Marvel realm of champions closing down
Hæugz
Member Posts: 5 ★
Does this mean kabam will focus more on mcoc and some designers will join the team??
Thoughts?
Thoughts?
29
Comments
That's the life of a game developer.
The idea was definitely something too big for mobile.
Unfortunate and you want to feel bad but then you remember how much money they already make from this...
Long live MCOC hahaha
From Realm of champions webpage.
https://marvelrealmofchampions.com/
Definitely resources will be diverted to MCoC, and this could mean solo competitive mode is closer more.
It records all comic strips that you’ve seen in your story progress up to the current point in which your at
I can’t stand people talking about mcoc dying. This game isn’t going anywhere anytime soon.
It is very difficult to discover the truth. It takes research, and analysis, and constant skeptical review, and often convincing primary sources you aren't a lunatic. Narratives are by comparison much less burdensome, because you don't need facts, you don't need logic, and lunacy is often an advantage.
The problem is that anyone who understands this would understand that the disagree flag is not a meaningful contribution to the forums. They'd disagree with posts articulating a specific point of view. They don't, because they don't. They believe the narrative that the disagree flag is something that means something and their use of it is a meaningful contribution to that something.
I wish I understood the mental model here. Do people think the MCOC developers are all just sitting around a big table and a producer walks in and says hey, I know you're busy, but while you're at it here's another game we want you to make?
That's not what happens. MROC had producers and managers and development leads and architects and system engineers and content developers, all hired specifically to work on MROC. Those people were hired to work on MROC exclusively, just like the MCOC developers were hired to work on MCOC. The two groups might have shared some ancillary infrastructure, but beyond some community people who work across titles, maybe some concept artists, and the coffee machine, probably little else.
Plus, wasn't MROC on Unreal? That would imply there's basically zero shared technical resources between the two games. The only things you could share would be things like maybe the sound designer who could make sound effects for both games in theory. But I would imagine modelling, animation, visual fx, combat systems, general mechanics, gameplay systems, economy designers, environment designers, progression developers, and all that other stuff would be completely different. Anyone from one team trying to help out the other team would basically have to relearn everything from scratch.