and possibly boost player moral. Not all of these may work or be possible, but it would be nice if they did:

1. Increase Max player level from 60 to 75 and increase Max energy from 70 to 80. From level 60-64 & 66-74 players could get 100k in gold, T5 basic shards, and level 2 revive. At levels 65 and 75 players get 150k in gold, T5 basic shards, T3 alpha shards, and level 3 revive. Energy increases could be 1-2 per level up.
2. Add a T5 basic and T5 class to the rotating daily and proving grounds event.
3. Make iso8 and catalyst in player overflow immune to expiration time. Not all players have enough resources at same time to rank up champs especially when it takes a little while to gather them.
4. Match up the champion class specialist event with the rotating daily event to best maximize player use.( mutant specialist with skill daily, skill specialist with science daily, etc.)
5. On Sundays why not add an Arena for gold only, kind of like the Deadpool/Goldpool events in the past
6. As @richtheman suggested with the new UI home screen why not add a message board in the dead space on the right for game alerts like war is down, bug issues, etc. That would certainly make it faster for players to know what's going on without flooding forums with posts.
7. Change energy refill time from 1 every 5 min to 2 every 5 min.
8. As @profhoff suggested why not make the daily crystal you get based on your progression in the game automatically be claimed when you log into game like the calendar rewards are. This would help so many players who forget to go into crystals to claim them and possibly lose out on some.
9. Why not make the New Champion crystals 500 units instead of 300 and guarantee it to be that Champion instead of a possibility.
10. For players who are uncollected or above the Premium Hero Crystal should be 3,4,or 5 star champions only. Remove the 2 stars.
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